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Obi Fluid

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Threads

  1. Need older fluid DLL (1 Reply)
  2. FLUID HEAD LEVEL NOT CORRECT (1 Reply)
  3. OBI Fluid Emitter Color (1 Reply)
  4. Fluid Particles interaction Script (35 Replies)
  5. Shader based fluid simulation (1 Reply)
  6. Error on FixedUpdate after upgrading to Obi 5.6.1 (6 Replies)
  7. I want to know the times. (1 Reply)
  8. Poor Performance In VR (3 Replies)
  9. The referenced script (Obi.BurstColliderWorld) on this Behaviour is missing! (12 Replies)
  10. Question before buying (1 Reply)
  11. [solved] ObiFluidRenderingFeature is not selectable (2 Replies)
  12. 'ObiCollider' does not contain a definition for 'idToCollider' (8 Replies)
  13. [solved] How to set Fluid Renderer for URP? (2 Replies)
  14. Obi Fluid crashed on scene load (5 Replies)
  15. Fluid misplaced in VR multi-pass (1 Reply)
  16. Collision Detect (3 Replies)
  17. fluid disappear from moving bottle (17 Replies)
  18. KillParticle after collision and shouldn't return (2 Replies)
  19. stutter move (12 Replies)
  20. The name 'UnsafeUtilityEx' does not exist in the current context (1 Reply)
  21. Fluid Doesn't Show on Oculus Quest Build (1 Reply)
  22. Use of vector4 to translate particles? (1 Reply)
  23. Obi Fluid for 3D paint (3 Replies)
  24. Can I translate all the particles' position by a certain vector? (2 Replies)
  25. Everything appears pink after setting the ObiFluidRendererFeature to the pipeline (9 Replies)
  26. Obi rope iOS stuck at applingking xcode 11.7 (2 Replies)
  27. Shader error with Obi 5.5 & URP (2 Replies)
  28. Everything turn black when turn on Antialiasing (1 Reply)
  29. Build error with Obi Fluid 5.1 (1 Reply)
  30. Creating crying tears on skinned mesh (3 Replies)
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