Obi Fluid
Threads
- Using Single Particles shader as blobs! (8 Replies)
- Parenting Emitters Question (3 Replies)
- I want to float an object (7 Replies)
- Random instantiating at old particle positions (2 Replies)
- Is it possible to have Surface Emitters? (3 Replies)
- Collision category and Collision filter (2 Replies)
- Obi fluid 5 with Unity 2018.3 (11 Replies)
- Obi Fluid + Trail Renderer (1 Reply)
- A few bugs and feature requests (2 Replies)
- Obi + cinemachine unity (1 Reply)
- Obi Fluid's Buildup Substance, can we hide it? (3 Replies)
- Mobile performance (18 Replies)
- mix two fluids (4 Replies)
- Adaptive fluid simulation (1 Reply)
- How to change gravity in script during runtime? (4 Replies)
- Collide with certain fluids only (0 Replies)
- Render order with particle systems (VFX or shuriken) (2 Replies)
- gravel build problem under URP (1 Reply)
- How to make Obi Fluid work in Oculus Quest 2 (6 Replies)
- Crashes when invMasses is set to zero (4 Replies)
- Pink objects and no fluid (4 Replies)
- Sticky collision material is broken? (16 Replies)
- OBI Fluid and transparent objects in URP (5 Replies)
- Fluid transparency not working in URP (2 Replies)
- Moving Fluids (1 Reply)
- Mobile Optimizations (9 Replies)
- Obi fluid not rendering in VR (4 Replies)
- Super slow fluid when enabling colliders (6 Replies)
- delete fluid bouncing (3 Replies)
- Can Obi simulate a solid/liquid system and emulate discrete objects (3 Replies)