Obi Fluid
Threads
- Need older fluid DLL (1 Reply)
- FLUID HEAD LEVEL NOT CORRECT (1 Reply)
- OBI Fluid Emitter Color (1 Reply)
- Fluid Particles interaction Script (35 Replies)
- Shader based fluid simulation (1 Reply)
- Error on FixedUpdate after upgrading to Obi 5.6.1 (6 Replies)
- I want to know the times. (1 Reply)
- Poor Performance In VR (3 Replies)
- The referenced script (Obi.BurstColliderWorld) on this Behaviour is missing! (12 Replies)
- Question before buying (1 Reply)
- [solved] ObiFluidRenderingFeature is not selectable (2 Replies)
- 'ObiCollider' does not contain a definition for 'idToCollider' (8 Replies)
- [solved] How to set Fluid Renderer for URP? (2 Replies)
- Obi Fluid crashed on scene load (5 Replies)
- Fluid misplaced in VR multi-pass (1 Reply)
- Collision Detect (3 Replies)
- fluid disappear from moving bottle (17 Replies)
- KillParticle after collision and shouldn't return (2 Replies)
- stutter move (12 Replies)
- The name 'UnsafeUtilityEx' does not exist in the current context (1 Reply)
- Fluid Doesn't Show on Oculus Quest Build (1 Reply)
- Use of vector4 to translate particles? (1 Reply)
- Obi Fluid for 3D paint (3 Replies)
- Can I translate all the particles' position by a certain vector? (2 Replies)
- Everything appears pink after setting the ObiFluidRendererFeature to the pipeline (9 Replies)
- Obi rope iOS stuck at applingking xcode 11.7 (2 Replies)
- Shader error with Obi 5.5 & URP (2 Replies)
- Everything turn black when turn on Antialiasing (1 Reply)
- Build error with Obi Fluid 5.1 (1 Reply)
- Creating crying tears on skinned mesh (3 Replies)