Obi Fluid
Threads
- OpaqueFluidShader w/ 2019.3 & URP (0 Replies)
- What should I do to make the fluid collide correctly with a skinned mesh character? (1 Reply)
- Bounty for a single pass VR obifluid shader. (0 Replies)
- Obi Fluid For 2018.2.21f1 (0 Replies)
- build obi fluid in unity (6 Replies)
- Color of my fluid (2 Replies)
- OnParticleCollision (4 Replies)
- Fluid particles (0 Replies)
- How detect amount of fluid in a container (5 Replies)
- Mesh and Fluid Problem (68 Replies)
- Lag issues when pouring a viscous fluid on a torus model (2 Replies)
- Fluid particles will pass through MeshCollider (1 Reply)
- Particles and fluid not rendering in running game (5 Replies)
- high viscosity fluid (molten cheese/honey-like) (3 Replies)
- ObiFluid doesn't work with Cinemachine? (2 Replies)
- The fluid is intermitted and splitted in Obi 5.0. (2 Replies)
- Are there plans to support HDRP? (2 Replies)
- Turbulence visualization (2 Replies)
- Support for DOTS physics? (0 Replies)
- Single Pass Stereo (3 Replies)
- change orientation plan in 2D (1 Reply)
- Problem LWRP (1 Reply)
- Question about tvOS support (1 Reply)
- Generating and using distance field at runtime (0 Replies)
- Obi Fluid on the Magic Leap (1 Reply)
- No specular highlights on mobile (2 Replies)
- When I raise the speed of the emitter, the particles clump into singularities. (0 Replies)
- Simple2DFluid Look w/ DieletricFluid Shader (3 Replies)
- Water Present When Game Starts (1 Reply)
- Mobile Suggestions + Help (4 Replies)