Obi Fluid
Threads
- Mach-O linker Id error in Xcode (1 Reply)
- ObiExternalForce (1 Reply)
- Emmiter renderer order (4 Replies)
- Everything appears black except fluid (2 Replies)
- Can I detect collisions from the point of view of the Collider? (1 Reply)
- Drop in performance when zooming (2 Replies)
- Fluid on black background (6 Replies)
- rendering with SimpleFluildRenderer (1 Reply)
- Fluid not rendering in Android (5 Replies)
- Can I "unparent" the particles from the solver? (1 Reply)
- stop simulation (1 Reply)
- Generate burst by script? Is this the normal behaviour in Burst mode? (1 Reply)
- Restarting Unity does not work (4 Replies)
- glowing effect (1 Reply)
- How to stop the Fluid flow? (5 Replies)
- How to squirt liquid out, drop by drop? (1 Reply)
- Can I generate a puddle of water without pouring it? (1 Reply)
- Wave effect on fluid surface (12 Replies)
- How to stack different colors but keep their volumes (3 Replies)
- How can I get fluid material from custom meshes (melting effect) (1 Reply)
- Poor Sample Performance (12 Replies)
- Fluid dipping effect. Is it possible? (2 Replies)
- Not Building on iOS and collisions issue (15 Replies)
- How to keep water particles from bouncing off a moving object? (1 Reply)
- iOS Collision isssue (1 Reply)
- Blood Effect (2 Replies)
- Tutorial getting fluid rendering to work in URP (4 Replies)
- Using obi fluid with masked objects (0 Replies)
- Mobile beer + foam simulation (6 Replies)
- How to start/stop emitting from script? (1 Reply)