Obi Fluid
Threads
- Issue with darkening on mobile (2 Replies)
- Never stop generating particles (1 Reply)
- Fluid behavior changing over time (2 Replies)
- Can't flow fluid (1 Reply)
- Fluid passing through Containers (3 Replies)
- Masking out fluids (2 Replies)
- Oni Contacts - is there a way to extend the data? (1 Reply)
- Obi Fluid Collision Callback never ending (1 Reply)
- LWRP issues (1 Reply)
- Distance Fields Issue (Obi-fluid doesn't stay in glass) (5 Replies)
- Distance Fields not working (3 Replies)
- Older Fluid versions (1 Reply)
- Make Fluid Less "Jello-like" / Liquid Escapes Container (0 Replies)
- Self Collisions auto-checks itself during Play (1 Reply)
- WebGL build fails (2 Replies)
- Particles go through the bucket (1 Reply)
- Obi Fluid - Tunnelling (2 Replies)
- A12 Support (1 Reply)
- How to make a self-collecting growing blob? (6 Replies)
- Bug? Emitter still emitting when speed set to zero, and Method set to Burst (0 Replies)
- Why are fluid particles jumping around when simulating in local space? (4 Replies)
- Color not working for emitter? (0 Replies)
- Sample Scenes Crazy Low FPS (3 Replies)
- VR with ObiFluid, problems rendering. (1 Reply)
- rendering particle like dielectric one (1 Reply)
- Unity 2018.3 - HD Render pipeline? (1 Reply)
- Water; volume/density vs pressure/boyancy (1 Reply)
- Water moving through pipe (pressure) (1 Reply)
- Crash on iPhone XS (2 Replies)
- ObiEmitter Prefab - NullReferenceException on Instantiate (0 Replies)