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We have a little issue (as we hope), any1 please help us.
We use URP in our project, and it has some water and gravel emitters. In Editor (game window after play) everything works well, but if we make a build, the gravels become black (water still works fine).

We user Obi/URP/Particles shader.

Does any1 have any idea, that how could we solve it?


Unity version: 2019.4.12f1
Obi fluid version: 5.6

Thanx!
(29-04-2021, 09:46 AM)onlinedmm Wrote: [ -> ]We have a little issue (as we hope), any1 please help us.
We use URP in our project, and it has some water and gravel emitters. In Editor (game window after play) everything works well, but if we make a build, the gravels become black (water still works fine).

We user Obi/URP/Particles shader.

Does any1 have any idea, that how could we solve it?


Unity version: 2019.4.12f1
Obi fluid version: 5.6

Thanx!

Hi there!

I'm unable to reproduce this. What are your URP pipeline and lighting settings? (in Unity's lighting window) Also, what platform are you building for?

Have you tried using the ObiInstancedParticleRenderer component, instead of the regular ObiParticleRenderer? you can use an arbitrary mesh/shader with it, instead of ellipsoidal impostors.