(06-08-2020, 12:10 PM)muzzammilnaeem Wrote: [ -> ]Hi,
I'm using Obi fluid version 5.4
i have like 400 small cubes in a bucket and has set the viscosity of the fluid to 1
What i want is the fluid to stick to objects can you please guide me on how to do this.
Thanks..
Hi there,
Stickiness is not an internal fluid property (unlike viscosity), but a collision property.
Use a custom
collision material for your emitter, then set its friction and stickiness to around 0.8 and stick distance to 0.02. Check the collisions manual page for more info:
http://obi.virtualmethodstudio.com/tutor...sions.html
Also check the FluidViscosity sample scene for a fluid that's both viscous and sticky.
(06-08-2020, 12:31 PM)josemendez Wrote: [ -> ]Hi there,
The link is just a screenshot of a bowl with fluid and some ice cubes, what exactly do you need help with?
Hi there,
I don't want the fluid to go into the bowl but to be attached to the ice cubes..
like a juice on the ice cubes.
not juice filled with ice cubes..
(06-08-2020, 12:34 PM)muzzammilnaeem Wrote: [ -> ]Hi there,
I don't want the fluid to go into the bowl but to be attached to the ice cubes..
like a juice on the ice cubes.
not juice filled with ice cubes..
You can have the fluid stick to the cubes by setting the collision material stickiness, but it won't be perfectly
attached to it like a parented transform would. Is this what you were looking for, kinda like a coating?
(06-08-2020, 12:39 PM)josemendez Wrote: [ -> ]You can have the fluid stick to the cubes by setting the collision material stickiness, but it won't be perfectly attached to it like a parented transform would. Is this what you were looking for, kinda like a coating?
yes like coating the cubes with fluid
(06-08-2020, 12:44 PM)muzzammilnaeem Wrote: [ -> ]yes like coating the cubes with fluid
Then why do you need it to be fluid, if it's going to be a solid coating around the cubes?
Using a simple mesh on top of the cubes would be way simpler...
If you want to retain the fluid-like motion, using stickiness is the way to go then.
I'm gonna go with the fluid like motion it's more realistic.
Thanks for your help..
Almost getting there