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Collisions do not happens...
Forum: Obi Rope
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Unstable chain attachment
Forum: Obi Rope
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Memory leak warning with ...
Forum: Obi Fluid
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the Obi cloth has some co...
Forum: Obi Cloth
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ObiCloth going through co...
Forum: Obi Cloth
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16-05-2025, 08:10 AM
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Why does setting InverseM...
Forum: Obi Fluid
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Shaking problem when coll...
Forum: Obi Softbody
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Obi Softbody IndexOutOfRa...
Forum: Obi Softbody
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Rope pinned to two dynami...
Forum: Obi Rope
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09-05-2025, 07:51 PM
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Unity 6 Console Spam abou...
Forum: Obi Fluid
Last Post: josemendez
09-05-2025, 08:03 AM
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Can ObiSoftbody perform bone deformation by SkinConstraint like ObiCloth? |
Posted by: yasuchiki - 16-02-2019, 10:02 AM - Forum: Obi Softbody
- Replies (1)
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Can ObiSoftbody perform bone deformation by SkinConstraint like ObiCloth?
As far as I see documents and demos, the hands of skinned characters look like rubber sticks to the ends of the bones when applying Softbody.
What I want is to soften by Softbody while keeping the influence of bone deformation like Cloth's SkinConstraint.
In other words, it is a question as to whether or not you can make elastic character like real human body.
I had a question asking if I could make breasts and buttocks with other people's questions, but the answer is just to make it completely rubber like in the document.
This method was not the result I wanted.
Blending with the skinned shape is necessary to obtain the desired shape. In other words, both shape control by the bone and softness of the softbody are required.
I think that there is a lot of demand for monsters with soft bodies such as jelly and glamorous women's body.
I think that the function I wanted can be almost realized by SkinConstraint in Cloth, but can not we make it available for Softbody?
If ObiSoftbody can be used in conjunction with bone deformation, I think that Unity has a revolutionary expression capability that surpasses DCC tools such as Maya.
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Fold up clothing |
Posted by: Richard - 15-02-2019, 08:29 AM - Forum: Obi Cloth
- No Replies
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Hello.
I would like to fold up clothing. How can I pick up particles around armpit and shoulders on script at runtime? If I can do that, I think I can fold up clothing by rotation of transformation.
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Softbody to joints at runtime |
Posted by: Richard - 15-02-2019, 02:34 AM - Forum: Obi Softbody
- Replies (1)
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Hello. I would like to make tutorial human, but applied obi softbody to only joints of arms and legs. Can I do that in one mesh(without dividing body parts) at runtime on script?
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How keep water in containers? |
Posted by: Andrew - 14-02-2019, 03:24 PM - Forum: Obi Fluid
- Replies (1)
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I want to create a beautiful canister with water. Moving a container, even a closed one, causes fluid loss from it. Is it possible for to store liquid in a container and move it without loss of liquid in Obi fluid?
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ObiCurve 4.0 |
Posted by: Alexalder - 13-02-2019, 12:48 PM - Forum: Obi Rope
- Replies (1)
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Hi,
I need some help using the new ObiCurve script.
I had a custom script generating a Fermat's spiral which worked perfectly before with the CatmullCurve, now this is what i get, probably due to broken tangents calculations.
Is there a guide on how to use the new ObiCurve by script? It was really simple before, adding the points of the equation and that was it.
Thanks
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What's Next? Fracturing? |
Posted by: StudioTatsu - 12-02-2019, 06:44 PM - Forum: General
- Replies (4)
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Over the past 2 weeks, I have really started to enjoy all of the obi physics products, and working them into my pipeline has been great.
So, I wanted to ask, is there a roadmap? What do we have to look forward to?
A few things I would hope to see in the future.
- Fracturing and slicing of Meshes. Runtime Destruction.
- Softbody Tearing (similar to cloth tearing)
- Particle Editor with Manual particle positioning override
- Ability to use translate tools in editor while in playmode on gameobjects with softbodies and cloth components
Not expecting any of these anytime soon - I just wanted to add to the wishlist.
Thanks. Looking forward to the future.
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