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Forum: Obi Rope
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the Obi cloth has some co...
Forum: Obi Cloth
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Forum: Obi Fluid
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Forum: Obi Softbody
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Forum: Obi Rope
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  Can ObiSoftbody perform bone deformation by SkinConstraint like ObiCloth?
Posted by: yasuchiki - 16-02-2019, 10:02 AM - Forum: Obi Softbody - Replies (1)

Can ObiSoftbody perform bone deformation by SkinConstraint like ObiCloth?

As far as I see documents and demos, the hands of skinned characters look like rubber sticks to the ends of the bones when applying Softbody.

What I want is to soften by Softbody while keeping the influence of bone deformation like Cloth's SkinConstraint.
In other words, it is a question as to whether or not you can make elastic character like real human body.

I had a question asking if I could make breasts and buttocks with other people's questions, but the answer is just to make it completely rubber like in the document.
This method was not the result I wanted.

Blending with the skinned shape is necessary to obtain the desired shape. In other words, both shape control by the bone and softness of the softbody are required.
I think that there is a lot of demand for monsters with soft bodies such as jelly and glamorous women's body.

I think that the function I wanted can be almost realized by SkinConstraint in Cloth, but can not we make it available for Softbody?

If ObiSoftbody can be used in conjunction with bone deformation, I think that Unity has a revolutionary expression capability that surpasses DCC tools such as Maya.

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  Obi rupe irradic on start (Unity)
Posted by: frg_kova - 15-02-2019, 12:51 PM - Forum: Obi Rope - Replies (4)

Hey guys. I have a big problem, all the ropes are wild when you hit play. They seem to come from world origin (0,0,0) and snap into place, but that pulls/applies force to rigidbodies ends are pinned to.
Any ideas? There's no scripts or physics affecting it, it's only rope in this scene, screenshot for the first frame. Thanks for your help!


[Image: 2019-02-15_1226.jpg]

Obi Rope 4.0.1
Unity 2018.3.0f2

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  Fold up clothing
Posted by: Richard - 15-02-2019, 08:29 AM - Forum: Obi Cloth - No Replies

Hello.
I would like to fold up clothing. How can I pick up particles around armpit and shoulders on script at runtime? If I can do that, I think I can fold up clothing by rotation of transformation.

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  Softbody to joints at runtime
Posted by: Richard - 15-02-2019, 02:34 AM - Forum: Obi Softbody - Replies (1)

Hello. I would like to make tutorial human, but applied obi softbody to only joints of arms and legs. Can I do that in one mesh(without dividing body parts) at runtime on script?

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  How to lock particles in place?
Posted by: camirving - 14-02-2019, 05:07 PM - Forum: Obi Softbody - Replies (1)

Hi there!

I'm trying to fix a part of my Softbody in place.

This is the code I'm using:

[Image: MDLsABr.png]

However, by setting "solver.invMasses" to zero, i start getting

[Image: 8iRidlM.png]

and the simulation goes haywire.

what am I doing wrong?

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  Declare "solver"
Posted by: Richard - 14-02-2019, 04:06 PM - Forum: Obi Cloth - No Replies

In the website(http://obi.virtualmethodstudio.com/tutor...icles.html), I think you do not declare "solver".
 How did you declare in that script?

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  How keep water in containers?
Posted by: Andrew - 14-02-2019, 03:24 PM - Forum: Obi Fluid - Replies (1)

I want to create a beautiful canister with water. Moving a container, even a closed one, causes fluid loss from it. Is it possible for to store liquid in a container and move it without loss of liquid in Obi fluid?

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  how to remove fixed state
Posted by: Richard - 14-02-2019, 02:43 AM - Forum: Obi Cloth - Replies (24)

Are there some ways to delete or remove all pin constraints and fixed state in the play or on script?

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  ObiCurve 4.0
Posted by: Alexalder - 13-02-2019, 12:48 PM - Forum: Obi Rope - Replies (1)

Hi,
I need some help using the new ObiCurve script.
I had a custom script generating a Fermat's spiral which worked perfectly before with the CatmullCurve, now this is what i get, probably due to broken tangents calculations.
Is there a guide on how to use the new ObiCurve by script? It was really simple before, adding the points of the equation and that was it.
Thanks

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Sonrisa What's Next? Fracturing?
Posted by: StudioTatsu - 12-02-2019, 06:44 PM - Forum: General - Replies (4)

Over the past 2 weeks, I have really started to enjoy all of the obi physics products, and working them into my pipeline has been great.

So, I wanted to ask, is there a roadmap? What do we have to look forward to?

A few things I would hope to see in the future.

  • Fracturing and slicing of Meshes. Runtime Destruction.
  • Softbody Tearing (similar to cloth tearing)
  • Particle Editor with Manual particle positioning override
  • Ability to use translate tools in editor while in playmode on gameobjects with softbodies and cloth components
Not expecting any of these anytime soon - I just wanted to add to the wishlist. 


Thanks. Looking forward to the future.

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