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Collisions do not happens...
Forum: Obi Rope
Last Post: quent_1982
17-05-2025, 02:12 PM
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Unstable chain attachment
Forum: Obi Rope
Last Post: quent_1982
17-05-2025, 10:31 AM
» Replies: 13
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Memory leak warning with ...
Forum: Obi Fluid
Last Post: josemendez
16-05-2025, 02:07 PM
» Replies: 4
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the Obi cloth has some co...
Forum: Obi Cloth
Last Post: MakeLifeEasier
16-05-2025, 08:59 AM
» Replies: 3
» Views: 230
ObiCloth going through co...
Forum: Obi Cloth
Last Post: josemendez
16-05-2025, 08:10 AM
» Replies: 1
» Views: 84
Why does setting InverseM...
Forum: Obi Fluid
Last Post: nonnamed
13-05-2025, 12:41 PM
» Replies: 8
» Views: 11,817
Shaking problem when coll...
Forum: Obi Softbody
Last Post: webmagic
13-05-2025, 12:11 PM
» Replies: 6
» Views: 316
Obi Softbody IndexOutOfRa...
Forum: Obi Softbody
Last Post: Aroosh
11-05-2025, 11:37 AM
» Replies: 2
» Views: 230
Rope pinned to two dynami...
Forum: Obi Rope
Last Post: Crimson1462
09-05-2025, 07:51 PM
» Replies: 2
» Views: 305
Unity 6 Console Spam abou...
Forum: Obi Fluid
Last Post: josemendez
09-05-2025, 08:03 AM
» Replies: 3
» Views: 1,236

 
  Run time Character Clothing
Posted by: VrTech - 24-02-2019, 07:50 AM - Forum: Obi Cloth - Replies (11)

Hi, 

Is there any way to make a cloth for the character on runtime?
I want to instantiate my character in multiplayer.

Thank you.

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  Constrain particles on axis
Posted by: Richard - 22-02-2019, 09:38 AM - Forum: Obi Cloth - Replies (14)

Can I constrain particles on x, y or z axis?

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  Cloth simulation slightly delayed
Posted by: VrTech - 21-02-2019, 08:57 PM - Forum: Obi Cloth - Replies (3)

The problem is when I trigger the obiCloth On it's slowly follow up. I don't know why?

[attachment=257]

This is when ObiCloh is Turn Off
[Image: giphy.gif]

And this is when it turned on
[Image: giphy.gif]


Any ideas?

Thank you!

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  Weird movement of obi cloth
Posted by: Richard - 21-02-2019, 10:01 AM - Forum: Obi Cloth - Replies (6)

Hello. I attached obi cloth to the dress. It starts rotating at runtime like the image(left one is original) and shrink even though I did not do such setting. Can you solve the problem?

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  2D softbody physics example
Posted by: tunageXD - 20-02-2019, 05:04 PM - Forum: Obi Softbody - Replies (2)

I wish to integrate softbody physics into my project using 2d sprites and 2d colliders.

For example I want softbody physics on a 2d sprite that will deform when 2d sprite projectiles collide with it. Would I need to convert all of these sprites to skinned mesh? If so what would be the best way to achieve this?

I cannot find any applicable documentation or example of how to achieve this.

Any help would be greatly appreciated!

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  Stretch out and shrink cloth
Posted by: Richard - 20-02-2019, 11:26 AM - Forum: Obi Cloth - No Replies

Hello. 
I would like cloth to be stretched out to 3 times temporary and then, shrank to normal size. how can I do that?

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  move each particle of cloth
Posted by: Richard - 18-02-2019, 03:22 PM - Forum: Obi Cloth - Replies (4)

Hello. I would like to move each particle of cloth. My image is that pushing cloth from inside of tube shaped cloth. I want it to transform its shape depending on power.

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  switch product. softbody to cloth?
Posted by: xander - 18-02-2019, 12:24 PM - Forum: Obi Softbody - Replies (2)

Hi there

since we didnt find a clear email adress to send this question to, we do it here.

Its simple.

We bought obi SOFTBODY, but it seems not to fulfill our needs. and with closer investigation obi CLOTH would be much more usefull for what we are making.
Now the question is: can we exchange these products?  Since we wont use the softbody..

thanks in advance,

Xander

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  Cant use Cloth on Prefab???
Posted by: VrTech - 18-02-2019, 08:32 AM - Forum: Obi Cloth - No Replies

Quote:NullReferenceException: Object reference not set to an instance of an object
Obi.ObiClothEditor.UpdateParticleEditorInformation () (at Assets/Plugins/Obi/Editor/ObiClothEditor.cs:92)
Obi.ObiParticleActorEditor.OnSceneGUI () (at Assets/Plugins/Obi/Editor/ObiParticleActorEditor.cs:247)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
UnityEditor.SceneView.CallOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2833)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2122)
UnityEditor.SceneView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1983)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:342)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:336)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:310)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean customBorder, System.Boolean floatingWindow, System.Boolean isBottomTab) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:363)
UnityEditor.DockArea.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:322)
UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:266)
UnityEngine.Experimental.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
UnityEngine.Experimental.UIElements.IMGUIContainer.HandleIMGUIEvent () (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:412)
UnityEngine.Experimental.UIElements.ImmediateStylePainter.DrawImmediate (System.Action callback) (at C:/buildslave/unity/build/Modules/UIElements/ImmediateStylePainter.cs:113)
UnityEngine.Experimental.UIElements.IMGUIContainer.DoRepaint (UnityEngine.Experimental.UIElements.IStylePainter painter) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:98)
UnityEngine.Experimental.UIElements.VisualElement.Repaint (UnityEngine.Experimental.UIElements.IStylePainter painter) (at C:/buildslave/unity/build/Modules/UIElements/VisualElement.cs:845)
UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater.PaintSubTree (UnityEngine.Experimental.UIElements.VisualElement root, UnityEngine.Matrix4x4 offset, System.Boolean shouldClip, System.Boolean shouldCache, UnityEngine.Rect currentGlobalClip) (at C:/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:310)
UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater.PaintSubTreeChildren (UnityEngine.Experimental.UIElements.VisualElement root, UnityEngine.Matrix4x4 offset, System.Boolean shouldClip, System.Boolean shouldCache, UnityEngine.Rect textureClip) (at C:/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:328)
UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater.PaintSubTree (UnityEngine.Experimental.UIElements.VisualElement root, UnityEngine.Matrix4x4 offset, System.Boolean shouldClip, System.Boolean shouldCache, UnityEngine.Rect currentGlobalClip) (at C:/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:314)
UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater.Update () (at C:/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:35)
UnityEngine.Experimental.UIElements.VisualTreeUpdater.UpdateVisualTree () (at C:/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
UnityEngine.Experimental.UIElements.Panel.Repaint (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:507)
UnityEngine.Experimental.UIElements.UIElementsUtility.DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:230)
UnityEngine.Experimental.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

Any ideas?

The Particles I edited is lost when I instantiate my character.

Unity 2018.3

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  Ideas to improve fly fishing simulation
Posted by: ChumLee - 17-02-2019, 05:24 AM - Forum: Obi Rope - Replies (10)

I've been tinkering with a fly fishing simulator in VR. I attached an ObiRope to the end of a 3m rod.  I'm actually surprised how well things tend to work in general; I'm far away form truly replicating what happens you overhand cast a fly line, but I feel like there is potential. 

Here's what I'm trying to simulate....

[Image: tumblr_okb6qbsm511w2ukaoo1_400.gif.b48e7...81f6df.gif]

There's a lot going on here obviously; aerodynamics probably play a large role, and I assume ObiRope doesn't take into account. So, I doubt this can be replicated simply by placing an ObiRope at the end of a cylinder, but I still want to try...

Some questions I have:

1: How can I make the ObiRope not pivot 360 degrees around the fixed particle at the end of the rod. Any movement that is slightly off course can easily make the rope helicopter around the tip of the rod. Is there any way to encourage the line to only move in a certain plane? (i.e. the plane the rod is moving through).


2: What knobs do I have to reduce the strechiness of the rope... The only thing that I have found effective is reducing the resolution, i.e. number of particles, in the rope... What else can I do?

Any other ideas about how to achieve this effect are welcome!

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