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Help Cloth simulation slightly delayed - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Help Cloth simulation slightly delayed (/thread-923.html) |
Cloth simulation slightly delayed - VrTech - 21-02-2019 The problem is when I trigger the obiCloth On it's slowly follow up. I don't know why? [attachment=257] This is when ObiCloh is Turn Off ![]() And this is when it turned on ![]() Any ideas? Thank you! RE: Cloth simulation slightly delayed - josemendez - 22-02-2019 (21-02-2019, 08:57 PM)VrTech Wrote: The problem is when I trigger the obiCloth On it's slowly follow up. I don't know why? Cloth is updated during FixedUpdate, so if your character locomotion logic is performed in Update() or LateUpdate(), there will be a one-frame delay. Try to follow the CharacterCloth sample scene as closely as possible: - CharacterController does its thing in FixedUpdate. - The animator update mode is set to Animate Physics. RE: Cloth simulation slightly delayed - VrTech - 25-02-2019 (22-02-2019, 08:10 AM)josemendez Wrote: Cloth is updated during FixedUpdate, so if your character locomotion logic is performed in Update() or LateUpdate(), there will be a one-frame delay. Try to follow the CharacterCloth sample scene as closely as possible: I was working well however, I found the new problem with the Final IK Grounder. When walking up the slope, the cloth position is not updating to match the Final IK position I already put Final IK update before Obi Cloth ![]() Please Help !!! RE: Cloth simulation slightly delayed - VrTech - 25-02-2019 (25-02-2019, 01:47 AM)VrTech Wrote: I was working well however, I found the new problem with the Final IK Grounder. This is what I am using. [attachment=258] |