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Help  Unity 6 Console Spam about VolumePass
#1
Code:
The render pass Obi.VolumePass does not have an implementation of the RecordRenderGraph method.
Please implement this method, or consider turning on Compatibility Mode (RenderGraph disabled)
in the menu Edit > Project Settings > Graphics > URP. Otherwise the render pass will have no effect.
For more information, refer to https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html?subfolder=/manual/customizing-urp.html.

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
This will spam the console if I have Obi Volume Pass in the Renderer asset.
Hi Jose, since Unity 6 is LTS now, do you plan to convert the rendering to use RenderGraph anytime soon?

For now, I can use compatibility mode, that disable RenderGraph, but I don't know the downsides of this yet, since I just start in Unity 6 lately.
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#2
(04-11-2024, 11:57 AM)spikebor Wrote:
Code:
The render pass Obi.VolumePass does not have an implementation of the RecordRenderGraph method.
Please implement this method, or consider turning on Compatibility Mode (RenderGraph disabled)
in the menu Edit > Project Settings > Graphics > URP. Otherwise the render pass will have no effect.
For more information, refer to https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html?subfolder=/manual/customizing-urp.html.

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
This will spam the console if I have Obi Volume Pass in the Renderer asset.
Hi Jose, since Unity 6 is LTS now, do you plan to convert the rendering to use RenderGraph anytime soon?

For now, I can use compatibility mode, that disable RenderGraph, but I don't know the downsides of this yet, since I just start in Unity 6 lately.

Hi Spikebor,

Yes, we're woking on adding RenderGraph support to fluid rendering. Will be available in 7.1.

kind regards,
Reply