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Help  Unity 6 Console Spam about VolumePass
#1
Code:
The render pass Obi.VolumePass does not have an implementation of the RecordRenderGraph method.
Please implement this method, or consider turning on Compatibility Mode (RenderGraph disabled)
in the menu Edit > Project Settings > Graphics > URP. Otherwise the render pass will have no effect.
For more information, refer to https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html?subfolder=/manual/customizing-urp.html.

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
This will spam the console if I have Obi Volume Pass in the Renderer asset.
Hi Jose, since Unity 6 is LTS now, do you plan to convert the rendering to use RenderGraph anytime soon?

For now, I can use compatibility mode, that disable RenderGraph, but I don't know the downsides of this yet, since I just start in Unity 6 lately.
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#2
(04-11-2024, 11:57 AM)spikebor Wrote:
Code:
The render pass Obi.VolumePass does not have an implementation of the RecordRenderGraph method.
Please implement this method, or consider turning on Compatibility Mode (RenderGraph disabled)
in the menu Edit > Project Settings > Graphics > URP. Otherwise the render pass will have no effect.
For more information, refer to https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html?subfolder=/manual/customizing-urp.html.

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
This will spam the console if I have Obi Volume Pass in the Renderer asset.
Hi Jose, since Unity 6 is LTS now, do you plan to convert the rendering to use RenderGraph anytime soon?

For now, I can use compatibility mode, that disable RenderGraph, but I don't know the downsides of this yet, since I just start in Unity 6 lately.

Hi Spikebor,

Yes, we're woking on adding RenderGraph support to fluid rendering. Will be available in 7.1.

kind regards,
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#3
When will 7.1 come out? I am getting the same issue on Unity 6 and the last reply was from november.
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#4
(06-05-2025, 11:11 PM)SweepLewn Wrote: When will 7.1 come out? I am getting the same issue on Unity 6 and the last reply was from november.

Hi!

We're still working on it. Adapting the renderer to Unity 6's RenderGraph API requires essentially rewriting it from scratch. My current ETA would be mid June. The current workaround is to just enable compatibility mode.

kind regards,
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