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Obi Softbody IndexOutOfRa...
Forum: Obi Softbody
Last Post: Aroosh
11-05-2025, 11:37 AM
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Rope pinned to two dynami...
Forum: Obi Rope
Last Post: Crimson1462
09-05-2025, 07:51 PM
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Unity 6 Console Spam abou...
Forum: Obi Fluid
Last Post: josemendez
09-05-2025, 08:03 AM
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the Obi cloth has some co...
Forum: Obi Cloth
Last Post: josemendez
09-05-2025, 08:00 AM
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Hard crash in build after...
Forum: Obi Rope
Last Post: goldfire
04-05-2025, 10:10 PM
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Particle collision with s...
Forum: Obi Softbody
Last Post: Duncano
03-05-2025, 02:07 PM
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Memory leak warning with ...
Forum: Obi Fluid
Last Post: Softscale
02-05-2025, 04:36 PM
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Rope cursor with attachme...
Forum: Obi Rope
Last Post: josemendez
01-05-2025, 07:19 PM
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Issue Saving/Loading Part...
Forum: Obi Rope
Last Post: josemendez
30-04-2025, 01:20 PM
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Rope extension, vibration...
Forum: Obi Rope
Last Post: josemendez
29-04-2025, 04:09 PM
» Replies: 26
» Views: 2,202
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Interacting with cloth with OVRGrabber |
Posted by: Mrpillis - 06-02-2019, 06:32 PM - Forum: Obi Cloth
- Replies (1)
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Hi-
I am using an Oculus touch with Obi Cloth- so far, the hands can cause collisions if the hands have obi colliders on them, but I cannot set up a grabbing dynamic. OVRGrabble requires a rigidbody and collider to grab, but the particles don’t actually have colliders enabled on all the dynamic surfaces. Is there a way to allow for interaction with particle cloths using the properties of collision and rigid bodies?
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String for a balloon wiggling problems |
Posted by: lesley - 06-02-2019, 06:06 AM - Forum: Obi Rope
- Replies (3)
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We are working on a project and we are using Obi 3.5 to make a string for a balloon. The string is pinned to the balloon and an avatar is pinned to the string. We are animating the balloon and the string is pulling up the avatar. We are getting some pretty intense wiggles. What can we do to solve this.
Here is a link to a YouTube video: https://youtu.be/lS8pA44Ixc4
I've attached a screenshot of our Obi Rope settings.
If anyone can help, please reach out.
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magic leap |
Posted by: ionwolf - 04-02-2019, 06:13 PM - Forum: Obi Rope
- Replies (9)
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I see that Lumin isn't specifically supported but Android/Arm64 is for 4.0.. This asset is perfect for my needs, has anyone gotten Rope to work on the Magic Leap? thanks!
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How to rest all state |
Posted by: _gaoyu_ - 02-02-2019, 02:33 PM - Forum: Obi Softbody
- Replies (8)
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I disable ObiActor and rest partcle position . wait 0.5 second , I enabled ObiActior ,but I found previous Acceleration still exist. Why?
code:
GetComponent<ObiActor>().enabled = false;
GetComponent<SkinnedMeshRenderer>().enabled = false;
transform.position = new Vector3(Random.Range(-4.0f,4.0f),1.5f,Random.Range(-4.0f,4.0f));
GetComponent<ObiActor>().Solver.positions[pId] = transform.position;
GetComponent<ObiActor>().Solver.velocities[pId] = new Vector3(0.0f,0.0f,0.0f);
yield return new WaitForSeconds(0.5f);
GetComponent<ObiActor>().enabled = true;
GetComponent<SkinnedMeshRenderer>().enabled = true;
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Can I get an older version? |
Posted by: Bilic - 02-02-2019, 01:45 AM - Forum: Obi Rope
- Replies (3)
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As I posted previously, my computer does not seem to be working well with the newest version of obi. If I show my proof of purchase is it possible to get an older version? Thanks.
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