Latest Threads |
Stretching verts uniforml...
Forum: Obi Softbody
Last Post: josemendez
Yesterday, 04:32 PM
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Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
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Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
» Replies: 1
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Controlling speed of emit...
Forum: Obi Fluid
Last Post: josemendez
06-09-2025, 06:29 AM
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Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
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How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
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The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
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» Views: 579
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Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
» Replies: 1
» Views: 544
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Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
» Replies: 4
» Views: 1,049
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
» Views: 887
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add vector to obi cloth |
Posted by: Richard - 05-03-2019, 03:50 PM - Forum: Obi Cloth
- Replies (5)
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Hello.
I try to add vector to obi cloth. I have a error:Cannot implicitly convert type 'UnityEngine.Vector3' to 'float', but the direction of coding is not problem?
using UnityEngine;
using System.Collections;
using Obi;
[RequireComponent(typeof(ObiActor))]
public class DistanceAnchor : MonoBehaviour
{
ObiActor actor;
public ObiSolver solver;
void Awake()
{
actor = GetComponent<ObiActor>();
}
void Update()
{
ObiSolver solver = actor.Solver;
float invMassPerParticle = 0.01f;
for (int i = 0; i < actor.invMasses.Length; ++i)
{
int indexInSolver = actor.particleIndices[i];
actor.invMasses[i] = solver.invMasses[indexInSolver];
actor.invMasses[i] = new Vector3(0.0f, 0.05f, 0.0f);
}
}
}
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Sticky Materials |
Posted by: Kostik3000 - 05-03-2019, 03:34 PM - Forum: Obi Softbody
- Replies (3)
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Hi there,
yesterday I purchased your Softbody unitypackage. I am trying to stick two objects together (like in your example on the website with the cloth).
I created a sticky material and applied it to two spheres, which have soft bodies on them. But the don't stick to each other.
The obi solver has Collision and Particle Collision checked true. I also tried adding collideres to the spheres, but that changes nothing.
Am I missing something? Any help will be appreciated.
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Performance on mobile. |
Posted by: hecali_aj - 05-03-2019, 01:49 PM - Forum: Obi Softbody
- Replies (1)
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Hello!
I'm very interested in buying the product. As of now I only own Obi Cloth. How is the performance on mobile devices?
Can multiple simple (cube or sphere) softbody objects run smoothly?
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Moving multiple cloth actors not working |
Posted by: JJarvis89 - 04-03-2019, 06:41 PM - Forum: Obi Cloth
- Replies (4)
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Hi,
Great plugin! I apologise if this has been answered somewhere else, but let me explain what the issue is first. We are using Obi Cloth to simulate flags and sails on a ship.
We have the problem that when moving a ship, not all the objects using the Obi Cloth component move along with the object. It only seems to work for one object, but on all the other objects it just stays in the position where the object spawned.
I've used the same setup that is used for "Flag" in the Wind demo scene, if that helps.
Is there anything that needs to be set up for this to work?
Thanks in advance for any help!
Best regards,
James
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Multiple Obi Solver problem & Build problem (Oni.dll) |
Posted by: Piolols - 03-03-2019, 12:35 PM - Forum: Obi Rope
- Replies (1)
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Hi friends,
I have a two problem with Obi Rope.
1) When I put two Obi Solvers on scene in different objects with checked "Simulate in Local Space", work only one Obi Solver in one time, in second Obi Solver Ropes are frozen.
2) In Complicated game all Ropes not work, Game looking for "Oni.dll" in the "NameOfGame_Data/Mono/", but Oni.dll is in the "NameOfGame_Data/Plugin/Oni.dll". Creating the "Mono" folder in "NameOfGame_Data/" folder and put "Oni.dll", solves this problem.
I use Unity 2018.3.3
Sorry for my bad english :>
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