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Obi Softbody IndexOutOfRa...
Forum: Obi Softbody
Last Post: Aroosh
11-05-2025, 11:37 AM
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Rope pinned to two dynami...
Forum: Obi Rope
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09-05-2025, 07:51 PM
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Unity 6 Console Spam abou...
Forum: Obi Fluid
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the Obi cloth has some co...
Forum: Obi Cloth
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09-05-2025, 08:00 AM
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Hard crash in build after...
Forum: Obi Rope
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04-05-2025, 10:10 PM
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Particle collision with s...
Forum: Obi Softbody
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03-05-2025, 02:07 PM
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Memory leak warning with ...
Forum: Obi Fluid
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Rope cursor with attachme...
Forum: Obi Rope
Last Post: josemendez
01-05-2025, 07:19 PM
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Issue Saving/Loading Part...
Forum: Obi Rope
Last Post: josemendez
30-04-2025, 01:20 PM
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Rope extension, vibration...
Forum: Obi Rope
Last Post: josemendez
29-04-2025, 04:09 PM
» Replies: 26
» Views: 2,179

 
  Different size is possible?
Posted by: _gaoyu_ - 31-01-2019, 05:01 AM - Forum: Obi Softbody - Replies (1)

I buy obi softbody from unity assetstore,but I found can't set different size to balls.
Any idea?

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  Performance warning on mobile
Posted by: george_playbite - 30-01-2019, 11:05 PM - Forum: Obi Fluid - No Replies

Hello,

On mobile platforms, I'm getting a few of these warnings:


Quote:Tiled GPU perf. warning: RenderTexture color surface (170x302) was not cleared/discarded. See TiledGPUPerformanceWarning.ColorSurface label in Profiler for info

Apparently this is related to not calling this method:

https://docs.unity3d.com/ScriptReference...tents.html

Can you tell me if this applies to Obi? Can we get better performance on Android if we call this somehow?

Thanks.

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  Crash with Obi Cloth 4.0.1
Posted by: Leverpastej - 30-01-2019, 03:05 PM - Forum: Obi Cloth - Replies (1)

Unity crashes right away when it loads in the libOni.dll when I open any of the sample scenes. It worked fine in the 4.0.0 version but now it just crashes. I'm using Unity 2018.3.3f1 (64-bit) on Windows 7 and importing Obi Cloth (4.0.1) into an empty project.

Here is the output for the crash.

Code:
Opening scene 'Assets/Obi/Sample Scenes/ClothSoftbody.unity'
Load scene 'Assets/Obi/Sample Scenes/ClothSoftbody.unity' time: 0.013938 ms
LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
Refreshing native plugins compatible for Editor in 6.51 ms, found 4 plugins.
'Unity.exe' (Win32): Loaded 'D:\Repos\ObTEst\Assets\Obi\Plugins\x86_64\libOni.dll'. Cannot find or open the PDB file.
Exception thrown at 0x000007FEE18D11FD (libOni.dll) in Unity.exe: 0xC000001D: Illegal Instruction.
Microsoft Visual Studio C Runtime Library has detected a fatal error in Unity.exe.

Checking the assembly its seems to crash here:
000007FEE18D11FD  vmovss      xmm0,dword ptr [7FEE19873D8h] 
And looking it up vmovss seems to be a avx512 instruction which my cpu does not support. So that might be why it crashed? I don't know much about this stuff but it might be something on my end that caused it.

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  Unknown CPU architecture
Posted by: Lisboa - 30-01-2019, 02:19 PM - Forum: General - No Replies

Hi,
Im using Obi Fluid 4.0 and Unity 2018.3.3f1 and this error appears when I try to create a build:

Exception: Unknown CPU architecture  for library Assets/Obi/Plugins/iOS/libOni.a
UnityEditor.Android.PostProcessor.Tasks.NativePlugins.ProcessPlugin (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String pluginPath, System.String pluginTargetCPU)
UnityEditor.Android.PostProcessor.Tasks.NativePlugins.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installP

Can someone help me?

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  Apply force to specific particles
Posted by: pouletfrit - 30-01-2019, 01:43 PM - Forum: Obi Softbody - Replies (2)

Hi there!

Is it possible to apply force to specific particles and not to the whole softbody?

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  colliders for obi cloth
Posted by: Richard - 29-01-2019, 03:16 PM - Forum: Obi Cloth - Replies (5)

Would you tell me how to set up collision in the latest version of obi cloth? I want you to make video for that.

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Pregunta Mesh creating
Posted by: Evgenius - 29-01-2019, 12:48 PM - Forum: Obi Rope - Replies (13)

Can I create a mesh of the created rope to use it as a simple model?

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Pregunta No curve menu
Posted by: Evgenius - 29-01-2019, 10:00 AM - Forum: Obi Rope - Replies (6)

Official tutorial for ObiRope 4.0 says "When in edit curve mode, a small menu will appear in the top left corner of the scene view. This lets you bulk add/remove control points, set their orientation and their handle mode."

But when I enter edit curve mode, nothing changes. No menu, no points, no errors, nothing at all. I'm still able to edit curve by setting point transform manually, but it's not as useful as with the absent menu.

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Exclamación NullReference
Posted by: Evgenius - 29-01-2019, 09:15 AM - Forum: Obi Cloth - Replies (2)

I'm trying to create a simple cloth, but no matter what I do, create my own or just copy/paste cloth (with solver and other components) from sample scene, I get an exception:

NullReferenceException: Object reference not set to an instance of an object
Obi.ObiCloth.AddToSolver (System.Object info) (at Assets/Obi/Scripts/Actors/ObiCloth.cs:167)
Obi.ObiActor.Start () (at Assets/Obi/Scripts/Actors/ObiActor.cs:163)

Debugging shows that the null is in the "topology.HalfEdgeMesh", but as I said, I just copied the existing and working cloth into another, almost empty scene (at least without any other Obi objects). There were no such a problem with 3.5

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Pregunta Performance comparison
Posted by: Evgenius - 29-01-2019, 07:25 AM - Forum: Obi Cloth - Replies (2)

I tested two sample scenes. One in Unity 2017.1.0, with ObiCloth 3.5, and the other one in Unity 2018.3.1, with ObiCloth 4.0. Result is totally unexpected Triste I thought it would be the opposite.

2017 (3.5):
[Image: oLgxR37.png]

2018 (4.0):
[Image: doxcR7C.png]

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