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the Obi cloth has some co...
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Hard crash in build after...
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Particle collision with s...
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Memory leak warning with ...
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Rope cursor with attachme...
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Issue Saving/Loading Part...
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Rope extension, vibration...
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Performance warning on mobile |
Posted by: george_playbite - 30-01-2019, 11:05 PM - Forum: Obi Fluid
- No Replies
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Hello,
On mobile platforms, I'm getting a few of these warnings:
Quote:Tiled GPU perf. warning: RenderTexture color surface (170x302) was not cleared/discarded. See TiledGPUPerformanceWarning.ColorSurface label in Profiler for info
Apparently this is related to not calling this method:
https://docs.unity3d.com/ScriptReference...tents.html
Can you tell me if this applies to Obi? Can we get better performance on Android if we call this somehow?
Thanks.
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Crash with Obi Cloth 4.0.1 |
Posted by: Leverpastej - 30-01-2019, 03:05 PM - Forum: Obi Cloth
- Replies (1)
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Unity crashes right away when it loads in the libOni.dll when I open any of the sample scenes. It worked fine in the 4.0.0 version but now it just crashes. I'm using Unity 2018.3.3f1 (64-bit) on Windows 7 and importing Obi Cloth (4.0.1) into an empty project.
Here is the output for the crash.
Code: Opening scene 'Assets/Obi/Sample Scenes/ClothSoftbody.unity'
Load scene 'Assets/Obi/Sample Scenes/ClothSoftbody.unity' time: 0.013938 ms
LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
Refreshing native plugins compatible for Editor in 6.51 ms, found 4 plugins.
'Unity.exe' (Win32): Loaded 'D:\Repos\ObTEst\Assets\Obi\Plugins\x86_64\libOni.dll'. Cannot find or open the PDB file.
Exception thrown at 0x000007FEE18D11FD (libOni.dll) in Unity.exe: 0xC000001D: Illegal Instruction.
Microsoft Visual Studio C Runtime Library has detected a fatal error in Unity.exe.
Checking the assembly its seems to crash here:
000007FEE18D11FD vmovss xmm0,dword ptr [7FEE19873D8h]
And looking it up vmovss seems to be a avx512 instruction which my cpu does not support. So that might be why it crashed? I don't know much about this stuff but it might be something on my end that caused it.
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Unknown CPU architecture |
Posted by: Lisboa - 30-01-2019, 02:19 PM - Forum: General
- No Replies
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Hi,
Im using Obi Fluid 4.0 and Unity 2018.3.3f1 and this error appears when I try to create a build:
Exception: Unknown CPU architecture for library Assets/Obi/Plugins/iOS/libOni.a
UnityEditor.Android.PostProcessor.Tasks.NativePlugins.ProcessPlugin (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String pluginPath, System.String pluginTargetCPU)
UnityEditor.Android.PostProcessor.Tasks.NativePlugins.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installP
Can someone help me?
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