Search Forums

(Advanced Search)

Latest Threads
Extending rope by pulling...
Forum: Obi Rope
Last Post: trentthebaker
09-01-2026, 03:58 PM
» Replies: 0
» Views: 52
Managing dynamic constrai...
Forum: General
Last Post: josemendez
09-01-2026, 09:54 AM
» Replies: 1
» Views: 220
Emit rope like silly stri...
Forum: Obi Rope
Last Post: josemendez
09-01-2026, 09:17 AM
» Replies: 8
» Views: 416
Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
09-01-2026, 02:56 AM
» Replies: 11
» Views: 3,602
Setting velocity to 0
Forum: Obi Cloth
Last Post: Qriva0
22-12-2025, 11:26 AM
» Replies: 7
» Views: 996
Cloth backside collision ...
Forum: Obi Cloth
Last Post: Qriva0
19-12-2025, 10:07 AM
» Replies: 7
» Views: 1,266
Following Seas - Made wit...
Forum: Made with Obi
Last Post: josemendez
19-12-2025, 09:56 AM
» Replies: 1
» Views: 318
Obi 8: what's coming up
Forum: Announcements
Last Post: josemendez
12-12-2025, 08:41 AM
» Replies: 8
» Views: 1,803
Correct way to update mes...
Forum: Obi Fluid
Last Post: Voxelboy
10-12-2025, 12:48 AM
» Replies: 2
» Views: 581
How to make crane wire be...
Forum: Obi Rope
Last Post: chenji
09-12-2025, 10:47 AM
» Replies: 4
» Views: 1,061

 
  liboni can't be found in linux editor [solved]
Posted by: captainboothat - 09-03-2019, 02:37 AM - Forum: Obi Rope - No Replies

I'm using the linux version of unity and it keeps having problems finding liboni.  The .dll and .so are in obi->plugins->x86_64

[Solved]
Seems unity is expecting to find this lib in /home/$user/Unity/Hub/Editor/2018.3.5f1/Editor/Data/Mono/lib/. Once liboni.so was placed in there it stopped complaining and obi now works.  You'll also have to remove obi/plugin/x86_64/liboni.so or it bitches there's two versions of the lib.  Not sure yet if this effects building the game or not.

Plopping this thread so future users can find it.

Print this item

  Extending rope in a particular way
Posted by: TaliaKuznetsova - 07-03-2019, 06:22 PM - Forum: Obi Rope - No Replies

Ao I recently got obi-rope and so far like what I see but I'm not sure how to use it for what I want. One vehicle is going to have a winch and i need to have it so the player can pull the cable out via hook and carry it with them with the cable extending as they pull out and not auto feed out. My first plan was to physically wrap the cable around the drum like real life and set motor to free spool so when the player tugs the rope it unspools but that seems intensive unless obi rope can handle that no problem. 

My second solution was to attach the rope to the end of the winch body and have it extend when it's being tugged on and the player has the hook in their hand.

Any ideas on the matter? The first option would be ideal as maximum realism is my goal if there is a good way to do that without high cpu useage.

Print this item

  Could you help me? how to config this
Posted by: jirawatball - 07-03-2019, 11:10 AM - Forum: Obi Rope - No Replies

I need to do this but I don't Know how to config this

https://www.picz.in.th/image/tftWXu

https://www.picz.in.th/image/tft0zZ

Print this item

  get sign when cloth is tore
Posted by: Richard - 07-03-2019, 10:20 AM - Forum: Obi Cloth - Replies (17)

Hello.

I want to make if statement when the cloth is tore. How can I do that?

Print this item

Lengua Are Obi products going to be updated soon?
Posted by: StudioTatsu - 07-03-2019, 05:16 AM - Forum: General - Replies (5)

Hi, 

1. I'm wondering if the Obi products will be updated (with bug fixes) on the Unity Asset store soon. Several bug fixes are floating around on the forums that I constantly have to hunt down and add when creating new projects using Obi Assets. 


2. Would you create a video on how to control a softbody ball with a rigidbody - that actually collides with the floor
I think I'm doing something wrong or missing a step. Every time I attempt it, the ball simply falls thru the floor. 

Thanks

Print this item

Pregunta Assertion failed on expression: 'offset + size <= bufLen'
Posted by: azevedco - 06-03-2019, 04:50 PM - Forum: Obi Cloth - Replies (6)

Hi,

Followed the quick setup guide.  Brought in an Obi Solver into the scene, set a child object with a Skin Mesh Renderer up with the Obi Cloth Component (along with it's additional components all left as default), then clicked initialize.

After hitting play, I get slammed with this error message:

Assertion failed on expression: 'offset + size <= bufLen'

Over and over again.  Everything in the setup was not really modified a part from bringing in the appropriate data for setting up the Game Object.  Has anyone had to deal with this issue and/or know how to deal with it?

I've brought just the Model into a scene and set it up, got the error message when it's simulating.  In our main scene, as soon as the character is to animate through a Timeline, the character freezes up and the child object on the character isn't getting affected by the Obi Cloth.

Thanks,
Cole

Print this item

  add vector to obi cloth
Posted by: Richard - 05-03-2019, 03:50 PM - Forum: Obi Cloth - Replies (5)

Hello.
I try to add vector to obi cloth. I have a error:Cannot implicitly convert type 'UnityEngine.Vector3' to 'float', but the direction of coding is not problem?

using UnityEngine;
using System.Collections;
using Obi;

[RequireComponent(typeof(ObiActor))]
public class DistanceAnchor : MonoBehaviour
{

    ObiActor actor;
    public ObiSolver solver;
    


    void Awake()
    {
        actor = GetComponent<ObiActor>();

    }

    void Update()
    {
        ObiSolver solver = actor.Solver;

        float invMassPerParticle = 0.01f;
        for (int i = 0; i < actor.invMasses.Length; ++i)
        {
            int indexInSolver = actor.particleIndices[i];
            actor.invMasses[i] = solver.invMasses[indexInSolver];
            actor.invMasses[i] = new Vector3(0.0f, 0.05f, 0.0f);
            
        }
    }
}

Print this item

  Sticky Materials
Posted by: Kostik3000 - 05-03-2019, 03:34 PM - Forum: Obi Softbody - Replies (3)

Hi there,

yesterday I purchased your Softbody unitypackage. I am trying to stick two objects together (like in your example on the website with the cloth). 

I created a sticky material and applied it to two spheres, which have soft bodies on them. But the don't stick to each other.

The obi solver has Collision and Particle Collision checked true. I also tried adding collideres to the spheres, but that changes nothing.

Am I missing something? Any help will be appreciated.

Print this item

  Performance on mobile.
Posted by: hecali_aj - 05-03-2019, 01:49 PM - Forum: Obi Softbody - Replies (1)

Hello!

I'm very interested in buying the product. As of now I only own Obi Cloth. How is the performance on mobile devices?
Can multiple simple (cube or sphere) softbody objects run smoothly?

Print this item

  Moving multiple cloth actors not working
Posted by: JJarvis89 - 04-03-2019, 06:41 PM - Forum: Obi Cloth - Replies (4)

Hi,

Great plugin! I apologise if this has been answered somewhere else, but let me explain what the issue is first. We are using Obi Cloth to simulate flags and sails on a ship.

We have the problem that when moving a ship, not all the objects using the Obi Cloth component move along with the object. It only seems to work for one object, but on all the other objects it just stays in the position where the object spawned.

I've used the same setup that is used for "Flag" in the Wind demo scene, if that helps. 

Is there anything that needs to be set up for this to work? 

Thanks in advance for any help! 

Best regards,
James

Print this item