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Extending rope by pulling...
Forum: Obi Rope
Last Post: trentthebaker
09-01-2026, 03:58 PM
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Managing dynamic constrai...
Forum: General
Last Post: josemendez
09-01-2026, 09:54 AM
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Emit rope like silly stri...
Forum: Obi Rope
Last Post: josemendez
09-01-2026, 09:17 AM
» Replies: 8
» Views: 416
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
09-01-2026, 02:56 AM
» Replies: 11
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Setting velocity to 0
Forum: Obi Cloth
Last Post: Qriva0
22-12-2025, 11:26 AM
» Replies: 7
» Views: 996
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Cloth backside collision ...
Forum: Obi Cloth
Last Post: Qriva0
19-12-2025, 10:07 AM
» Replies: 7
» Views: 1,266
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Following Seas - Made wit...
Forum: Made with Obi
Last Post: josemendez
19-12-2025, 09:56 AM
» Replies: 1
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Obi 8: what's coming up
Forum: Announcements
Last Post: josemendez
12-12-2025, 08:41 AM
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Correct way to update mes...
Forum: Obi Fluid
Last Post: Voxelboy
10-12-2025, 12:48 AM
» Replies: 2
» Views: 581
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How to make crane wire be...
Forum: Obi Rope
Last Post: chenji
09-12-2025, 10:47 AM
» Replies: 4
» Views: 1,061
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| liboni can't be found in linux editor [solved] |
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Posted by: captainboothat - 09-03-2019, 02:37 AM - Forum: Obi Rope
- No Replies
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I'm using the linux version of unity and it keeps having problems finding liboni. The .dll and .so are in obi->plugins->x86_64
[Solved]
Seems unity is expecting to find this lib in /home/$user/Unity/Hub/Editor/2018.3.5f1/Editor/Data/Mono/lib/. Once liboni.so was placed in there it stopped complaining and obi now works. You'll also have to remove obi/plugin/x86_64/liboni.so or it bitches there's two versions of the lib. Not sure yet if this effects building the game or not.
Plopping this thread so future users can find it.
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| Extending rope in a particular way |
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Posted by: TaliaKuznetsova - 07-03-2019, 06:22 PM - Forum: Obi Rope
- No Replies
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Ao I recently got obi-rope and so far like what I see but I'm not sure how to use it for what I want. One vehicle is going to have a winch and i need to have it so the player can pull the cable out via hook and carry it with them with the cable extending as they pull out and not auto feed out. My first plan was to physically wrap the cable around the drum like real life and set motor to free spool so when the player tugs the rope it unspools but that seems intensive unless obi rope can handle that no problem.
My second solution was to attach the rope to the end of the winch body and have it extend when it's being tugged on and the player has the hook in their hand.
Any ideas on the matter? The first option would be ideal as maximum realism is my goal if there is a good way to do that without high cpu useage.
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| add vector to obi cloth |
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Posted by: Richard - 05-03-2019, 03:50 PM - Forum: Obi Cloth
- Replies (5)
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Hello.
I try to add vector to obi cloth. I have a error:Cannot implicitly convert type 'UnityEngine.Vector3' to 'float', but the direction of coding is not problem?
using UnityEngine;
using System.Collections;
using Obi;
[RequireComponent(typeof(ObiActor))]
public class DistanceAnchor : MonoBehaviour
{
ObiActor actor;
public ObiSolver solver;
void Awake()
{
actor = GetComponent<ObiActor>();
}
void Update()
{
ObiSolver solver = actor.Solver;
float invMassPerParticle = 0.01f;
for (int i = 0; i < actor.invMasses.Length; ++i)
{
int indexInSolver = actor.particleIndices[i];
actor.invMasses[i] = solver.invMasses[indexInSolver];
actor.invMasses[i] = new Vector3(0.0f, 0.05f, 0.0f);
}
}
}
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| Sticky Materials |
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Posted by: Kostik3000 - 05-03-2019, 03:34 PM - Forum: Obi Softbody
- Replies (3)
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Hi there,
yesterday I purchased your Softbody unitypackage. I am trying to stick two objects together (like in your example on the website with the cloth).
I created a sticky material and applied it to two spheres, which have soft bodies on them. But the don't stick to each other.
The obi solver has Collision and Particle Collision checked true. I also tried adding collideres to the spheres, but that changes nothing.
Am I missing something? Any help will be appreciated.
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| Performance on mobile. |
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Posted by: hecali_aj - 05-03-2019, 01:49 PM - Forum: Obi Softbody
- Replies (1)
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Hello!
I'm very interested in buying the product. As of now I only own Obi Cloth. How is the performance on mobile devices?
Can multiple simple (cube or sphere) softbody objects run smoothly?
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| Moving multiple cloth actors not working |
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Posted by: JJarvis89 - 04-03-2019, 06:41 PM - Forum: Obi Cloth
- Replies (4)
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Hi,
Great plugin! I apologise if this has been answered somewhere else, but let me explain what the issue is first. We are using Obi Cloth to simulate flags and sails on a ship.
We have the problem that when moving a ship, not all the objects using the Obi Cloth component move along with the object. It only seems to work for one object, but on all the other objects it just stays in the position where the object spawned.
I've used the same setup that is used for "Flag" in the Wind demo scene, if that helps.
Is there anything that needs to be set up for this to work?
Thanks in advance for any help!
Best regards,
James
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