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| NullReferenceException I do not touch |
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Posted by: Richard - 11-04-2019, 03:07 PM - Forum: Obi Cloth
- No Replies
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4 errors displayed.
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiActor.PullDataFromSolver (Obi.ParticleData data) (at Assets/Obi/Scripts/Actors/ObiActor.cs:466)
Obi.ObiActor.OnDisable () (at Assets/Obi/Scripts/Actors/ObiActor.cs:214)
Obi.ObiClothBase.OnDisable () (at Assets/Obi/Scripts/Actors/ObiClothBase.cs:148)
Obi.ObiCloth.OnDisable () (at Assets/Obi/Scripts/Actors/ObiCloth.cs:138)
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiActor.RemoveFromSolver (System.Object info) (at Assets/Obi/Scripts/Actors/ObiActor.cs:365)
Obi.ObiCloth.RemoveFromSolver (System.Object info) (at Assets/Obi/Scripts/Actors/ObiCloth.cs:224)
Obi.ObiActor.OnDestroy () (at Assets/Obi/Scripts/Actors/ObiActor.cs:167)
Obi.ObiClothBase.OnDestroy () (at Assets/Obi/Scripts/Actors/ObiClothBase.cs:207)
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiActor.PullDataFromSolver (Obi.ParticleData data) (at Assets/Obi/Scripts/Actors/ObiActor.cs:466)
Obi.ObiActor.OnDisable () (at Assets/Obi/Scripts/Actors/ObiActor.cs:214)
Obi.ObiClothBase.OnDisable () (at Assets/Obi/Scripts/Actors/ObiClothBase.cs:148)
Obi.ObiCloth.OnDisable () (at Assets/Obi/Scripts/Actors/ObiCloth.cs:138)
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiActor.RemoveFromSolver (System.Object info) (at Assets/Obi/Scripts/Actors/ObiActor.cs:365)
Obi.ObiCloth.RemoveFromSolver (System.Object info) (at Assets/Obi/Scripts/Actors/ObiCloth.cs:224)
Obi.ObiActor.OnDestroy () (at Assets/Obi/Scripts/Actors/ObiActor.cs:167)
Obi.ObiClothBase.OnDestroy () (at Assets/Obi/Scripts/Actors/ObiClothBase.cs:207)
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| ObiSolver goes missing on an ObiActor prefab |
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Posted by: hecali_aj - 11-04-2019, 12:45 PM - Forum: Obi Softbody
- Replies (1)
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Hello,
I have several objects which share the same ObiSolver.
They are all prefabs.
I drag them onto the scene and set their ObiSolver to the one I have on the scene.
On runtime, their ObiSolver becomes None.
Is there a way to set them on runtime?
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| Unity 2019.1 |
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Posted by: kulcanhez - 11-04-2019, 12:21 AM - Forum: Obi Fluid
- Replies (3)
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Hello,
Since Unity 2019.1 is right around the corner I have some questions. I want to start working in a new game but I'm wondering if I should use 2019.1. How the new Unity Physics will affect Obi Fluid?
Thank you!
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| How to fix the collided particle |
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Posted by: apapaxionga - 10-04-2019, 11:43 PM - Forum: Obi Softbody
- Replies (1)
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I tried to set the collided particle's invmass to 0 but it explode the softbody. I did it in the following way:
Code: void Solver_OnCollision(object sender, Obi.ObiSolver.ObiCollisionEventArgs e)
{
for (int i = 0; i < e.contacts.Count; ++i)
{
if (e.contacts.Data[i].distance < 0.001f)
{
Component collider;
if (ObiCollider.idToCollider.TryGetValue(e.contacts.Data[i].other, out collider))
{
solver.invMasses[e.contacts.Data[i].particle] = 0;
}
}
}
}
What is the correct way to achieve this ?
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| Shading of Obi Cloth Proxy |
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Posted by: backerly - 09-04-2019, 02:04 PM - Forum: Obi Cloth
- Replies (2)
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Hello.
I did a simple test using Obi Cloth Proxy.
I chose a plane for source object and a sphere for target object.
Result
Deformation worked great as I had expected. But the shading of the deformed sphere was somewhat awkward (not smooth enough). It seems that something is wrong with normals.
Is there any way to fix this?
Thanks!
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