Search Forums

(Advanced Search)

Latest Threads
Collisions do not happens...
Forum: Obi Rope
Last Post: quent_1982
Yesterday, 02:12 PM
» Replies: 0
» Views: 35
Unstable chain attachment
Forum: Obi Rope
Last Post: quent_1982
Yesterday, 10:31 AM
» Replies: 13
» Views: 491
Memory leak warning with ...
Forum: Obi Fluid
Last Post: josemendez
16-05-2025, 02:07 PM
» Replies: 4
» Views: 426
the Obi cloth has some co...
Forum: Obi Cloth
Last Post: MakeLifeEasier
16-05-2025, 08:59 AM
» Replies: 3
» Views: 226
ObiCloth going through co...
Forum: Obi Cloth
Last Post: josemendez
16-05-2025, 08:10 AM
» Replies: 1
» Views: 82
Why does setting InverseM...
Forum: Obi Fluid
Last Post: nonnamed
13-05-2025, 12:41 PM
» Replies: 8
» Views: 11,817
Shaking problem when coll...
Forum: Obi Softbody
Last Post: webmagic
13-05-2025, 12:11 PM
» Replies: 6
» Views: 312
Obi Softbody IndexOutOfRa...
Forum: Obi Softbody
Last Post: Aroosh
11-05-2025, 11:37 AM
» Replies: 2
» Views: 227
Rope pinned to two dynami...
Forum: Obi Rope
Last Post: Crimson1462
09-05-2025, 07:51 PM
» Replies: 2
» Views: 303
Unity 6 Console Spam abou...
Forum: Obi Fluid
Last Post: josemendez
09-05-2025, 08:03 AM
» Replies: 3
» Views: 1,230

 
Pregunta Harder Softbody and Closer Contact
Posted by: StudioTatsu - 04-02-2019, 08:26 AM - Forum: Obi Softbody - Replies (1)

I purchased the obi softbody and it's incredible.

2 Questions

In the DeformableBarrels scene:

1. How do I make the barrels collision contact closer? It looks like each one is floating or has an invisible shield around it.
When I stack them on top of each other the barrels are not touching. They are not touching the floor either.
I looked thru the documentation I saw distance fields but wasn't sure if that is what I should be creating/editing.

2. Is it possible to make the barrels softbodies harder so I can stack them and they not fall?
If so please explain how.

Thanks

Print this item

  I put the water in the cup. The fluid motion does not stop.
Posted by: psk_1603 - 03-02-2019, 02:38 AM - Forum: Obi Fluid - Replies (1)


So I set the 'sleep threshold' to 1. 
It was like 30 seconds after the video.

What should I do to stop naturally?

Print this item

  How to rest all state
Posted by: _gaoyu_ - 02-02-2019, 02:33 PM - Forum: Obi Softbody - Replies (8)

I disable ObiActor and rest partcle position . wait 0.5 second , I enabled ObiActior ,but I found previous Acceleration still exist. Why?




code:

                GetComponent<ObiActor>().enabled = false;
                GetComponent<SkinnedMeshRenderer>().enabled = false;
                transform.position = new Vector3(Random.Range(-4.0f,4.0f),1.5f,Random.Range(-4.0f,4.0f));

                GetComponent<ObiActor>().Solver.positions[pId] = transform.position;
                GetComponent<ObiActor>().Solver.velocities[pId] = new Vector3(0.0f,0.0f,0.0f);

                yield return new WaitForSeconds(0.5f);

                GetComponent<ObiActor>().enabled = true;
                GetComponent<SkinnedMeshRenderer>().enabled = true;

Print this item

  Can I get an older version?
Posted by: Bilic - 02-02-2019, 01:45 AM - Forum: Obi Rope - Replies (3)

As I posted previously, my computer does not seem to be working well with the newest version of obi. If I show my proof of purchase is it possible to get an older version? Thanks.

Print this item

  Blend shapes
Posted by: RandomWaterbird - 01-02-2019, 05:14 PM - Forum: Obi Softbody - Replies (1)

Hi,

Three questions:

1. Do blend shapes affect Obi SoftBody simulation in any way? I.e. if a skinned mesh is changed through blend shapes, does that change transfer into the simulation as a new "rest state"?

2. Is it possible to run Obi SoftBody on a compute buffer of your own choosing? I.e., imagine you have your own skinning method and want to run Obi SoftBody on it after the skinning.

3. Can you initialize a mesh programmatically to run on Obi SoftBody?

Thanks for your time.

Print this item

  Intercollisions not fully working
Posted by: tibor02 - 01-02-2019, 11:57 AM - Forum: Obi Rope - Replies (1)

I'm trying to disable two ObiRopes pass through each other. In this Intercollisions link I found that I have to make the two ropes share same solver and have different phases.
After creating this scenario the ropes collide, but if they intersect, after some time they pass through each other. I'm guessing that this is because of some forces like tearResistance. I tried increasing values for this array, making the rope thinner/thicker, but they still pass through each other.
Is there something specific I should look for?

Print this item

  Mesh Topology
Posted by: Richard - 01-02-2019, 10:24 AM - Forum: Obi Cloth - Replies (3)

My mesh topology has an error:Your mesh is non-manifold. What can I do to make it OK?

Print this item

  Why solver will suddenly stop?
Posted by: _gaoyu_ - 01-02-2019, 10:24 AM - Forum: Obi Softbody - Replies (7)

1 The whole scene have a floor and many soft ball on floor. when I run ,I manual rotate the floor fast. I found sometime solver stop suddenly.
   Any idea?

2 I want to get position of ball, how to coding?

Thanks

Print this item

  Just bought obi. Unity shuts down during import
Posted by: Bilic - 01-02-2019, 05:55 AM - Forum: Obi Rope - Replies (19)

I just purchased obi rope and i'm having an issue. Unity shuts down during import. I've tried multiple versions of unity all 2018 and above including the latest version. Tried removing unity and cleaning registry along with all other folders and same issue. I'm using this as a school project and would like to be able to get this sorted as soon as possible.

Sorry for the long Log just didn't want to leave anything out.


Refreshing native plugins compatible for Editor in 8.43 ms, found 3 plugins.
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.UpdateCollisionMaterial(intptr,Oni/CollisionMaterial&)
at Obi.ObiCollisionMaterial.OnValidate () [0x00056] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:44

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 44)

Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateCollisionMaterial()
at Obi.ObiCollisionMaterial.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:27

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 27)

done. [Time: 51.373260 ms]
Updating Assets/Obi/Sample Scenes/SampleResources/HighFriction.asset - GUID: 56297c6e785b44eb28e469b62cedc016...
DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.UpdateCollisionMaterial(intptr,Oni/CollisionMaterial&)
at Obi.ObiCollisionMaterial.OnValidate () [0x00056] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:44

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 44)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateCollisionMaterial()
at Obi.ObiCollisionMaterial.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:27

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 27)

done. [Time: 24.055226 ms]
Updating Assets/Obi/Sample Scenes/SampleResources/EnvironmentDF.asset - GUID: 5eb5ff1af3a3f4a14977448198c232ae...
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateDistanceField()
at Obi.ObiDistanceField.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiDistanceField.cs:54

(Filename: Assets/Obi/Scripts/Collisions/ObiDistanceField.cs Line: 54)

done. [Time: 52.641179 ms]
Updating Assets/Obi/Sample Scenes/SampleResources/Ice.asset - GUID: 7e318fd02475245f48f8f968e5ef09d5...
DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.UpdateCollisionMaterial(intptr,Oni/CollisionMaterial&)
at Obi.ObiCollisionMaterial.OnValidate () [0x00056] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:44

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 44)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateCollisionMaterial()
at Obi.ObiCollisionMaterial.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:27

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 27)

done. [Time: 22.583835 ms]
Updating Assets/Obi/Resources/DefaultRopeSection.asset - GUID: a12fab338b6cc450daae6f6c041fef86...
done. [Time: 21.113431 ms]
Updating Assets/Obi/Sample Scenes/SampleResources/LowFriction.asset - GUID: b231b678223e044588ce32ebccbe77f3...
DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.UpdateCollisionMaterial(intptr,Oni/CollisionMaterial&)
at Obi.ObiCollisionMaterial.OnValidate () [0x00056] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:44

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 44)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateCollisionMaterial()
at Obi.ObiCollisionMaterial.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:27

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 27)

done. [Time: 23.212032 ms]
Updating Assets/Obi/Sample Scenes/SampleResources/MediumFriction.asset - GUID: d368f2c47473d4bfb8dd9f08073cb403...
DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.UpdateCollisionMaterial(intptr,Oni/CollisionMaterial&)
at Obi.ObiCollisionMaterial.OnValidate () [0x00056] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:44

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 44)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateCollisionMaterial()
at Obi.ObiCollisionMaterial.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:27

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 27)

done. [Time: 22.526875 ms]
Updating Assets/Obi/Plugins/iOS/Oni.h - GUID: 03646faf401f74c9e8e73b6365c17f63...
done. [Time: 28.087478 ms]
Updating Assets/Obi/Plugins/Android/armeabi-v7a/libOni.so - GUID: 17ee7dcf8e257477b93c077d54c798fb...
done. [Time: 29.344860 ms]
Updating Assets/Obi/Plugins/Android/arm64-v8a/libc++_shared.so - GUID: 2246ddc641dff4615884b65bd5612954...
done. [Time: 29.789669 ms]
Updating Assets/Obi/Plugins/iOS/libOni.a - GUID: 480286a2338ca4cb6a36110dcd0614f4...
done. [Time: 27.001631 ms]
Updating Assets/Obi/Plugins/iOS/OniHelpers.h - GUID: 4f88b733d928048638365465e86b8f3b...
done. [Time: 25.472292 ms]
Updating Assets/Obi/Plugins/Android/x86/libOni.so - GUID: 6a8150ad1b7c140b98640eab40a1c2b0...
done. [Time: 28.111512 ms]
Updating Assets/Obi/Plugins/x86/libOni.so - GUID: 88448b11249634f08b945b0d34e3844e...
done. [Time: 27.883675 ms]
Updating Assets/Obi/Plugins/Android/x86/libc++_shared.so - GUID: a91ed7ff7ee034fc891e4b665a3dfbff...
done. [Time: 29.178921 ms]
Updating Assets/Obi/Plugins/Android/armeabi-v7a/libc++_shared.so - GUID: ba970f948815f4d80931d2e0de373138...
done. [Time: 30.823166 ms]
Updating Assets/Obi/Plugins/x86_64/libOni.so - GUID: bd7704a5aa9874f209b6e16cd06c6c63...
done. [Time: 29.887125 ms]
Updating Assets/Obi/Plugins/x86_64/libOni.dll - GUID: e2c2ebd4a8d9a4f9c962e342f097d0f2...
done. [Time: 27.217615 ms]
Updating Assets/Obi/Plugins/x86/libOni.dll - GUID: eb02e369b26e142719b77dde09868e40...
done. [Time: 30.083025 ms]
Updating Assets/Obi/Plugins/Android/arm64-v8a/libOni.so - GUID: ec20d84f513be4ff68f6efc457203d9c...
done. [Time: 30.751720 ms]
Updating Assets/Obi/CHANGELOG_rope.txt - GUID: f5729eb8875554844bfa34243d09293e...
done. [Time: 22.538070 ms]
Updating Assets/Obi/Sample Scenes/SampleResources/Models/ChainLinkRed.prefab - GUID: 146d00c93fd0b40f48ddbeb387e0239f...
done. [Time: 39.707486 ms]
Updating Assets/Obi/Sample Scenes/SampleResources/Models/ChainLinkWhite.prefab - GUID: 2bcfa0b5aa24745b4a0c4dd339a7792e...
done. [Time: 38.124481 ms]
Updating Assets/Obi/Sample Scenes/SampleResources/Models/SparksEmitter.prefab - GUID: da3001df5143f415cb28fad0b8ffb069...
done. [Time: 39.695634 ms]
Updating Assets/Obi/Sample Scenes/SampleResources/Emitter.prefab - GUID: f5294d9759cc44a2cb03d667f5c10ddd...
done. [Time: 51.528663 ms]
Script Compilation Pipeline Post Process Assets time: 0.000804s
Assembly Updater Post Process Assets time: 0.007365s
Unloading 100 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 100.2 MB.
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.DestroyCollisionMaterial(intptr)
at Obi.ObiCollisionMaterial.OnDisable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:32

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 32)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.DestroyCollisionMaterial(intptr)
at Obi.ObiCollisionMaterial.OnDisable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:32

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 32)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.DestroyCollisionMaterial(intptr)
at Obi.ObiCollisionMaterial.OnDisable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:32

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 32)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.DestroyCollisionMaterial(intptr)
at Obi.ObiCollisionMaterial.OnDisable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:32

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 32)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.DestroyCollisionMaterial(intptr)
at Obi.ObiCollisionMaterial.OnDisable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:32

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 32)

Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni.dll
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libOni
DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.DestroyDistanceField(intptr)
at Obi.ObiDistanceField.OnDisable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiDistanceField.cs:63

(Filename: Assets/Obi/Scripts/Collisions/ObiDistanceField.cs Line: 63)

System memory in use after: 100.3 MB.

Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 1386.
Total: 20.814806 ms (FindLiveObjects: 0.336817 ms CreateObjectMapping: 0.027656 ms MarkObjects: 5.305109 ms DeleteObjects: 15.143249 ms)

Shader warning in 'Obi/FlatSurfaceShader': floating point division by zero at line 51 (on d3d11)

Compiling Fragment program with UNITY_PASS_META
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR

(Filename: Obi/FlatSurfaceShader Line: 51)

Refreshing native plugins compatible for Editor in 17.19 ms, found 4 plugins.
Preloading 1 native plugins for Editor in 0.20 ms.
DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.UpdateCollisionMaterial(intptr,Oni/CollisionMaterial&)
at Obi.ObiCollisionMaterial.OnValidate () [0x00056] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:44

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 44)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateCollisionMaterial()
at Obi.ObiCollisionMaterial.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:27

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 27)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.UpdateCollisionMaterial(intptr,Oni/CollisionMaterial&)
at Obi.ObiCollisionMaterial.OnValidate () [0x00056] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:44

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 44)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateCollisionMaterial()
at Obi.ObiCollisionMaterial.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:27

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 27)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.UpdateCollisionMaterial(intptr,Oni/CollisionMaterial&)
at Obi.ObiCollisionMaterial.OnValidate () [0x00056] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:44

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 44)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateCollisionMaterial()
at Obi.ObiCollisionMaterial.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:27

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 27)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateDistanceField()
at Obi.ObiDistanceField.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiDistanceField.cs:54

(Filename: Assets/Obi/Scripts/Collisions/ObiDistanceField.cs Line: 54)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.UpdateCollisionMaterial(intptr,Oni/CollisionMaterial&)
at Obi.ObiCollisionMaterial.OnValidate () [0x00056] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:44

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 44)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateCollisionMaterial()
at Obi.ObiCollisionMaterial.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:27

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 27)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.UpdateCollisionMaterial(intptr,Oni/CollisionMaterial&)
at Obi.ObiCollisionMaterial.OnValidate () [0x00056] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:44

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 44)

DllNotFoundException: libOni
at (wrapper managed-to-native) Oni.CreateCollisionMaterial()
at Obi.ObiCollisionMaterial.OnEnable () [0x00001] in C:\Users\Niko\Documents\New Unity Project (4)\Assets\Obi\Scripts\Collisions\ObiCollisionMaterial.cs:27

(Filename: Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs Line: 27)

You are trying to replace or create a Prefab from the instance 'Emitter' that references a missing script. This is not allowed.
Please change the script or remove it from the GameObject.

(Filename: C:\buildslave\unity\build\Editor/Src/Prefabs/PrefabCreation.cpp Line: 208)

You are trying to replace or create a Prefab from the instance 'Emitter' that references a missing script. This is not allowed.
Please change the script or remove it from the GameObject.

(Filename: C:\buildslave\unity\build\Editor/Src/Prefabs/PrefabCreation.cpp Line: 208)

You are trying to replace or create a Prefab from the instance 'Solver' that references a missing script. This is not allowed.
Please change the script or remove it from the GameObject.

(Filename: C:\buildslave\unity\build\Editor/Src/Prefabs/PrefabCreation.cpp Line: 208)

Script Compilation Pipeline Post Process Assets time: 0.000083s
Assembly Updater Post Process Assets time: 0.011262s
Opening scene 'Assets/Obi/Sample Scenes/FreightLift.unity'
Load scene 'Assets/Obi/Sample Scenes/FreightLift.unity' time: 0.014487 ms
LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 116 Unused Serialized files (Serialized files now loaded: 0)

Print this item

  Throw a rope like a grappling hook
Posted by: roykoma - 31-01-2019, 05:26 PM - Forum: Obi Rope - Replies (1)

Hey,

is it possible to recreate the behaviour shown in the video between 6:25 and 7:30 with Obi Rope? If so - what parts of the api should I look into to make that happen?


Specifically talking about the spinning and upwards throwing. 

I guess the climbing part could be achieved with joints and/or constraints?

Thank you in advance!

Roy

Print this item