Bug / Crash Obi rupe irradic on start (Unity) - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Bug / Crash Obi rupe irradic on start (Unity) (/thread-907.html) |
Obi rupe irradic on start (Unity) - frg_kova - 15-02-2019 Hey guys. I have a big problem, all the ropes are wild when you hit play. They seem to come from world origin (0,0,0) and snap into place, but that pulls/applies force to rigidbodies ends are pinned to. Any ideas? There's no scripts or physics affecting it, it's only rope in this scene, screenshot for the first frame. Thanks for your help! Obi Rope 4.0.1 Unity 2018.3.0f2 RE: Obi rupe irradic on start (Unity) - josemendez - 15-02-2019 Hi, Can you describe your object hierarchy in detail? Where are the rigid bodies in relation to the colliders and the rope? RE: Obi rupe irradic on start (Unity) - frg_kova - 15-02-2019 (15-02-2019, 01:00 PM)josemendez Wrote: Hi, Hey, yeah, they are all siblings parented under one game object. Parent prefab Hook1 - rigidbody, box collider, obi coll. etc Hook2 - rigidbody, box collider, obi coll. etc ObiRope - rope, pin constraints for endpoints to Hooks RE: Obi rupe irradic on start (Unity) - josemendez - 15-02-2019 (15-02-2019, 01:04 PM)frg_kova Wrote: Hey, yeah, they are all siblings parented under one game object. Can't reproduce anything similar here, using an identical hierarchy. However we did fix a couple pin constraint related issues in 4.0.2, try updating and see if the issue persists. RE: Obi rupe irradic on start (Unity) - frg_kova - 22-02-2019 It's fixed in 4.0.2 from changelist it's apperent one or both of these fixed it - Issue with pin constraints overshooting when solver set to world space mode. - Issue that prevented pin constraints being torn. |