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Obi Cloth major issue |
Posted by: YasenCh - 20-03-2020, 01:58 AM - Forum: Obi Cloth
- Replies (1)
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Hello VirtualMethod,
I have a horrible issue with Obi Cloth, please provide support.
The issue is that the cloth is broken on playmode. On the sample scene you provide (CharacterCloth) when you play the scene, the cloth is immediately broken!
![[Image: 0?ui=2&ik=ee140cfe4f&attid=0.0.1&permmsg..._k7zgd24v0]](https://mail.google.com/mail/u/0?ui=2&ik=ee140cfe4f&attid=0.0.1&permmsgid=msg-a:r198187689443388480&th=170f562c47dfb021&view=fimg&sz=s0-l75-ft&attbid=ANGjdJ8c_bCLs2dn7MuF5KUgSGEO2xtLILBJm3S8MZ3VxMNsQeYsFwgdnNZfKDuQeDeUA5VjxdG8PDd5dWjJFdAcdZMzLfcohi4faXnSv7bB5f0-Koquvz5j96rMEak&disp=emb&realattid=ii_k7zgd24v0)
I thought that this would not be an issue repeated everywhere, but it is!
I paid a freelancer to setup a character with Obi Cloth, the freelancer sent me video previews of the cloth working well in his project, but as he sent me the files and i opened them in my own project it's all broken and a mess! It looks like a salad of cloth, it's all crumpled in, really broken.
Using Unity 2019.3.0f6 with HDRP
Please provide your support with this issue, it's very urgent and important for me to know how to fix it!
Thank you,
- Y
PS: i have also sent you a message on the support e-mail with a video showing the mess.
I managed to fix it by going through some older threads on the forum.
Solution: regenerating/reinitializing fixed it
video: https://www.youtube.com/watch?v=vePI3LkQGDI
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changing state in runtime |
Posted by: julienrobert - 19-03-2020, 05:51 PM - Forum: Obi Fluid
- Replies (1)
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My goal is to be able to change the state/behavior of the particles in runtime through code.
Is it possible to modify the blueprint with script in real-time? Or is there another way to achieve my goal?
Thanks
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Filo - Calculating weight on cable point |
Posted by: MarcPilgaard - 18-03-2020, 08:32 AM - Forum: General
- Replies (8)
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Hi Virtual Method
I just recently bought Filo and I am so far very pleased. The physics is stable and it was easy to setup. In the application we are working on there is a 30-ton element lifted up by four different cables which you can hoist and lower. We would like to calculate the weight each cable is lifting and display this information to the user. How could we do this? Are there any build-in metrics we can read for the cables class or do we have to calculate it ourselves?
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Fast moving collisions with rope |
Posted by: dotyou - 15-03-2020, 06:15 PM - Forum: Obi Rope
- Replies (3)
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Currently I have an object that pushes the rope around but sometimes the rope gets inside it and then gets launched upward (like a rubberband)
Also when the pushing object is moving fast past the rope, the rope will ignore it. Any way to have accurate collisions even at high speeds?
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Importing Obi Rope in Unity 2020.1.0b1 fails |
Posted by: fiasko - 13-03-2020, 10:44 AM - Forum: Obi Rope
- Replies (11)
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Hello everybody,
System: macOS 10.15.13
Unity: 2020.1.0b1
Obi Rope: 5.1.0
I just tried to import Obi Rope 5.1.0 through the Package Manager. It start's normal with the import progress bar. Unity then asks after a while if it can do an "API Update" (it doesn't matter if I click "no thanks" or "Go Ahead!") and a couple of seconds after that, the Unity window just vanishes. I checked the Editor.log file and it ends with the following lines:
Code: Start importing Assets/Obi/Samples/RopeAndRod/SampleResources/Blueprints/Tearable cable.asset using Guid(61d053dd5abd943919947f833abd0569) Importer(-1,00000000000000000000000000000000) Serialization depth limit 7 exceeded at 'Obi::ObiConstraints`1.actor'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
8: Obi::ObiConstraints`1.actor
7: Obi::ObiConstraints`1.source
6: Obi::ObiConstraints`1.source
5: Obi::ObiConstraints`1.source
4: Obi::ObiConstraints`1.source
3: Obi::ObiConstraints`1.source
2: Obi::ObiConstraints`1.source
1: Obi::ObiConstraints`1.source
(Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 121)
Stack overflow in unmanaged: IP: 0x14532690c, fault addr: 0x7ffeea7a8ff8
Stack overflow in unmanaged: IP: 0x14540456d, fault addr: 0x7ffeea7a6ff8
Stack overflow in unmanaged: IP: 0x10673fea1, fault addr: 0x7ffeea7a5ff0
Stack overflow in unmanaged: IP: 0x10570a50e, fault addr: 0x7ffeea7a4ff8
Stack overflow in unmanaged: IP: 0x106755031, fault addr: 0x7ffeea7a3fc8
Stack overflow in unmanaged: IP: 0x145326237, fault addr: 0x7ffeea7a2f98
Stack overflow in unmanaged: IP: 0x145326914, fault addr: 0x7ffeea7a1ff8
Stack overflow: IP: 0x10570a621, fault addr: 0x7ffeea79ffac
Stacktrace:
[Unity Package Manager (Upm)]
Parent process [5067] was terminated
After that, I cannot open the project (it crashes while importing) until I manually delete the Obi folder from the assets folder not using Unity.
Unchecking "Tearable Cable.asset" before importing also leads to a crash, where the offending asset seems to be
Assets/Obi/Samples/RopeAndRod/SampleResources/Blueprints/Crane.asset
After that, I didn't investigate this further. I hope this is useful for troubleshooting this issue.
Thanks!
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