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Stretching verts uniforml...
Forum: Obi Softbody
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Scripting rod forces
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Burst error causing crash...
Forum: Obi Rope
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Controlling speed of emit...
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Looks nice on editor but ...
Forum: Obi Fluid
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How to Shorten or Scale t...
Forum: Obi Rope
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The Limitation of Using O...
Forum: Obi Rope
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Bug Where a Straight Segm...
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Having an issue with obi ...
Forum: Obi Rope
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29-08-2025, 04:23 PM
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Non-uniform particle dist...
Forum: Obi Rope
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Sorprendido Object mesh is crash
Posted by: charlee.qq - 10-04-2020, 10:35 AM - Forum: Obi Softbody - Replies (11)

In the video. when I move the grabber(cube) grab the object (red tube) and move it around. the object' s mesh looks not good, some part is not in the form.

https://drive.google.com/open?id=1Y7NcUz...oe2mGUB8u1

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  a question about obi rope
Posted by: ClearLiang - 09-04-2020, 10:37 AM - Forum: Obi Rope - Replies (1)

I want to know if the elasticity of the rope can be removed. It's like a wooden stick. What can I do if it can?

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  Game Freezing on newer ios devices
Posted by: FamilyGamesTime - 08-04-2020, 11:02 PM - Forum: Obi Fluid - Replies (2)

Hi,

I am using the Obi Fluid library in my game on ios - you can see it in use in the "Water" and "Laundry Detergent" screenshots here:

https://apps.apple.com/us/app/slime/id1418495361

The game works fine on my iphone SE, and also an old ipad air that I have.  However I have had a friend test it with an iphone 11 report that the game will freeze on these screens after a few seconds of the liquid pouring.  He said the game doesn't crash and close as such, it will just freeze and stop working.  I've also had reviews mention it freezes at this same point, one with a 2019 ipad.

I am also using Obi Fluid with the simple fluid renderer that you can see in the last 2 screenshots of the game (the slime bucket challenge part of the game), and he reports it freezes after a few seconds there as well.

I am using Obi Fluid 4.1 in Unity 2018.4.

Is this a known issue?  Is there a newer versiion of Obi 4 that would fix it?  Would Obi 5 fix it?  I would prefer not to go to Obi 5 if I can avoid it as there are other libraries I'm using that won't work in Unity 2019.2

Thanks.

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  hole in collider
Posted by: julienrobert - 08-04-2020, 05:06 PM - Forum: Obi Fluid - Replies (6)

[Image: hole.png]I would like the fluid to go through a hole in a container. I modified the 3D object Environnement from the sample ressources to cut a hole in it (see image hole). But it's not working (see example.mov), what am I doing wrong?

http://julienrobert.net/partage/example.mov

thanks

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  Line Renderer expensive when solver "idle"
Posted by: TheMunk - 08-04-2020, 11:01 AM - Forum: Obi Rope - Replies (2)

I'm no expert on how line renderers work, but do they have to be updated every frame even if the solver is not enabled? 

The reason I'm asking is my current scene has 8 (very low particle usage ~10-30 each) ropes which solvers I toggle on and off when I need to simualte the ropes in order to save performance.
I noticed the rope line renderer takes 25% of my CPU even when the rope is not simulating while the mesh extruder does not? 

Can I hack the ObiRopeLineRenderer.UpdateRenderer() method to only update when the rope's solver is enabled or will that have unforeseen consequences? 

Right now I'm in between having bad performance when ropes are idle (using line renderer) or bad performance when they are running (using extruder).

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Exclamación Scene Raclette, The adaptation of the android platform.
Posted by: GuanGuan - 07-04-2020, 07:53 AM - Forum: Obi Fluid - Replies (16)

ColorFromViscosity Grad set to white in Raclette Scene
Android's abnormal performance


And do not light!



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  Proxy Cloth is Jittery On Fixed Update
Posted by: Visitor245262 - 07-04-2020, 01:31 AM - Forum: General - Replies (2)

Im using Cloth version 3.4. and pin constraining cloth particles to a rotating cylinder. The first row of particles get constrained and the cloth gets pulled as the cylinder rotates. The rest of the particles all get constrained to fully wrap around the cylinder (the application has to be very precise).

If I use Late Update on the solver the proxy mesh is fine, but if I use Fixed Update or After Fixed Update the proxy is jittery even though the cloth is smoothly moving. Do you think is specific to something in my setup or settings that can be adjusted?

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  Solver Translation disable collisions with other rigidbodies
Posted by: noman fareed - 07-04-2020, 01:17 AM - Forum: Obi Rope - Replies (1)

I have a rope and it has a ball bouncing only vertically (x,z position are freeze and all rotations are freeze). the collision of ball with the rope is perfect but when i move the solver slightly ball passes through the rope.
kindly answer my question.
regards

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  Coloring each particle separately
Posted by: tr5414 - 06-04-2020, 11:57 PM - Forum: Obi Fluid - Replies (2)

Hi, new Obi User here. This is a great tool really liking it so far! What I am trying to do at the moment is to color each particle individually based off an image. Its for project I am making where users can make their colors/image. So lets say I have a picture, like that of a rainbow, I would like to color the fluid being emitted to that of the picture, so that like, there were different bands of color within the fluid based off the picture. I guess how would I start doing this then? Also, I dont have much experience making my own sharers but I am learning.

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  Path Editor not interactable.
Posted by: dylanrw - 06-04-2020, 04:37 PM - Forum: Obi Rope - Replies (6)

I'm unable to interact with the fields in the "Path editor" on the Obi Rope component in my scene. I am however able to edit the point placement inside the viewport.

OS: Windows 10
Unity: 2019.3.7f1
Scripting Backend: Mono
Api Compatability Level: .NET 4.x

[Image: k9H7uP]

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