Latest Threads |
Stretching verts uniforml...
Forum: Obi Softbody
Last Post: josemendez
Yesterday, 04:32 PM
» Replies: 1
» Views: 179
|
Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
» Replies: 25
» Views: 3,060
|
Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
» Replies: 1
» Views: 270
|
Controlling speed of emit...
Forum: Obi Fluid
Last Post: josemendez
06-09-2025, 06:29 AM
» Replies: 1
» Views: 541
|
Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
» Replies: 3
» Views: 787
|
How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
» Replies: 5
» Views: 858
|
The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
» Replies: 1
» Views: 594
|
Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
» Replies: 1
» Views: 558
|
Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
» Replies: 4
» Views: 1,061
|
Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
» Views: 904
|
|
|
Game Freezing on newer ios devices |
Posted by: FamilyGamesTime - 08-04-2020, 11:02 PM - Forum: Obi Fluid
- Replies (2)
|
 |
Hi,
I am using the Obi Fluid library in my game on ios - you can see it in use in the "Water" and "Laundry Detergent" screenshots here:
https://apps.apple.com/us/app/slime/id1418495361
The game works fine on my iphone SE, and also an old ipad air that I have. However I have had a friend test it with an iphone 11 report that the game will freeze on these screens after a few seconds of the liquid pouring. He said the game doesn't crash and close as such, it will just freeze and stop working. I've also had reviews mention it freezes at this same point, one with a 2019 ipad.
I am also using Obi Fluid with the simple fluid renderer that you can see in the last 2 screenshots of the game (the slime bucket challenge part of the game), and he reports it freezes after a few seconds there as well.
I am using Obi Fluid 4.1 in Unity 2018.4.
Is this a known issue? Is there a newer versiion of Obi 4 that would fix it? Would Obi 5 fix it? I would prefer not to go to Obi 5 if I can avoid it as there are other libraries I'm using that won't work in Unity 2019.2
Thanks.
|
|
|
Line Renderer expensive when solver "idle" |
Posted by: TheMunk - 08-04-2020, 11:01 AM - Forum: Obi Rope
- Replies (2)
|
 |
I'm no expert on how line renderers work, but do they have to be updated every frame even if the solver is not enabled?
The reason I'm asking is my current scene has 8 (very low particle usage ~10-30 each) ropes which solvers I toggle on and off when I need to simualte the ropes in order to save performance.
I noticed the rope line renderer takes 25% of my CPU even when the rope is not simulating while the mesh extruder does not?
Can I hack the ObiRopeLineRenderer.UpdateRenderer() method to only update when the rope's solver is enabled or will that have unforeseen consequences?
Right now I'm in between having bad performance when ropes are idle (using line renderer) or bad performance when they are running (using extruder).
|
|
|
Proxy Cloth is Jittery On Fixed Update |
Posted by: Visitor245262 - 07-04-2020, 01:31 AM - Forum: General
- Replies (2)
|
 |
Im using Cloth version 3.4. and pin constraining cloth particles to a rotating cylinder. The first row of particles get constrained and the cloth gets pulled as the cylinder rotates. The rest of the particles all get constrained to fully wrap around the cylinder (the application has to be very precise).
If I use Late Update on the solver the proxy mesh is fine, but if I use Fixed Update or After Fixed Update the proxy is jittery even though the cloth is smoothly moving. Do you think is specific to something in my setup or settings that can be adjusted?
|
|
|
Coloring each particle separately |
Posted by: tr5414 - 06-04-2020, 11:57 PM - Forum: Obi Fluid
- Replies (2)
|
 |
Hi, new Obi User here. This is a great tool really liking it so far! What I am trying to do at the moment is to color each particle individually based off an image. Its for project I am making where users can make their colors/image. So lets say I have a picture, like that of a rainbow, I would like to color the fluid being emitted to that of the picture, so that like, there were different bands of color within the fluid based off the picture. I guess how would I start doing this then? Also, I dont have much experience making my own sharers but I am learning.
|
|
|
|