Latest Threads |
Stretching verts uniforml...
Forum: Obi Softbody
Last Post: josemendez
Yesterday, 04:32 PM
» Replies: 1
» Views: 174
|
Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
» Replies: 25
» Views: 3,051
|
Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
» Replies: 1
» Views: 269
|
Controlling speed of emit...
Forum: Obi Fluid
Last Post: josemendez
06-09-2025, 06:29 AM
» Replies: 1
» Views: 538
|
Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
» Replies: 3
» Views: 783
|
How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
» Replies: 5
» Views: 857
|
The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
» Replies: 1
» Views: 592
|
Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
» Replies: 1
» Views: 556
|
Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
» Replies: 4
» Views: 1,058
|
Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
» Views: 901
|
|
|
[Question] Differences to Filo Cable Simulator |
Posted by: spaceemotion - 15-04-2020, 02:11 PM - Forum: Obi Rope
- Replies (3)
|
 |
I've stumbled across your "Filo Cable Simulator" asset and it states that for more advanced stuff ObiRope should be used.
What's a bit confusing for me though, is that in Filo the cables are looking quite strong and rigid, while in ObiRope the demos let them look quite loose (regarding the demos with cogs and wheels).
Is there a setting in ObiRope that gives them a similar look?
Is Filo more performant than ObiRope?
Since ObiRope is now even cheaper than Filo, would you even suggest buying Filo instead?
Thanks in advance!
|
|
|
[Question] Support with BoingKit |
Posted by: spaceemotion - 15-04-2020, 12:59 PM - Forum: Obi Rope
- Replies (3)
|
 |
Hey,
I just got an email abut ObiRope being on sale and would love to use it for our project.
However, we also use Boing Kit, which is another asset that deals with physics (or rather, mesh deformations).
Can these assets be used independently or would there be incompatibilities?
We mainly use BoingKit for "spell attacks" (like impacts) that would move through the scene like a shockwave.
We could also provide "custom" support, if ObiRope supports runtime methods for external forces.
Thanks for any help in advance, cheers!
|
|
|
Obi Rope Lenght Problem |
Posted by: relevantname - 15-04-2020, 11:57 AM - Forum: Obi Rope
- Replies (8)
|
 |
Hi,
I can't increase my rope's lenght after certain point. Is there a restriction for that?
Thanks.
Edit: I tried to increase Pooled Particles, no luck.
|
|
|
|