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Stretching verts uniforml...
Forum: Obi Softbody
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Scripting rod forces
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Burst error causing crash...
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Controlling speed of emit...
Forum: Obi Fluid
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Looks nice on editor but ...
Forum: Obi Fluid
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04-09-2025, 07:20 AM
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How to Shorten or Scale t...
Forum: Obi Rope
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The Limitation of Using O...
Forum: Obi Rope
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Bug Where a Straight Segm...
Forum: Obi Rope
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01-09-2025, 08:46 PM
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Having an issue with obi ...
Forum: Obi Rope
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29-08-2025, 04:23 PM
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Non-uniform particle dist...
Forum: Obi Rope
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29-08-2025, 09:05 AM
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iOS Collision isssue |
Posted by: eisen - 26-04-2020, 01:46 AM - Forum: Obi Fluid
- Replies (1)
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When i test my game on unity editor obi fluid object collide with ground but when i build a game and test my iphone passes through collider. I tried with box and mesh collider but the result is same. How can i solve that ?
Update: When i instantiate object after game starts its not working. But if i put scene directly its working. But this problem only happening at iOS
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Increase stiffness (deformation resistance)? |
Posted by: GeorgeAmuzo - 22-04-2020, 05:26 PM - Forum: Obi Softbody
- Replies (1)
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I need to customise the behaviour of a softbody to make it more rigid and increase the damping, to make it behave less like a jelly and more like a balloon.
However the Deformation Resistance slider under Shape Matching Constraints only goes up to 1, which is not stiff enough, and I can't find anything related to damping.
Lowering the mass of the particles in the blueprint helps a little, but this seems like a bit of a hack, and setting the mass too low causes strange behaviour.
Does anyone have any suggestions? Thanks in advance.
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