Latest Threads |
Stretching verts uniforml...
Forum: Obi Softbody
Last Post: Aroosh
Today, 05:32 AM
» Replies: 0
» Views: 61
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Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
» Replies: 25
» Views: 2,558
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Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
» Replies: 1
» Views: 167
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Controlling speed of emit...
Forum: Obi Fluid
Last Post: josemendez
06-09-2025, 06:29 AM
» Replies: 1
» Views: 420
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Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
» Replies: 3
» Views: 671
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How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
» Replies: 5
» Views: 762
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The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
» Replies: 1
» Views: 506
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Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
» Replies: 1
» Views: 480
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Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
» Replies: 4
» Views: 974
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
» Views: 825
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Licensing Question as a Student |
Posted by: aaronsolon - 15-09-2021, 03:57 AM - Forum: General
- Replies (2)
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Hello Obi folks,
I'm part of a student group. I'm considering buying Obi Rope for our project, but am a little confused about the rules around the licensing.
If I buy a copy of the asset and import it into our project, is it OK for other members of the team to use it on this project, or would I be the only person licensed to use the asset myself?
Thanks in advance for any help on this.
-Aaron
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Android Performance Issue |
Posted by: TextGuy - 14-09-2021, 02:04 PM - Forum: Obi Softbody
- Replies (2)
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I've seen that Obi support mobile, I'm using the obi softbody, I am trying have multiple softbody with similar behavior of the barrels in deformation scene, but no matter what, even with 1 softbody with less than 30 particles, it's still very lag on my mobile, is it possible for it to work on mobile in terms of not lagging too much. is it because of my old phone? or anything that I'm doing wrong.
I'm using Samsung Note 5 and Obi Softbody 5.0.
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import and export blueprint property values in script |
Posted by: joe smith - 13-09-2021, 11:33 AM - Forum: Obi Cloth
- Replies (3)
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Hi there,
As described in the title, i'd like to import and export blueprint property using an image.
For example, i'd like to
- export initial skin radius values as an image,
- process the image in other tools, and
- import back it in unity in script.
the manual import/export instruction works fine with GUI.
But we have a large number of cloth models, and i don't know how to use this in a batch script.
In short, i'd like to use it as follows and wonder if it is possible:
Code: // create the blueprint: (ObiClothBlueprint, ObiTearableClothBlueprint, ObiSkinnedClothBlueprint)
var blueprint = ScriptableObject.CreateInstance<ObiClothBlueprint>();
// set the input mesh:
blueprint.inputMesh = yourMesh;
// generate the blueprint:
yield return StartCoroutine(blueprint.Generate());
// import property values, e.g.
// blueprint.import(property="skinRadius", file="xxx.png", min=0, max=10) ??
Would you please help me how to do this properly?
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Render fluid after all opaque on Quest only |
Posted by: aleveque - 13-09-2021, 09:20 AM - Forum: Obi Fluid
- Replies (6)
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Hello,
I have a problem with ObiFLuid.
The fluid is displayed well in the editor, but when I test by making an apk on Quest, the fluid is displayed on top of everything: transparent and opaque.
I'm using Universal Render Pipeline / Lit for opaque elements.
Someone have an idea ?
Unity : 2020.3.12f1
URP : 10.5.0
ObiFLuid : 6.2
Thanks in advance
Aurélien
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Path Editor not showing on 2021.2 |
Posted by: goldfire - 13-09-2021, 03:20 AM - Forum: Obi Rope
- Replies (15)
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I've been going through the video tutorials and noticed a Path Editor window that shows up when editing the path. I'm running Unity 2021.2.0b10, and this window doesn't show up. I saw a thread from a few years ago that mentioned resetting the layout to the default, which I tried with no luck. Is this a known issue in Unity 2021 or is there something else I can try to get it showing up?
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'IConstraint' has the same name as built-in Unity component. |
Posted by: fleity - 10-09-2021, 02:31 PM - Forum: General
- Replies (1)
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Upon importing ObiRope 6.2 I get this warning:
Code: Script 'IConstraint' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
And it looks like IConstraint should be part of the obi namespace which it currently isn't.
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