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Stretching verts uniforml...
Forum: Obi Softbody
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Today, 05:32 AM
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Scripting rod forces
Forum: Obi Rope
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11-09-2025, 01:15 PM
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Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
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Controlling speed of emit...
Forum: Obi Fluid
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Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
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How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
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The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
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Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
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Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
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New User Need Help |
Posted by: Notreturn - 27-09-2021, 07:50 PM - Forum: Obi Cloth
- Replies (11)
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Hello.
I want to do ironing sytem with using Obi Cloth.
First i need to create wrinkled fabric and then when i put iron on the fabric i want the fabric to be flat.
How can i start with? Or Can i do it with the Obi cloth.
Any help will be appreciated.
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Emitters Changing Collides With Option |
Posted by: ProDea - 27-09-2021, 11:34 AM - Forum: Obi Fluid
- Replies (4)
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Hello Fluid Lovers,
I have two Emitter in the scene and they shouldn't collides with each other. When I change the "Collides With" option accordingly, after starting the game it changes itself automatically to Everything layer. I tried to change both but the result is not changing. And I tried only one Emitter and also after starting the game, it's changing itself to Everything in Collides With option. I added Solver with Right Click->3D Object->Obi->Obi Solver. They are under the same Solver. The scene has one solver in the scene. Also changing "Collision Category" to 1 automatically after starting the game.
Obi Fluid Version: 6.2
Unity Version: 2019.4.26f1
Build Target: iOS
Render Pipeline: Standard Render Pipeline
OS: Windows 10 x64
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jerky movement |
Posted by: Torsson - 25-09-2021, 09:35 AM - Forum: Obi Rope
- Replies (1)
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I have a Obi Rope on a crane model and i cannot figure out why i get these jerky movements.
Have tried the most things i can find in tutorial videos, forum etc.
Has anyone seen this behaviour before or know how i can fix it?.
Rope info:
- - Rope particles mass: 2
- - Hookmaster mass: 4
- - Min length: 0.6
- -Speed: 0.6
Blueprint:
- - Thickness 0.03
- - Resolution: 1
- - Pooled Particles
Hookmaster:- Drag: 4
- Angular drag: 0,05
- Mass: 4
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tearable cloth |
Posted by: Bubu101 - 23-09-2021, 12:40 PM - Forum: Obi Cloth
- Replies (1)
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Hi there,
Is there a way to start to tear a cloth without the physics engine?
In the sample we throw a sphere with a collider, but is there a way to do this with raycasting?
Like, somehow detecting where the cursor is pointing and start to tear in a certain place of the cloth?
Thanks!
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