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Obi
7.0.5
Unified particle physics for Unity
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Public Member Functions | |
override void | RemoveSelectedParticles (ref bool[] selected, bool optimize=true) |
override void | CommitBlueprintChanges () |
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override void | ClearTethers () |
override void | GenerateTethers (bool[] selected) |
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delegate void | BlueprintCallback (ObiActorBlueprint blueprint) |
bool | IsParticleActive (int index) |
bool | ActivateParticle (int index) |
bool | DeactivateParticle (int index) |
void | RecalculateBounds () |
IEnumerable< IObiConstraints > | GetConstraints () |
IObiConstraints | GetConstraintsByType (Oni.ConstraintType type) |
int | GetParticleRuntimeIndex (int blueprintIndex) |
Vector3 | GetParticlePosition (int index) |
Quaternion | GetParticleOrientation (int index) |
Vector3 | GetParticleRestPosition (int index) |
Quaternion | GetParticleRestOrientation (int index) |
void | GetParticleAnisotropy (int index, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3) |
float | GetParticleMaxRadius (int index) |
Color | GetParticleColor (int index) |
void | GenerateImmediate () |
IEnumerator | Generate () |
void | Clear () |
ObiParticleGroup | InsertNewParticleGroup (string name, int index, bool saveImmediately=true) |
ObiParticleGroup | AppendNewParticleGroup (string name, bool saveImmediately=true) |
bool | RemoveParticleGroupAt (int index, bool saveImmediately=true) |
bool | SetParticleGroupName (int index, string name, bool saveImmediately=true) |
void | ClearParticleGroups (bool registerUndo=true, bool saveImmediately=true) |
void | RestoreRemovedParticles () |
Protected Member Functions | |
override IEnumerator | Initialize () |
IEnumerator | CreateSkinConstraints () |
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virtual IEnumerator | CreateDistanceConstraints () |
virtual IEnumerator | CreateAerodynamicConstraints () |
virtual IEnumerator | CreateBendingConstraints () |
virtual IEnumerator | CreateVolumeConstraints () |
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override void | SwapWithFirstInactiveParticle (int index) |
virtual IEnumerator | GenerateDeformableTriangles () |
virtual IEnumerator | CreateSimplices () |
virtual void | CreateDefaultSkinmap (float radius, float falloff=1, uint maxInfluences=4, bool mapBonesToParticles=false) |
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void | GenerateChecksum () |
Properties | |
override bool | usesTethers [get] |
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override bool | usesTethers [get] |
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uint | checksum [get] |
int | particleCount [get] |
int | activeParticleCount [get] |
Oni.SimplexType | simplexTypes [get] |
bool | usesOrientedParticles [get] |
virtual bool | usesTethers [get] |
bool | edited [get, set] |
bool | empty [get] |
Bounds | bounds [get] |
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int | particleCount [get] |
int | activeParticleCount [get] |
bool | usesOrientedParticles [get] |
Additional Inherited Members | |
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float | vertexWeldDistance = 0.0001f |
float | minimumParticleSize = 0 |
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int[] | deformableTriangles = null |
Vector2[] | triangleUVs = null |
Vector3[] | restNormals = null |
float[] | areaContribution = null |
const float | DEFAULT_PARTICLE_MASS = 0.1f |
ObiMesh | topology => m_Topology |
ObiSkinMap | defaultSkinmap => m_Skinmap |
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Mesh | inputMesh |
Vector3 | scale = Vector3.one |
Quaternion | rotation = Quaternion.identity |
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Vector3[] | positions = null |
Vector4[] | restPositions = null |
Quaternion[] | orientations = null |
Quaternion[] | restOrientations = null |
Vector3[] | velocities = null |
Vector3[] | angularVelocities = null |
float[] | invMasses = null |
float[] | invRotationalMasses = null |
int[] | filters = null |
Vector3[] | principalRadii = null |
Color[] | colors = null |
int[] | points = null |
int[] | edges = null |
int[] | triangles = null |
ObiDistanceConstraintsData | distanceConstraintsData = null |
ObiBendConstraintsData | bendConstraintsData = null |
ObiSkinConstraintsData | skinConstraintsData = null |
ObiTetherConstraintsData | tetherConstraintsData = null |
ObiStretchShearConstraintsData | stretchShearConstraintsData = null |
ObiBendTwistConstraintsData | bendTwistConstraintsData = null |
ObiShapeMatchingConstraintsData | shapeMatchingConstraintsData = null |
ObiAerodynamicConstraintsData | aerodynamicConstraintsData = null |
ObiChainConstraintsData | chainConstraintsData = null |
ObiVolumeConstraintsData | volumeConstraintsData = null |
List< ObiParticleGroup > | groups = new List<ObiParticleGroup>() |
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GraphColoring | colorizer |
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ObiMesh | m_Topology |
ObiSkinMap | m_Skinmap |
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uint | m_Checksum |
bool | m_Empty = true |
bool | m_Edited = false |
int | m_ActiveParticleCount = 0 |
int | m_InitialActiveParticleCount = 0 |
Bounds | _bounds = new Bounds() |
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BlueprintCallback | OnBlueprintGenerate |