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Vector3 | GetSkinRadiiBackstop (ObiSkinConstraintsBatch batch, int constraintIndex) |
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float | GetSkinCompliance (ObiSkinConstraintsBatch batch, int constraintIndex) |
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float | GetDrag (ObiAerodynamicConstraintsBatch batch, int constraintIndex) |
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float | GetLift (ObiAerodynamicConstraintsBatch batch, int constraintIndex) |
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override void | ProvideDeformableTriangles (ObiNativeIntList deformableTriangles, ObiNativeVector2List deformableUVs) |
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delegate void | ActorCallback (ObiActor actor) |
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delegate void | ActorStepCallback (ObiActor actor, float simulatedTime, float substepTime) |
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delegate void | ActorBlueprintCallback (ObiActor actor, ObiActorBlueprint blueprint) |
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| void | AddToSolver () |
| | Adds this actor to its solver, if any. Automatically called by ObiSolver. More...
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| void | RemoveFromSolver () |
| | Remove this actor from its solver, if any. Automatically called by ObiSolver. More...
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virtual void | ProvideDeformableEdges (ObiNativeIntList deformableEdges) |
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virtual int | GetDeformableEdgeCount () |
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| virtual bool | CopyParticle (int actorSourceIndex, int actorDestIndex) |
| | Copies all data (position, velocity, phase, etc) from one particle to another one. More...
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| void | TeleportParticle (int actorIndex, Vector3 position) |
| | Teleports one actor particle to a certain position in solver space. More...
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| virtual Matrix4x4 | Teleport (Vector3 position, Quaternion rotation) |
| | Teleports the entire actor to a new location / orientation. More...
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| virtual bool | ActivateParticle () |
| | Activates one particle. More...
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| virtual bool | DeactivateParticle (int actorIndex) |
| | Deactivates one particle. More...
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| virtual bool | IsParticleActive (int actorIndex) |
| | Returns whether a given particle is active. More...
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| virtual void | SetSelfCollisions (bool selfCollisions) |
| | Updates particle phases in the solver at runtime, including or removing the self-collision flag. More...
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| virtual void | SetOneSided (bool oneSided) |
| | Updates particle phases in the solver at runtime, including or removing the one-sided flag. More...
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| void | SetSimplicesDirty () |
| | Marks simplices dirty. More...
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| void | SetConstraintsDirty (Oni.ConstraintType constraintType) |
| | Marks a given constraint type as dirty. More...
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| void | SetRenderingDirty (Oni.RenderingSystemType rendererType) |
| | Marks rendering dirty. More...
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| IObiConstraints | GetConstraintsByType (Oni.ConstraintType type) |
| | Returns the data representation of constraints of a given type being simulated by this solver. More...
|
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| virtual void | UpdateParticleProperties () |
| | Call when some particle properties have been modified and need updating. More...
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| int | GetParticleRuntimeIndex (int actorIndex) |
| | Returns the index of this particle in the solver arrays. More...
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| Vector3 | GetParticlePosition (int solverIndex) |
| | Given a solver particle index, returns the position of that particle in world space. More...
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| Quaternion | GetParticleOrientation (int solverIndex) |
| | Given a solver particle index, returns the orientation of that particle in world space. More...
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| Vector3 | GetParticleRestPosition (int solverIndex) |
| | Given a solver particle index, returns the rest position of that particle. More...
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| Quaternion | GetParticleRestOrientation (int solverIndex) |
| | Given a solver particle index, returns the rest orientation of that particle. More...
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| void | GetParticleAnisotropy (int solverIndex, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3) |
| | Given a solver particle index, returns the anisotropic frame of that particle in world space. More...
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| float | GetParticleMaxRadius (int solverIndex) |
| | Given a solver particle index, returns the maximum world space radius of that particle, in any axis. More...
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| Color | GetParticleColor (int solverIndex) |
| | Given a solver particle index, returns the color of that particle. More...
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| void | SetFilterCategory (int newCategory) |
| | Sets a given category value for all particles in the actor. More...
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| void | SetFilterMask (int newMask) |
| | Sets a given mask value for all particles in the actor. More...
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| void | SetMass (float mass) |
| | Sets the inverse mass of each particle so that the total actor mass matches the one passed by parameter. More...
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| float | GetMass (out Vector3 com) |
| | Returns the actor's mass (sum of all particle masses), and the position of its center of mass. More...
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| void | AddForce (Vector3 force, ForceMode forceMode) |
| | Adds an external force to all particles in the actor. More...
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| void | AddTorque (Vector3 force, ForceMode forceMode) |
| | Adds a torque to the actor. More...
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| void | ResetParticles () |
| | Resets the position and velocity of all particles, to the values stored in the blueprint. More...
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| bool | SaveStateToBlueprint (ObiActorBlueprint bp) |
| | Resets the position and velocity of all particles, to the values stored in the blueprint. More...
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void | ClearState () |
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virtual void | SimulationStart (float timeToSimulate, float substepTime) |
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virtual void | SimulationEnd (float simulatedTime, float substepTime) |
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virtual void | RequestReadback () |
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virtual void | Interpolate (float simulatedTime, float substepTime) |
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virtual void | OnSolverVisibilityChanged (bool visible) |
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override ObiActorBlueprint | sourceBlueprint [get] |
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override ObiClothBlueprintBase | clothBlueprintBase [get] |
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| bool | tetherConstraintsEnabled [get, set] |
| | Whether this actor's tether constraints are enabled. More...
|
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| float | tetherCompliance [get, set] |
| | Compliance of this actor's tether constraints. More...
|
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| float | tetherScale [get, set] |
| | Rest length scaling for this actor's tether constraints. More...
|
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bool | skinConstraintsEnabled [get, set] |
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ObiSkinnedClothBlueprint | skinnedClothBlueprint [get, set] |
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| abstract ObiClothBlueprintBase | clothBlueprintBase [get] |
| | The base cloth blueprint used by this actor. More...
|
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| bool | oneSided [get, set] |
| | Whether particles colliding against this cloth will be projected using the cloth's surface normal. More...
|
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| bool | selfCollisions [get, set] |
| | Whether particles in this actor colide with particles using the same phase value. More...
|
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| bool | distanceConstraintsEnabled [get, set] |
| | Whether this actor's distance constraints are enabled. More...
|
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| float | stretchingScale [get, set] |
| | Scale value for this actor's distance constraints rest length. More...
|
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| float | stretchCompliance [get, set] |
| | Compliance of this actor's stretch constraints. More...
|
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| float | maxCompression [get, set] |
| | Maximum compression this actor's distance constraints can undergo. More...
|
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| bool | bendConstraintsEnabled [get, set] |
| | Whether this actor's bend constraints are enabled. More...
|
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| float | bendCompliance [get, set] |
| | Compliance of this actor's bend constraints. More...
|
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| float | maxBending [get, set] |
| | Max bending value that constraints can undergo before resisting bending. More...
|
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| float | plasticYield [get, set] |
| | Threshold for plastic behavior. More...
|
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| float | plasticCreep [get, set] |
| | Percentage of deformation that gets absorbed into the rest shape per second, once deformation goes above the plasticYield threshold. More...
|
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| bool | aerodynamicsEnabled [get, set] |
| | Whether this actor's aerodynamic constraints are enabled. More...
|
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| float | drag [get, set] |
| | Aerodynamic drag value. More...
|
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| float | lift [get, set] |
| | Aerodynamic lift value. More...
|
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| int | deformableEdgesOffset [get, set] |
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| ObiSolver | solver [get] |
| | The solver in charge of simulating this actor. More...
|
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| bool | isLoaded [get] |
| | True if the actor blueprint has been loaded into a solver. If true, it guarantees actor.solver, actor.solverIndices and actor.solverBatchOffsets won't be null. More...
|
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| ObiCollisionMaterial | collisionMaterial [get, set] |
| | The collision material being used by this actor. More...
|
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| virtual bool | surfaceCollisions [get, set] |
| | Whether to use simplices (triangles, edges) for contact generation. More...
|
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| float | massScale [get, set] |
| | Scale applied to this actor's particle masses. More...
|
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| int | particleCount [get] |
| | Amount of particles allocated by this actor. More...
|
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| int | activeParticleCount [get] |
| | Amount of particles in use by this actor. More...
|
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| bool | usesOrientedParticles [get] |
| | Whether this actors makes use of particle orientations or not. More...
|
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| virtual bool | usesAnisotropicParticles [get] |
| | If true, it means particles may not be completely spherical, but ellipsoidal. More...
|
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Oni.SimplexType | simplexTypes [get] |
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| Matrix4x4 | actorLocalToSolverMatrix [get] |
| | Matrix that transforms from the actor's local space to the solver's local space. More...
|
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| Matrix4x4 | actorSolverToLocalMatrix [get] |
| | Matrix that transforms from the solver's local space to the actor's local space. More...
|
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| abstract ObiActorBlueprint | sourceBlueprint [get] |
| | Reference to the blueprint asset used by this actor. More...
|
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| ObiActorBlueprint | sharedBlueprint [get] |
| | Reference to the blueprint in use by this actor. More...
|
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| ObiActorBlueprint | blueprint [get] |
| | Returns a unique instance of this actor's sourceBlueprint. More...
|
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Properties inherited from Obi.IObiParticleCollection |
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int | particleCount [get] |
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int | activeParticleCount [get] |
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bool | usesOrientedParticles [get] |
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bool | distanceConstraintsEnabled [get, set] |
| |
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float | stretchingScale [get, set] |
| |
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float | stretchCompliance [get, set] |
| |
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float | maxCompression [get, set] |
| |
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bool | bendConstraintsEnabled [get, set] |
| |
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float | bendCompliance [get, set] |
| |
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float | maxBending [get, set] |
| |
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float | plasticYield [get, set] |
| |
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float | plasticCreep [get, set] |
| |
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bool | aerodynamicsEnabled [get, set] |
| |
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bool | tetherConstraintsEnabled [get, set] |
| |
|
float | tetherCompliance [get, set] |
| |
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float | tetherScale [get, set] |
| |
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bool | skinConstraintsEnabled [get, set] |
| |