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Stitcher breaks simulatio...
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(7.0.3) Updating skin con...
Forum: Obi Cloth
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Extending rope by pulling...
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Managing dynamic constrai...
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Emit rope like silly stri...
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Non-uniform particle dist...
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Setting velocity to 0
Forum: Obi Cloth
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22-12-2025, 11:26 AM
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Cloth backside collision ...
Forum: Obi Cloth
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Following Seas - Made wit...
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19-12-2025, 09:56 AM
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Obi 8: what's coming up
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12-12-2025, 08:41 AM
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| Moving multiple cloth actors not working |
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Posted by: JJarvis89 - 04-03-2019, 06:41 PM - Forum: Obi Cloth
- Replies (4)
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Hi,
Great plugin! I apologise if this has been answered somewhere else, but let me explain what the issue is first. We are using Obi Cloth to simulate flags and sails on a ship.
We have the problem that when moving a ship, not all the objects using the Obi Cloth component move along with the object. It only seems to work for one object, but on all the other objects it just stays in the position where the object spawned.
I've used the same setup that is used for "Flag" in the Wind demo scene, if that helps.
Is there anything that needs to be set up for this to work?
Thanks in advance for any help!
Best regards,
James
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| Multiple Obi Solver problem & Build problem (Oni.dll) |
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Posted by: Piolols - 03-03-2019, 12:35 PM - Forum: Obi Rope
- Replies (1)
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Hi friends,
I have a two problem with Obi Rope.
1) When I put two Obi Solvers on scene in different objects with checked "Simulate in Local Space", work only one Obi Solver in one time, in second Obi Solver Ropes are frozen.
2) In Complicated game all Ropes not work, Game looking for "Oni.dll" in the "NameOfGame_Data/Mono/", but Oni.dll is in the "NameOfGame_Data/Plugin/Oni.dll". Creating the "Mono" folder in "NameOfGame_Data/" folder and put "Oni.dll", solves this problem.
I use Unity 2018.3.3
Sorry for my bad english :>
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| Obi Rope v/s Obi Rod Handle and "Fix Translation and Rotation" Button |
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Posted by: Jeffix73 - 28-02-2019, 04:08 PM - Forum: Obi Rope
- Replies (1)
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First, thanks for your GREAT ASSET!! I'm getting an issue trying to setup handles with ropes...
I using Unity 2018.3.2f1 and Obi Rope. First your example scene does not work as far as the handle are concern, I've noticed that and it is may be linked to my problem :
When I setup a Rod I get all the button to fix particle and create an handle.
When I setup a Rope, the button "fix translation and orientation" is not active and the Handle setup does not work
I'm then not able to make Handle working with Ropes. I made many many trials and I pretty sure it is not a setting problem...
Any ideas?
Thanks a lot!
JF
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| bend in a circle without resistence |
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Posted by: frg_kova - 28-02-2019, 01:39 PM - Forum: Obi Rope
- Replies (2)
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Hello.
If I just have an extended rope 1m long, when I try to bend it in a circle, it resists it like a spring or elastic. I've disabled the Bend Twist constraint, in fact disabled all the constraints other then Distance, Particle Collision, Collision and Pin and still I can't get it to just coil in the game. When I coil it it really wants to force itself out of it, and if I let both ends go, it will jump away from the force as it's trying to uncoil.
My question, how do I enable it to bend without inner tension, without resistance? Is this some specific combination of constraints?
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| How to set Obi Shape Matching Constraints |
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Posted by: suntabu - 28-02-2019, 11:02 AM - Forum: Obi Cloth
- Replies (4)
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Hi, as said in title.
Is there any demo scene to show me how to use this constraint?
I've tested many times, but it did not work at all.
I just wanna use it at the Sample Scene - ClothSoftBody on a ball.
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| Is there a way to pause simulation? |
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Posted by: mmortall - 27-02-2019, 06:55 PM - Forum: Obi Cloth
- Replies (3)
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Is there a way to pause/continue simulation for particluar ObiActor?
Currently, I use RemoteFromSolver to stop simulation and AddToSolver to restart simulation.
AddToSolver() just restart simulation from start by using mesh in the actor topology.
Is there a way to Pause simulation for a particular actor and then Continue so it will continue to simulate this actor?
After I pause actor I can move it or rotate. So after continue it will continue simulation by having new orientation.
I was trying to recreate topology from simulated result after last RemoteFromSolver call.
It is working but mesh is already deformed during past simulation and is not looks like it should.
Thanks.
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| Loosing Shadow.... |
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Posted by: gabibouty - 26-02-2019, 04:13 PM - Forum: Obi Fluid
- Replies (2)
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Hello everyone, I have a small question ... I could not have shadows of my fluid. After fex times of tests, I did a final test in a demo scene, and there, I saw that if we simply duplicate the original emitter, we lost the shadow of the fluid there too ! Someone has a solution?
Thanks !
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