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can you remove particles ...
Forum: Obi Softbody
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09-07-2025, 07:09 AM
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ObiRope Mesh Renderer
Forum: Obi Rope
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How to dynamically change...
Forum: Obi Rope
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Pipeline that bends
Forum: Obi Softbody
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How to implement/sync Obi...
Forum: Obi Rope
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Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
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Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
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Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
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Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
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Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
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» Views: 4,873

 
  Could you help me? how to config this
Posted by: jirawatball - 06-02-2019, 07:25 AM - Forum: Obi Rope - Replies (5)

I'm doing crane simulator and found a problem with the setting. An uncontrolable swing occured (as the attached vdo). Could you help me?

Huh

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  String for a balloon wiggling problems
Posted by: lesley - 06-02-2019, 06:06 AM - Forum: Obi Rope - Replies (3)

We are working on a project and we are using Obi 3.5 to make a string for a balloon.  The string is pinned to the balloon and an avatar is pinned to the string.  We are animating the balloon and the string is pulling up the avatar.  We are getting some pretty intense wiggles.  What can we do to solve this.

Here is a link to a YouTube video: https://youtu.be/lS8pA44Ixc4
I've attached a screenshot of our Obi Rope settings. 

If anyone can help, please reach out.

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  move part of cloth
Posted by: Richard - 05-02-2019, 03:25 PM - Forum: Obi Cloth - Replies (3)

Can I move a part of cloth on script? For example, how can I move collar or sleeve of clothing?

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  magic leap
Posted by: ionwolf - 04-02-2019, 06:13 PM - Forum: Obi Rope - Replies (9)

I see that Lumin isn't specifically supported but Android/Arm64 is for 4.0.. This asset is perfect for my needs, has anyone gotten Rope to work on the Magic Leap?  thanks!

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Pregunta Harder Softbody and Closer Contact
Posted by: StudioTatsu - 04-02-2019, 08:26 AM - Forum: Obi Softbody - Replies (1)

I purchased the obi softbody and it's incredible.

2 Questions

In the DeformableBarrels scene:

1. How do I make the barrels collision contact closer? It looks like each one is floating or has an invisible shield around it.
When I stack them on top of each other the barrels are not touching. They are not touching the floor either.
I looked thru the documentation I saw distance fields but wasn't sure if that is what I should be creating/editing.

2. Is it possible to make the barrels softbodies harder so I can stack them and they not fall?
If so please explain how.

Thanks

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  I put the water in the cup. The fluid motion does not stop.
Posted by: psk_1603 - 03-02-2019, 02:38 AM - Forum: Obi Fluid - Replies (1)


So I set the 'sleep threshold' to 1. 
It was like 30 seconds after the video.

What should I do to stop naturally?

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  How to rest all state
Posted by: _gaoyu_ - 02-02-2019, 02:33 PM - Forum: Obi Softbody - Replies (8)

I disable ObiActor and rest partcle position . wait 0.5 second , I enabled ObiActior ,but I found previous Acceleration still exist. Why?




code:

                GetComponent<ObiActor>().enabled = false;
                GetComponent<SkinnedMeshRenderer>().enabled = false;
                transform.position = new Vector3(Random.Range(-4.0f,4.0f),1.5f,Random.Range(-4.0f,4.0f));

                GetComponent<ObiActor>().Solver.positions[pId] = transform.position;
                GetComponent<ObiActor>().Solver.velocities[pId] = new Vector3(0.0f,0.0f,0.0f);

                yield return new WaitForSeconds(0.5f);

                GetComponent<ObiActor>().enabled = true;
                GetComponent<SkinnedMeshRenderer>().enabled = true;

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  Can I get an older version?
Posted by: Bilic - 02-02-2019, 01:45 AM - Forum: Obi Rope - Replies (3)

As I posted previously, my computer does not seem to be working well with the newest version of obi. If I show my proof of purchase is it possible to get an older version? Thanks.

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  Blend shapes
Posted by: RandomWaterbird - 01-02-2019, 05:14 PM - Forum: Obi Softbody - Replies (1)

Hi,

Three questions:

1. Do blend shapes affect Obi SoftBody simulation in any way? I.e. if a skinned mesh is changed through blend shapes, does that change transfer into the simulation as a new "rest state"?

2. Is it possible to run Obi SoftBody on a compute buffer of your own choosing? I.e., imagine you have your own skinning method and want to run Obi SoftBody on it after the skinning.

3. Can you initialize a mesh programmatically to run on Obi SoftBody?

Thanks for your time.

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  Intercollisions not fully working
Posted by: tibor02 - 01-02-2019, 11:57 AM - Forum: Obi Rope - Replies (1)

I'm trying to disable two ObiRopes pass through each other. In this Intercollisions link I found that I have to make the two ropes share same solver and have different phases.
After creating this scenario the ropes collide, but if they intersect, after some time they pass through each other. I'm guessing that this is because of some forces like tearResistance. I tried increasing values for this array, making the rope thinner/thicker, but they still pass through each other.
Is there something specific I should look for?

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