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can you remove particles ...
Forum: Obi Softbody
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ObiRope Mesh Renderer
Forum: Obi Rope
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How to dynamically change...
Forum: Obi Rope
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Pipeline that bends
Forum: Obi Softbody
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How to implement/sync Obi...
Forum: Obi Rope
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01-07-2025, 01:48 PM
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Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
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Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
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Can I blend in and out of...
Forum: Obi Cloth
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24-06-2025, 04:42 PM
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Using a rigidbody/collide...
Forum: Obi Cloth
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Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
» Replies: 40
» Views: 5,008

 
  Increase stiffness (deformation resistance)?
Posted by: GeorgeAmuzo - 22-04-2020, 05:26 PM - Forum: Obi Softbody - Replies (1)

I need to customise the behaviour of a softbody to make it more rigid and increase the damping, to make it behave less like a jelly and more like a balloon.

However the Deformation Resistance slider under Shape Matching Constraints only goes up to 1, which is not stiff enough, and I can't find anything related to damping.

Lowering the mass of the particles in the blueprint helps a little, but this seems like a bit of a hack, and setting the mass too low causes strange behaviour.

Does anyone have any suggestions? Thanks in advance.

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  Few questions
Posted by: BeerElf - 20-04-2020, 04:59 PM - Forum: Obi Rope - Replies (2)

1)Where can i find actual tutorials?
2) how can i pin the rope ends to gameobjects?
3) how create rope self interaction like this?
[Image: 4e57211ed7a01d18f070d61eae356f01-full.png]
4) i have obi colider on plug, but rope does not colide with plug like with floor. Why?
[Image: 5b6acfe62e31534a580f10ad3ada3c44-full.png]

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  Android: DLL Not found: cannot locate symbol "_Unwind_Resume"
Posted by: vtjez - 20-04-2020, 04:51 PM - Forum: Obi Cloth - Replies (4)

Hi there,

I've just tried using the Android build for the first time, and get this when initialising a component:

Unable to load library '/data/app/{bundleID}-{hash}/lib/arm64/libOni.so', native render plugin support disabled: java.lang.UnsatisfiedLinkError: dlopen failed: cannot locate symbol "_Unwind_Resume" referenced by "/data/app/{bundleID}-{hash}/lib/arm64/libOni.so"...
Unable to find Oni
Event: Error DllNotFoundException: Unable to load DLL 'Oni': The specified module could not be found.



This is on Unity 2019.2.11. There seems to be changes around the NDK to do with this and so was wondering which NDK version the DLL is built against?

What versions of Unity are expected to work?

Thanks in advance,


Jason


(I should probably have mentioned this is with version Obi 5.1)

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  Mobile beer + foam simulation
Posted by: Nyarlukhotep - 20-04-2020, 01:58 PM - Forum: Obi Fluid - Replies (6)

Hello. Our task is to make a simulation of pouring beer into a glass with the generation of foam for mobile devices. After some searches and tests, we decided to purchase your asset, it is truly magnificent. Our idea is quite simple - this is a 2d game with beer pouring into a glass.
Alas, we ran into a performance issue. When using ObiFluidRenderer on mobile devices, we get 1-5 fps. This is not at all what we would like.
I read that Obi is well optimized and therefore confident that it is capable of more.
Also in Obi there is ObiFluidRendererFeature, which is designed for use with LWRP / URP. I tried using this, but unfortunately the result was similar.
Perhaps we are somehow doing it wrong.

Tell me, please, how to use Obi for the purposes we need? Maybe there is a video tutorial on Obi + mobile?

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  Cant Create Rope
Posted by: BeerElf - 20-04-2020, 01:30 PM - Forum: Obi Rope - Replies (2)

While i trying to create a basic rope like in tutorial here:
https://www.youtube.com/watch?v=ajvNojymPzI

Rope does not appear. And we can see some error in console
Tried on versions unity 2019.3.5f1, 2019.3.9f1 same things
[Image: f75e5fbdeaea06b0385fa5588a71bb35-full.png]

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  Measuring tape simulation
Posted by: Lokeyyyy - 20-04-2020, 04:22 AM - Forum: Obi Rope - Replies (1)

Hi there, I would like to make a tape simulation with obi rope.

I have a rope cursor attached to one end and an object grabbing the other end using pin constraints so that i can simulate it by scripting the rope cursor rope length. However I need a method to detect when the rope need to be pulled out, is there a way that I can automatically increase the rope cursor rope length according to the force applied on the rope? thank you

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  How to start/stop emitting from script?
Posted by: emz06 - 20-04-2020, 12:54 AM - Forum: Obi Fluid - Replies (1)

Hi,

I went through the tutorials on YouTube and the documentation on your website, but I can't find anything related to how to start/stop particles from script.

How do I start/stop emitting? From which component is this done?

Thanks

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  Bug Crash - Obi Cloth 5.3
Posted by: iByte - 19-04-2020, 04:44 AM - Forum: Obi Cloth - Replies (2)

Hello we are trying to use OBi Cloth in our application. Unity is crashing hard when I try to  press play in the editor.

How can I upload my logs to you. I cannot seem to attach anything to this post

Please let me know if you need more info.

Thanks

Glenn

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  Adding pin constraints to a rope gives it velocity
Posted by: EmmetOT - 18-04-2020, 07:46 PM - Forum: Obi Rope - Replies (4)

I'm working on a 2d grappling hook situation. I'm having the same rope stretchiness issues as other users are having where even with all the settings the same as the demo, it still seems very stretchy. (I've messed with distance constraints, unity's physics timestep size, substeps, source object's mass, etc.) However that issue wouldn't bother me that much if it weren't for this:

Creating the rope works fine, but when I add pin constraints on the rope (one on the source object, one on the hit object) it seems to also impart some velocity to the rope. The source object flies quickly towards the hit object, often at some speed.

If I only pin the rope to the hit object, the rope wiggles around and flies upwards before hanging.

If I only pin the rope to the source, it still imparts some velocity on the source object in the direction of the hit object, which obviously makes no sense since I've effectively just added a loose rope to the object and nothing more.

Basically it seems the rope by default starts with velocity on each particle. I'd like to know if there's a way to remove this velocity. I couldn't see an obvious method to do so.

Thanks!

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  dynamic particle attachment issue
Posted by: noman fareed - 18-04-2020, 03:50 PM - Forum: Obi Rope - Replies (11)

I have attached a rigidbody with two ropes at both ends using dynamic particle attachment (compliance = 0) and apply a force on that body just like in the video in the given link
https://1drv.ms/v/s!AkGarI_8WKB3hmT3xPkH...j?e=Ksh2X6
when I released the force the rope doesn't look attached and a little slower than the body just like in the video
kindly answer...

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