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How to set relaxed state on first frame? (Sth. similar to prewarm?) |
Posted by: fleity - 27-04-2020, 03:00 PM - Forum: Obi Rope
- Replies (8)
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Hey Everyone,
the team I work with recently bought obi rope and we are very happy with it however there is one thing we could not figure out at all and searching through the forum did not give us any results, maybe I am just missing the right keyword.
Is there a way to start the scene with a rope already in it's relaxed state?
Given the existing API I guess i could write this on my own, enter playmode, simulate idk 100 frames, capture current state of all particles, write them back into the blueprint or another asset and reapply all those values on start next time.
However it seems like this kind of init / set initial state function should be so common it might already exist?
thanks for your advice
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iOS Collision isssue |
Posted by: eisen - 26-04-2020, 01:46 AM - Forum: Obi Fluid
- Replies (1)
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When i test my game on unity editor obi fluid object collide with ground but when i build a game and test my iphone passes through collider. I tried with box and mesh collider but the result is same. How can i solve that ?
Update: When i instantiate object after game starts its not working. But if i put scene directly its working. But this problem only happening at iOS
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