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How to dynamically change...
Forum: Obi Rope
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04-07-2025, 11:29 AM
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Pipeline that bends
Forum: Obi Softbody
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How to implement/sync Obi...
Forum: Obi Rope
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01-07-2025, 01:48 PM
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Collisions don't work con...
Forum: Obi Rope
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27-06-2025, 03:05 AM
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Force Zone apply differen...
Forum: Obi Rope
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Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
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Using a rigidbody/collide...
Forum: Obi Cloth
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24-06-2025, 09:29 AM
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Solver is too performance...
Forum: Obi Rope
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20-06-2025, 08:09 AM
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Obi 7 Model Scaling
Forum: Obi Cloth
Last Post: alkis
19-06-2025, 02:37 PM
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Obi Softbody instability?
Forum: Obi Softbody
Last Post: Aroosh
18-06-2025, 06:35 PM
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iOS Collision isssue |
Posted by: eisen - 26-04-2020, 01:46 AM - Forum: Obi Fluid
- Replies (1)
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When i test my game on unity editor obi fluid object collide with ground but when i build a game and test my iphone passes through collider. I tried with box and mesh collider but the result is same. How can i solve that ?
Update: When i instantiate object after game starts its not working. But if i put scene directly its working. But this problem only happening at iOS
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Increase stiffness (deformation resistance)? |
Posted by: GeorgeAmuzo - 22-04-2020, 05:26 PM - Forum: Obi Softbody
- Replies (1)
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I need to customise the behaviour of a softbody to make it more rigid and increase the damping, to make it behave less like a jelly and more like a balloon.
However the Deformation Resistance slider under Shape Matching Constraints only goes up to 1, which is not stiff enough, and I can't find anything related to damping.
Lowering the mass of the particles in the blueprint helps a little, but this seems like a bit of a hack, and setting the mass too low causes strange behaviour.
Does anyone have any suggestions? Thanks in advance.
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