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can you remove particles ...
Forum: Obi Softbody
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ObiRope Mesh Renderer
Forum: Obi Rope
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How to dynamically change...
Forum: Obi Rope
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Pipeline that bends
Forum: Obi Softbody
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How to implement/sync Obi...
Forum: Obi Rope
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Collisions don't work con...
Forum: Obi Rope
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Force Zone apply differen...
Forum: Obi Rope
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Can I blend in and out of...
Forum: Obi Cloth
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24-06-2025, 04:42 PM
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Using a rigidbody/collide...
Forum: Obi Cloth
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Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
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Pregunta Running Obi Cloth In Edit Mode
Posted by: berko - 22-12-2020, 10:07 AM - Forum: Obi Cloth - Replies (5)

Hi,
I want to run obi cloth in edit mode during level design process. 
I could not see any info about this. Pls help. Thanks

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  question about actor
Posted by: FZMv587 - 21-12-2020, 02:50 PM - Forum: Obi Rope - Replies (1)

Hi bro,

I need use actor to get particles position.

I declare actor in Class and use it in Update() function,like picture.

And i get errors,but only at the first in Update() loop,then it can run well without errors。

I wonder what is the reason and how can i fix it .



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  Obi Collision Detection
Posted by: meryemekinci - 21-12-2020, 02:27 PM - Forum: Obi Rope - Replies (20)

Hello Obi Team,

I am working on a mobile game project using Obi Rope 5.6. My goal in the game is:

  • There is a frame with joints attached on it.
  • There is a rope source in the left bottom of the frame.
  • I will be whipping the rope around these joints.
  • It's actually very similar to the WrapTheRope sample in the project. But input control in this project is by dragging not by holding W, A, S, D buttons on the keyboard. And another difference is I am working on a 3D environment.

[Image: Screen-Shot-2020-12-21-at-4-20-38-PM.png]

I am changing the length of the rope by checking the distance between the source joint and the rope tip. To be able to calculate the length correctly, I need the information of last collided joint. Because if I drag the rope to the joint on the very top first, then drag it to joints in the bottom, its length should be:


Quote: (distance from source to joint on the top + distance from joint on the top to the joint on the bottom)



For this approach, I need to know when the rope enters/exits colliding with the joints. I also need to roll the rope back to the last collided joint when player stops dragging. But it seems there is no method for collision exit. Is there any other way to understand that the rope started/ended colliding with the specific objects in order? If not, what would be the best solution for my problem?

Thank you in advance. I love and appreciate your work!

Regards

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  air drag?
Posted by: zagoalie - 21-12-2020, 02:06 PM - Forum: Obi Cloth - Replies (1)

I'm noticing something odd, no matter what drag value I set the cloth too, continual motion does not result in the hanging part of the fabric staying behind the moving object.

https://i.gyazo.com/a8cae921d9e01746173a...1d35b6.mp4  notice in this video hos the cloth at the beginning trails behind the hand, but then it starts catching up to the hand and even moves in front of it before the hand has even started slowing down.

I have both a linear inertia scale and world angular interia scale to 1

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  Gloth dragging behind parent, help
Posted by: zagoalie - 21-12-2020, 01:16 PM - Forum: Obi Cloth - Replies (6)

I am using A Obi skinned renderer on some fabric attached to a 3d hand/curser. when I move the hang around the cloth seems to lag behind it. the part of the cloth along the top of the hand is set to zero on all of its constraints, yet still, it seems to trail behind the hand. 

here is video of the issue: https://gyazo.com/86cc2f1cc0ea6ee0817190786a4dbdf6

I have tried turning damping on and off as well as interpolation and shock propagation seems like none of the obi solver settings fix this problem.

my goal is that the top of the cloth stays bound statically to the hand, and only the hanging tails move around in relation to how the hand is moving.

Edit: i am also using the particular attachment script attaching the upper cloths particles to the bone in the for arm, still no luck.

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  how to get control point coordinate
Posted by: FZMv587 - 21-12-2020, 10:49 AM - Forum: Obi Rope - Replies (1)

Hi,there
I made a rope use blueprint to set it's shape,and i move it position in runtime。
So,is there any method can let me get the new position coordinates of those control points(i set those control point when i set blueprint)in scripting?
I want control points position not particles position,could you help me?

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  ARでObiFulidの衝突
Posted by: kawarazaki - 21-12-2020, 04:22 AM - Forum: Obi Fluid - Replies (6)

こんにちは。現在、AR Foundationを使用してIpadでARアプリを開発しています。このアプリは、スペースをスキャンしてメッシュを生成できます。
私がやろうとしているのは、メッシュを生成し、メッシュと衝突するOBI流体を使用してインクを発射することです。
現在、iPadでアプリを起動すると、最初に生成されたメッシュで衝突が発生します。ただし、衝突はで機能しません
2番目に生成されたメッシュ。
この問題の解決策はありますか?解決策がありましたら、解決方法を教えていただければ幸いです。

私が使用しているUnityのバージョンは2019.4です。

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Pregunta How to move an obi rope to another scene
Posted by: KnotANumber - 20-12-2020, 09:18 PM - Forum: General - Replies (10)

Hi! In my project, the player is an Obi Rope, and I encountered cases where I need to move the player to another scene which is loaded on top of the first, without despawning and respawning it. I was wondering if this is possible and if so, what is the process?

I see that Obi is creating a Burst/ObiColliderWorld in the scene where the player is at first, so I assume the new scene would probably need to have a Burst/ObiColliderWorld or I need to move the Burst/ObiColliderWorld with the player and I probably need to call some function to some how re-initialize it?

Thanks in advance,

Phil

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  how to change the 'Obi Solver' gravity ?
Posted by: ayoubb20 - 19-12-2020, 10:01 AM - Forum: General - Replies (2)

Hi there ,
I am trying to customize the gravity through script when the player press on a key
the script works well , 
and the values of the gravity is changing in the inspector well.

but the problem is that the effect of the changed values is not applied in the scene
as if you can see here is the normal values that i set mannualy before running .
Image normal Values (-3 , 0 , 0 )
and here when i clicked on a key the values has been changed changed Values (6 , 1 )
( as if you can see the fluid does not change its direction , that is the problem  Huh)

 


but i observed a thing that when i pause the 'Play mode' and change around the values of other variables and resume 'Play mode'  the direction 
is changing smoothly to the changed values  (6 , 1 )

here is an example : 
- i changed the 'Interpolation' from None to Interpolate 
- and problem was solved .

 but i need a way to change it automatically with the script if it is possible 

(thanks in advance  Corazón)

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  Grab ball that is attached to rope
Posted by: Navvv - 19-12-2020, 03:53 AM - Forum: Obi Rope - Replies (4)

Hello,

So I have a ball attached to a rope that is attached to a pole. I don't want to grab the rope directly, but I want the user to be able to grab the ball that is attached to the rope and throw it around. Currently, when I try to move the ball transform in the editor view during runtime, it does not work very smoothly. If I change the ball transform too much, it glitches out and the rope spazzes out. I have checked to make sure the ball and rope are not colliding. Even in the "chains" demo, I tested it and if you try to move the ball during runtime via the editor it glitches out the rope and the rope flies everywhere. Please if you could give me some advice that would be very much appreciated.

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