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can you remove particles ...
Forum: Obi Softbody
Last Post: aardworm
09-07-2025, 07:09 AM
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ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 11:27 AM
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How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 06:34 AM
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
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How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
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Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
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Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
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Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
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Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
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Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
» Replies: 40
» Views: 5,197

 
  Like a beam+whip?
Posted by: dakom - 05-01-2021, 06:58 AM - Forum: Obi Rope - Replies (3)

I'm just getting started with Obi, and tried playing around with particle attachments - but couldn't figure out how to do the following:

1. I'd like one end of the rope to always start at a certain transform (the user's hand)

2. The other end should _fling_ out over time - think like ghostbuster's beam. If that other end collides with an object, it should _attach_ to that other object

3. While it's attached on both ends, I'd like to be able to _wiggle_ the path and propogate other things along it

Basically, like a whip in that I can throw it out and hit something, and a beam in that it stays attached to the thing it hit.

Any suggestions?

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Pregunta rope become shrink
Posted by: FZMv587 - 04-01-2021, 10:17 AM - Forum: Obi Rope - Replies (1)

Hi!
I have a question,when i made a rope and i did nothing,with time passing the rope look like become shrink.
Is there any method can fix it?
I upload two images so you can see the change.



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  Cloth lagging behind based on depth in higherarchy
Posted by: zagoalie - 04-01-2021, 10:08 AM - Forum: Obi Cloth - Replies (5)

Hi, I'm not sure if this is a bug, or something I am doing wrong. but in the video below but when i move the solver up one step in the hierarchy the cloth begins to displace. 

The cloth material itself is on "cloth skeletal hand" and if I place the solvers on "SS player" it works perfectly (first part of the video) but when I move the solvers one step up in the hierarchy to the Obi Solver level, then the cloth starts dragging behind the hand (the second part of the video)

[Image: oUEXhAG.png]

Video: https://i.gyazo.com/be5d21c5dda70ed0195b...03ae80.mp4

The reason I wanted to do this is that there can be multiple player cursors on the screen (in coop) and I wanted all of them to use the same solver as I'm guessing there would be some performance penalty if every single cloth material had its own solver? (there are also some objects I spawn with cloth which are throne around the scene, and I wanted to be able to spawn them inside of the OBI solver in the hierarchy so each one does not need a static parent.)

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  DllNotFoundException: Oni -- Android
Posted by: goldenmommy - 04-01-2021, 02:29 AM - Forum: General - Replies (3)

Hi,

Getting this error, have Obi Fluid installed building for Android.  Did not have w/ iOS.  I can temporarily get rid of this error by uninstalling and reinstalling the external dependencies manager, but the project still fails to build with another errror: "Error building player because script class layout is incompatible between the editor and the player". Then the DllNotFoundException comes back.  Restarting Unity has no effect.  Any ideas? May have something to do with NDK but I've tried both the built-in installation as well as the Android Studio NDK directory.  Any ideas? Thanks!

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  HDRP materials
Posted by: Springloaded - 02-01-2021, 05:58 AM - Forum: Obi Cloth - Replies (2)

Just getting started with this, while I can change all the materials in the samples for HDRP, they are always silver (even turning off Screen space reflections doesn't help)

Does anyone know what noob mistake I am making here?

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  Rope Interaction in Development
Posted by: jackhanneway - 01-01-2021, 08:52 PM - Forum: Obi Rope - Replies (1)

Hi, 
I just had a quick question on how to make knots and turns during development? It seems that only when in Play mode that the ropes start interacting. How can I move them around to get a set up like this? The ropes detect and interact with each other normally in play but I want to move them around in development so I can create this setup. Thank you! Sonrisa

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  Newb: Body Behavior
Posted by: Renman3000 - 31-12-2020, 08:29 PM - Forum: Obi Softbody - Replies (1)

Hi, 
I am a newb to Obi, and am Struggling with recreating a simple scene with a single body and a floor. For reference I am trying to recreate the example Scene: BallPool.

In my scene I have set up the following, and thought it was identical to the example scene, mentioned above, but I am getting an odd result. My body falls to the floor and then it skids along the floor's x axis. It then falls through the floor, bouncing as it goes. 


- General: 
Obi Solver, with gravity set to a value of -9.81 (yAxis). 
Obi FixedUpdater, with the above Solver added to its Array of Solvers, subsets = 2

Body: 
ObiSoftyBody, with Surface Blueprint RubberBall
ObiSoftBodySkinner

Floor:
Obi Collider.


Any ideas??

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  Skinned cloth is separated from character
Posted by: Sedrion - 31-12-2020, 03:11 PM - Forum: Obi Cloth - Replies (1)

[Image: 120815828-345980960006994-6528340890978700763-n.png]Hi, I am trying to create cloth by using your plugin and following the guide on youtube. When I start the game, the simulation works, but the cloth is separate from the rest of the character and looks as if it only affected by the root joint. Why is this happening and how to fix it?

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  Fishing simulator
Posted by: milamila33 - 30-12-2020, 09:25 AM - Forum: General - Replies (7)

Hi, i am planning to create a fishing simulator, as far as i can understand the rope asset could be good for a fishing line, but i also need a bendable object for a fishing rod. May be you could advise smthing where to search? or may be someone had the same game done? I apprecaite very much any recomendation, thank you all in advance

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  AR Fluid Dynamics Issues
Posted by: nskok - 30-12-2020, 12:11 AM - Forum: Obi Fluid - Replies (2)

When running an application in AR, I am filling a beaker with fluid to mix with another beakers. 
When I try dumping my beaker with fluids into the other one, the fluids do no "pour" they behave as if they were upright and not moving. 

Any settings I am missing?

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