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Extending rope by pulling...
Forum: Obi Rope
Last Post: trentthebaker
10 hours ago
» Replies: 0
» Views: 27
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Managing dynamic constrai...
Forum: General
Last Post: josemendez
Yesterday, 09:54 AM
» Replies: 1
» Views: 198
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Emit rope like silly stri...
Forum: Obi Rope
Last Post: josemendez
Yesterday, 09:17 AM
» Replies: 8
» Views: 285
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
Yesterday, 02:56 AM
» Replies: 11
» Views: 3,508
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Setting velocity to 0
Forum: Obi Cloth
Last Post: Qriva0
22-12-2025, 11:26 AM
» Replies: 7
» Views: 948
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Cloth backside collision ...
Forum: Obi Cloth
Last Post: Qriva0
19-12-2025, 10:07 AM
» Replies: 7
» Views: 1,215
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Following Seas - Made wit...
Forum: Made with Obi
Last Post: josemendez
19-12-2025, 09:56 AM
» Replies: 1
» Views: 302
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Obi 8: what's coming up
Forum: Announcements
Last Post: josemendez
12-12-2025, 08:41 AM
» Replies: 8
» Views: 1,753
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Correct way to update mes...
Forum: Obi Fluid
Last Post: Voxelboy
10-12-2025, 12:48 AM
» Replies: 2
» Views: 553
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How to make crane wire be...
Forum: Obi Rope
Last Post: chenji
09-12-2025, 10:47 AM
» Replies: 4
» Views: 1,011
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| Fluid isn't visible |
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Posted by: Cdelim - 13-03-2021, 03:56 PM - Forum: Obi Fluid
- Replies (1)
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Hi,
My project renderer setting is Universal Render Pipeline. The fluid isn't visible in the Game tab but it becomes visible in two cases. First, during runtime when I switch to the scene tab it becomes visible in both. Secondly, it becomes visible when interact other fluids. Also, I have
"Metal: Shader[Obi/URP/Fluid/FluidShading]: Incompatible texture type [MTLTextureType2D] of texture bound at index 0, expected [MTLTextureTypeCube]" warning. http://obi.virtualmethodstudio.com/forum...-2464.html I tried this solution but didn't work for me.
Unity version: 2019.4.13f
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| Obi Rope Pin constraint |
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Posted by: giuseppe.b - 12-03-2021, 10:57 AM - Forum: Obi Rope
- Replies (1)
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Good morning,
I am using the latest version of Obi and I am having problems to attach object to an Obi Rope. The effect that I want to obtain is that the object hangs from the rope without falling on the floor. I have read the user manual so I used an Obi Particle Attachment with target on the object that I want to link to the Rope and I used the dynamic type.
If I grab the object, the rope will follow it, and I am satisfied with this effect. But when the object is released I'd like the rope to keep the object "suspended in the air", like a true rope would do. Even if I have changed the stretching scale and stretch compliance the rope is still too stretchy and will stretch until the object falls on the floor.
I have also tried to change some parameters in the Obi Solver, such as the iterations of the distance constraint and I also changed the number of substeps in the Obi Fixed Updater in order to add particles to my rope and make it more stiff, but nothing seems to work.
What should I do to keep the length of my rope fixed and make it stiffer as it's necessary to hold the objects without stretching too much?
Thank you for your support,
Giuseppe.
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| 3 FPS on android |
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Posted by: Haleluya - 11-03-2021, 02:30 PM - Forum: Obi Cloth
- Replies (9)
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Unity version - 2019.4.14f1
Platform - Android
Backend - Burst
Blueprint - Cloth sheet(No modify)
There is only 1 cloth in the scene.
I follow the guide that disables job debugger, etc. In editor work fine.
FPS is freezing at 3 on android.
Anyone, please help. I really need to archive the project. Thank you.
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| Only render ropes |
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Posted by: Jesse - 11-03-2021, 09:30 AM - Forum: Obi Rope
- Replies (11)
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Hi Jose,
I'm experimenting with ropes that simulate on the server and render on the client. Is it possible to disable simulation and only enable rendering?
Jesse
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