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Editing skinned cloth blueprint properties in script |
Posted by: TsuYoung - 06-08-2020, 11:47 AM - Forum: Obi Cloth
- Replies (2)
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Hello,
I am generating skinned cloth blueprint at runtime through script. I would like to change the properties (like skin backstop, skin radius, etc.) of some particles in the blueprint before or immediately after generating the blueprint through script.
Could you please guide me as to how I can implement this through script.
Thanks and cheers!
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[obi rope]I want to make the string smaller |
Posted by: nyame - 06-08-2020, 03:30 AM - Forum: Obi Rope
- Replies (1)
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Hello.I am a beginner. The question was too rudimentary and the search did not find an answer...
The default rope for my stage is thick and short, so I tried to make it thin and long.
However, the strings sometimes pass over the ground and get stuck, making movement unnatural.
Before thinning it was my ideal move.
The version I'm using
・unity2019
・obi rope5
Where I changed to make the rope thinner
Case 1・[Obi Rope Extruded Renderer]-[Thicdness Scale]0.8→0.1
Case 2・[Edit path]-[Thickness]1→0.1
[Obi Path Smoother]-[Smoothing]0→3
Changed the length:[Edit path]I moved the left and right points to make them longer.
I would be grateful if you could point me to what is wrong.
Thank you.
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Collision with Mesh Colliders |
Posted by: Marev - 05-08-2020, 03:06 PM - Forum: Obi Rope
- Replies (4)
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Hey, I'm new to Obi Rope and I was wondering if you can help me with this problem:
I have 2 ropes attaches to obejct on both ends. Particles of rope are in the same phase with those objects so they wont collide. Phase: 2. Which works fine. But I cant make them to collide with Mesh colliders of other objects which are in phase: 3. Ropes do collide with BoxColliders in phase: 3 but not mesh colliders. Any ideas why?
Edit: I forgot to say that I have particles only on ends of rope in phase 2. And all other obejcts have obi colliders.
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Softbody invisible during runtime |
Posted by: KieranT23 - 03-08-2020, 02:51 PM - Forum: Obi Softbody
- Replies (1)
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Hey!
I'm having an issue where my softbody mesh is invisible during runtime, however the particles are visible if I use the Particle Renderer. The mesh is also invisible in scene view during runtime until I move the camera a certain distance away from the object. Does anyone have any idea how I can fix this?
Cheers!
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Boiling Fluid? |
Posted by: amperdev - 03-08-2020, 11:02 AM - Forum: Obi Fluid
- Replies (4)
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Hello, Obi noob here!
I was wondering how would I go about implementing a boiling fluid effect?
I want to have it so I can activate the fluid to boil and then go back to a normal state.
Is this even possible with Obi Fluid?
Thank you!
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