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Obi Fluid

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Threads

  1. Liquid is rendered on top of other objects on iOS (10 Replies)
  2. FluidRenderer not showing in build for Oculus Rift (2 Replies)
  3. Obi Fluid Materials Question (3 Replies)
  4. Obi fluid + Quest 2 | Rendering in editor but not when making a build (10 Replies)
  5. Obi Burst No longer working (3 Replies)
  6. Different shapes for obi fluid? (1 Reply)
  7. Converting fluid into ice mesh (3 Replies)
  8. Lumpy Water (5 Replies)
  9. Burst backend produces array out of range errors (10 Replies)
  10. My fluids looks like jell rather than fluids (1 Reply)
  11. Which type of CPU is ideal? (1 Reply)
  12. Problems with fluid rendering on mobile devices (1 Reply)
  13. Can fluids collide with other OBI assets? (4 Replies)
  14. Looking for someone to help me with obi fluid settings (3 Replies)
  15. Not displayed in scene (2 Replies)
  16. Fluids not recognizing holes in terrains (1 Reply)
  17. Foam generation decreasing over time (1 Reply)
  18. ObiFluid Tunneling Issue - Collisions - Performance tips - Gaps between particles (11 Replies)
  19. Consistency in emitting fluid (3 Replies)
  20. questions about rendering ellipsoids (6 Replies)
  21. This mesh does not work as an Obi Collider (1 Reply)
  22. How to set amount of fluid to be emitted? (1 Reply)
  23. Multiple user data and more flexible diffuse (5 Replies)
  24. How to set diffuse of liquid correctly? (6 Replies)
  25. Obi Fluid with Vuforia and ARCORE (8 Replies)
  26. Flow direction and baking (1 Reply)
  27. Opaque Liquid (1 Reply)
  28. OBI fluid setup problem with api or other unknown (6 Replies)
  29. Fluid rendering on small scale (1 Reply)
  30. Obi fluid tunneling through angled objects (2 Replies)
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