Obi Fluid
Threads
- Depth buffer problem (1 Reply)
- URP Fluid renderring in FluidMixing scene (9 Replies)
- Fluid Renderer script (1 Reply)
- Is Obi Fluid the right choice for this situation? (2 Replies)
- GC Alloc every frame ObiFixedUpdater (Burst) (2 Replies)
- Opaque fluid turns black instead of set color (2 Replies)
- Pause emitter without restarting (2 Replies)
- (Solved) UserData Indices - 4 is not enough, I want 16 (2 Replies)
- how to make particles not following emmiter? (2 Replies)
- Fluid effects Color always Black in iOS (4 Replies)
- Building Obi Fluid on Magic Leap (1 Reply)
- [Offline Rendering] update Mesh Colliders (7 Replies)
- Fluid Creation help (4 Replies)
- Warning on FluidColorizer (0 Replies)
- Build doesn't match editor look (10 Replies)
- Reflections appear in play mode but not in build (11 Replies)
- Fluid Counter (6 Replies)
- How to reduce fluid scatter on collision (1 Reply)
- Fluxy mobile settings? (1 Reply)
- Mixing Fluids (46 Replies)
- Can I measure the fluid pressure? (1 Reply)
- Fluid flickering if rendered together (0 Replies)
- Collider Thickness set to 0, but liquid won't touch the walls (1 Reply)
- Sand-like properties (4 Replies)
- Sucking a Fluid from a pipette/Dropper (1 Reply)
- How to increase emission flow? (1 Reply)
- Fluid in a beaker [Burst] (8 Replies)
- Obi Fluid flicker after setting particles life to 0 (7 Replies)
- 2D Triangle collider? (5 Replies)
- white particles are rendered completely clear (4 Replies)