Obi Fluid
Threads
- Liquid is rendered on top of other objects on iOS (10 Replies)
- FluidRenderer not showing in build for Oculus Rift (2 Replies)
- Obi Fluid Materials Question (3 Replies)
- Obi fluid + Quest 2 | Rendering in editor but not when making a build (10 Replies)
- Obi Burst No longer working (3 Replies)
- Different shapes for obi fluid? (1 Reply)
- Converting fluid into ice mesh (3 Replies)
- Lumpy Water (5 Replies)
- Burst backend produces array out of range errors (10 Replies)
- My fluids looks like jell rather than fluids (1 Reply)
- Which type of CPU is ideal? (1 Reply)
- Problems with fluid rendering on mobile devices (1 Reply)
- Can fluids collide with other OBI assets? (4 Replies)
- Looking for someone to help me with obi fluid settings (3 Replies)
- Not displayed in scene (2 Replies)
- Fluids not recognizing holes in terrains (1 Reply)
- Foam generation decreasing over time (1 Reply)
- ObiFluid Tunneling Issue - Collisions - Performance tips - Gaps between particles (11 Replies)
- Consistency in emitting fluid (3 Replies)
- questions about rendering ellipsoids (6 Replies)
- This mesh does not work as an Obi Collider (1 Reply)
- How to set amount of fluid to be emitted? (1 Reply)
- Multiple user data and more flexible diffuse (5 Replies)
- How to set diffuse of liquid correctly? (6 Replies)
- Obi Fluid with Vuforia and ARCORE (8 Replies)
- Flow direction and baking (1 Reply)
- Opaque Liquid (1 Reply)
- OBI fluid setup problem with api or other unknown (6 Replies)
- Fluid rendering on small scale (1 Reply)
- Obi fluid tunneling through angled objects (2 Replies)