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Hi,
I am creating tap water using obi fluid in the oculus quest. If the virtual hand model collides with water, it scatters more.
How to reduce water scatter on collision?
(30-08-2022, 04:21 PM)balaji.v Wrote: [ -> ]Hi,
I am creating tap water using obi fluid in the oculus quest. If the virtual hand model collides with water, it scatters more.
How to reduce water scatter on collision?

Hi,

You probably want to reduce the solver's "max depenetration" parameter:
http://obi.virtualmethodstudio.com/manua...olver.html

This will clamp the maximum velocity at which particles can be projected out of colliders.