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Ladder made by Ropes (Rat...
Forum: Obi Rope
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can you remove particles ...
Forum: Obi Softbody
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ObiRope Mesh Renderer
Forum: Obi Rope
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How to dynamically change...
Forum: Obi Rope
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
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How to implement/sync Obi...
Forum: Obi Rope
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01-07-2025, 01:48 PM
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Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
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Force Zone apply differen...
Forum: Obi Rope
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26-06-2025, 11:41 AM
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Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
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Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
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particles have inconsistent weight on solver with high substeps |
Posted by: locque - 18-05-2022, 12:22 PM - Forum: Obi Fluid
- Replies (3)
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I made a lab scale which is supposed to weigh fluid in a container, which worked really well up until I had to raise the solver substeps in my project to 8 to get viscous fluids to behave properly. Now suddenly all particles weigh only about a fourth of what they did on 1 substep, and also vary in their weight by a factor of at least 2 depending on how you pour them into the container and how long you wait after that. Sometimes the fluid even lifts the container up so much that it lifts itself up and the filled container actually weighs less than the empty one.
I can compensate for a weight reduction, but I can't work around the inconsistency. Is there anything that can be done to mitigate it?
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Skinned cloth proxy from low poly skinned cloth to high poly skinned cloth |
Posted by: yokenstein - 16-05-2022, 08:55 PM - Forum: Obi Cloth
- Replies (1)
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From what i've read on the forums, it seems like it's not really possible to transfer cloth simulation data from a low poly skinned cloth to a high poly skinned cloth, but it did seem like it was under development. Is there any progress on this front? If not, what other alternative options are there, to properly transfer a low poly cloth to a high poly cloth which will most likely be driven by an animator as well
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Particle Rendering In URP |
Posted by: littleaa - 16-05-2022, 12:57 PM - Forum: Obi Fluid
- Replies (1)
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Hello, I've come across some problem on rendering with URP.
If I use builtin, I can enable the property [Render] in ObiParticleRenderer to render paticles, but when I use URP, it just renders fluid. Does Obi support rendering paticles instead of fluid in URP ?
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Unity 2021 not working? |
Posted by: zxinlong - 15-05-2022, 01:38 PM - Forum: Obi Cloth
- Replies (2)
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I am learn sample scene 'CharacterCloth' in Unity 2021,but when I play in editor(windows platform),the trenchcoat doesn't have any physics simulation, and it stretches down very strangely.
Does obi cloth still support unity2021?
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Trying to fix the object |
Posted by: JeffsonYu - 14-05-2022, 07:49 AM - Forum: Obi Softbody
- Replies (6)
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I'm currently trying to fix the obi softbody object. I want it only occurs deformation rather than transformation on the object. I can't find a good way, how can I do this?
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sticky fluid crawls out of containers |
Posted by: locque - 11-05-2022, 07:01 PM - Forum: Obi Fluid
- Replies (6)
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Look at this: https://youtu.be/Y3trDSWeQh0
The fluid behaves normally when I first pour it into the container with a sticky collision material, but as soon as I pick it up it suddenly starts crawling out of the container in all directions, and as soon as I let go it stops again. This happens with any non-zero stickiness value, which sucks because I really need to fluid to stick at least enough to not fall straight out of the bowl when you hold it at an angle or upside down. I tried increasing the solver substeps up to 8 since that fixed some inconsistencies I had in other cases, but it didn't make any difference here.
The container rigidbody doesn't become kinematic when grabbed by a hand in case you suspect that's the issue. It doesn't get parented either, both the hand and the container stay exactly where they are in the hierarchy and only connect through this configurable joint: https://imgur.com/a/AtHImSd
Here are my relevant obi component settings: https://imgur.com/a/hkMHo14
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Cloth collisions not working |
Posted by: JohnD - 10-05-2022, 02:25 AM - Forum: Obi Cloth
- Replies (2)
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Hi,
I've been using obi cloth for the past year - with minimal problems
It seems unity 2021.3 may have broken obi cloth, as collisions are no longer working
I created a fresh project in 2021.3.2f1
freshly imported the obi cloth package from my assets in package manager
- new scene
- Right click > Create 3d object > obi > obi cloth
- assigned the cloth sheet sample cloth blueprint
- surface collisions enabled
- Create a box collider underneath
- Assigned obi collider component to the box collider
The cloth has no interaction with the box collider at all and falls through it.
I've tried both backends, and all dependencies are installed
I sanity checked myself by following this tutorial exactly - https://www.youtube.com/watch?v=q2Qsh7P79q8
my cloth flys straight through the object
Any clarity on this issue would be greatly apreciated
(Btw i was unable to get my licence ID when creating my account, if needed ill follow up with my producer who was the one who purchased the package for my seat in the organization)
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