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Obi Rigidbody Bug - Doesn't Come To Rest |
Posted by: obiropequestion - 23-05-2022, 09:43 PM - Forum: Obi Rope
- Replies (2)
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Hi,
I'm running into an issue when using an obi rope and a rigidbody with an obi collider. As long as a rope is active in the same scene, the rigidbody's speed and velocity doesn't come to 0.
Here are two videos showing this in action: Imgur Video Album - The first video shows the object with the obi rigidbody enabled and disable, as well as my settings for the rope and the solver in the video.
- The second video shows that when the object is not in contact with anything and the gravity is turned off, the speed and velocity decays to zero.
I've tried several things to troubleshoot:- Setting up a new scene, adding a cube with a rigidbody and a obi collider, then adding a new rope. This problem occurs again.
- Reading through the manual again and switching to using a distance field, changing chain constraints, etc. - no change.
- Adding collision filtering to the rope and rigidbody so that only the rigidbody interacts with the rope.
- Changing collision settings, constraints, and fixed update & late fixed update updaters - no change.
Is there something I'm missing here that would cause this to happen? Thank you for your help.
Edit: I'm using Unity 2020.3.11f1, standard render pipeline. I set up a new project with only ObiRope imported, added a single chain, and cube with a rigidbody + obi collider and ran into the same issue.
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How to space rope particles identically? |
Posted by: cts1978 - 19-05-2022, 08:54 PM - Forum: Obi Rope
- Replies (1)
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Hi, I was hoping I could please get some assistance: how can I force the distances between each particle and the next to all be be identical?
Details: I suspect that what I actually want is for the "restLengths" and/or the distance-constraints of all elements in the rope to be identical; however, there is some slight variation, enough to be problematic for what I'm doing. My rope BluePrint is fairly long, is a closed loop, and the "Resolution" is set to 1; if I open the asset in a text editor, I can see that the slight differences in the "restLengths". Also, I'm using the chain-renderer, and the variation in the spacing of chain links is visible. Help would be appreciated, thanks in advance!
Chris
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