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1fps, error with burst |
Posted by: MonsterJoe - 20-06-2022, 12:54 PM - Forum: Obi Fluid
- Replies (4)
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Hi,
having some trouble with low fps and burst compilation.
I am running on 2021.3.1f1, Burst 1.7.2 and keep getting 4 of these warnings:
> Compilation was requested for method `Unity.Jobs.IJobExtensions+JobStruct`1[[Obi.ConstraintSorter+CountSortPerFirstParticleJob`1[[Obi.BurstContact, Obi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Obi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Obi.ConstraintSorter+CountSortPerFirstParticleJob`1[[Obi.BurstContact, Obi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Obi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)` but it is not a known Burst entry point. This may be because the [BurstCompile] method is defined in a generic class, and the generic class is not instantiated with concrete types anywhere in your code.
And the simulations then run at about 1fps (i7, 64 gb ram, RTX 3060)
Anything I do here?
Edit: Tried the raclette example with Oni back end, it's equally slow
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Wrapping rope not working in URP |
Posted by: Navvv - 15-06-2022, 09:09 AM - Forum: Obi Rope
- Replies (3)
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I'm trying to wrap a rope around a pole in URP. It is passing through the pole still even after I have attached the wrappable script to the pole. All other settings are correct also, so not sure if it is because I am in URP?
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Use to simulate a hose in 3thr person |
Posted by: claudius - 14-06-2022, 09:19 PM - Forum: Obi Rope
- Replies (7)
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Hello, i have a question.
I am creating a farming game and i want to add the posibility to character get equiped with a hose, there is posible to simulate this with ubi rope?
y tried the demos included in the asset, but i don't know wicth can help to do that
can you guide me?
Thanks
Claudio
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Question about Tearable Cloth Blueprint |
Posted by: snowtv - 07-06-2022, 08:48 PM - Forum: Obi Cloth
- Replies (1)
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Hello,
I'd like to know that when Obi is creating the tearable blueprint for a piece of mesh, is it guaranteed that for each particle, there will be at least one distance constraint where that particle is the first of the two particles stored in the data structure array?
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