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Ladder made by Ropes (Rat...
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can you remove particles ...
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ObiRope Mesh Renderer
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How to dynamically change...
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Pipeline that bends
Forum: Obi Softbody
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How to implement/sync Obi...
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Collisions don't work con...
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Force Zone apply differen...
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Can I blend in and out of...
Forum: Obi Cloth
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Using a rigidbody/collide...
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Mesh doesn't display when setting up Soft Body |
Posted by: Beavis - 05-06-2022, 02:15 AM - Forum: Obi Softbody
- Replies (1)
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Hi, I was wondering if anyone was having the problem of a mesh not displaying in the Editor window or game window after setting up the soft body? If so, is there a solution.
I was going through the tutorials on youtube and the ball setup went fine, but when using anything more complex than a sphere, more ofthen than not, the mesh does not display. My meshes aren't large or tiny when I drag just the mesh into the scene but they just don't seem to want to work.
What I'm trying to get working is a character mesh, and I have rigged it up and brought it in and it works fine, so the mesh is solid. It just doesn't seem to want to play nice with Obi soft body.
Thanks for any suggestions.
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Extremely broken, many missing objects when installing via package manager |
Posted by: mikemikemike - 02-06-2022, 10:27 PM - Forum: Obi Cloth
- Replies (1)
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I can't use Obi Cloth at all - on the newest version, when I install, I get a million errors right out of the box.
Edit: looks like this forum is also buggy... image sharing doesn't work. here's a like to imgur https://imgur.com/a/INvpOss
(02-06-2022, 10:27 PM)mikemikemike Wrote: I can't use Obi Cloth at all - on the newest version, when I install, I get a million errors right out of the box.
Edit: looks like this forum is also buggy... image sharing doesn't work. here's a like to imgur https://imgur.com/a/INvpOss Unity v 2021.3.2f1
(02-06-2022, 10:27 PM)mikemikemike Wrote: I can't use Obi Cloth at all - on the newest version, when I install, I get a million errors right out of the box.
Edit: looks like this forum is also buggy... image sharing doesn't work. here's a like to imgur https://imgur.com/a/INvpOss
Unity v 2021.3.2f1
More info: I get this prompt when trying to use Obicloth - looks like there are some errors in the code that prevent it from working. https://imgur.com/a/ep6dvww
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Bone Pinning |
Posted by: andosdos - 31-05-2022, 08:44 PM - Forum: Obi Rope
- Replies (2)
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Hello.
I'm enjoying the Obi packages a lot! I've been playing a bit around with the Obi Bone component and I was wondering if there is a way to pin Obi Bones like you can pin normal Obi ropes?
For example - I have a physics tail which I'd like to pin to have more control over ( while still keeping the physics between the start of the Obi Bone component and the last child ).
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Can I make something like a Sky Dancer with Obi Cloth? |
Posted by: Redbeetle - 31-05-2022, 06:14 AM - Forum: Obi Cloth
- Replies (1)
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I'm trying to simulate motion like a video.
It feels like it is shaken by the wind, and the strength of the wind changes depending on the input value.
I plan to purchase it because it looks like it can be done using Obi Cloth.
It is expected that it will be possible by using the balloon function, etc.
So, I ask you to check before purchasing.
Is such a feature possible with Obi Cloth?
Or does Obisoft Body have a function that continuously shakes it with an external force such as the wind?
If so, would a softbody be a better choice?
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Obsolete function warnings in Unity 2021.3.2f1 with Obi 6.4 |
Posted by: bagelbaker - 30-05-2022, 03:28 PM - Forum: General
- Replies (1)
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Hello,
Using - Unity 2021.3.2f1
- Obi 6.4
- Burst 1.6.5
- Collections 1.2.3
- Mathematics 1.2.6
- Jobs 0.50.0-preview.9
We are getting these compile warnings:
Code: Assets\Obi\Scripts\Common\Backends\Burst\DataStructures\NativeMultilevelGrid.cs(34,13): warning CS0618: 'UnsafeList' is obsolete: 'Untyped UnsafeList is deprecated, please use UnsafeList<T> instead. (RemovedAfter 2021-05-18)'
Assets\Obi\Scripts\Common\Backends\Burst\DataStructures\NativeMultilevelGrid.cs(39,32): warning CS0618: 'UnsafeList' is obsolete: 'Untyped UnsafeList is deprecated, please use UnsafeList<T> instead. (RemovedAfter 2021-05-18)'
Assets\Obi\Scripts\Common\Backends\Burst\Solver\BurstSolverImpl.cs(314,13): warning CS0618: 'NativeList<int>.CopyFrom(int[])' is obsolete: 'Please use `CopyFromNBC` from `Unity.Collections.NotBurstCompatible` namespace instead. (RemovedAfter 2021-06-22)'
The game still runs and can build a player but we want it to clear those warnings. For the last one, the suggestion is to replace with a function from the "Not Burst Compatible" API which doesn't seem to be the proper way to fix it.
Are these known issues?
How can we fix these?
Cheers
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Bone: Bending around obstacles |
Posted by: pixelpax - 26-05-2022, 10:53 PM - Forum: Obi Rope
- Replies (1)
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I started a conversation with Jose by email, but wanted to continue here in case anyone else would benefit from seeing it, since I don't see much here on bone trouble shooting.
My original problem was that all of my bones were compressing into position 0,0,0. Jose explained this was because parts of my model had scaling.
Since I hadn't scaled anything in Blender or Unity, I tracked this down to Blender's default FBX export settings.
I've included the settings I needed to leave everything unscaled and make this work with the simulator, with properties I changed underlined.
Now the problem I'm facing is that I can't seem to tune things quite right. My goal is to allow the tentacle to deform around walls with an ik constraint that's controlled by a player. i.e. if my tentacle flows around a corner, it should retain it's shape as much as possible while bending to accommodate the corner.
I've tried only turning on bending, but this doesn't work well. Is this effect achievable with Obi Bones? I feel like I almost want to put a rope in the tentacle and just make new control points when it rounds a corner.
Also when coming up against walls, one of my bones start infinitely scaling. I can fix this by unchecking "stretch bones" but then I'm not getting much movement.
I've included my example scene, thank you in advance!
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