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Ladder made by Ropes (Rat...
Forum: Obi Rope
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Questions about adding/removing rope at runtime` |
Posted by: Cleaner - 13-02-2024, 03:00 PM - Forum: Obi Rope
- Replies (1)
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Hi there,
I'm creating a game that has tug boats and large ships. I'm now trying to recreate the tow line from Snowrunner where I can basically select tow hitch points from my tugboat and points from large ships. This would, in turn create a rope between the two.
After messing around and reading the docs/api and then coming to the forums, I found a few posts that help with what I'm looking for, though I'm still struggling to make this work properly.
A few things
Do I create a solver and updater just a single time?
Do I create the rope actor every time I want to create a new rope - and inversely, do I destroy this rope actor every time I want to remove it?
Or do I create/destroy the blueprint every time I want to make a new one?
Do I need to create/destroy the particle attachments every time? Or do I just keep the ones I have (assuming I don't destroy the actor?)
Thank you in advance!
P.S. Small "quality of life" upgrade; When I was looking at the docs in the user manual, I clicked on Obi Rope first. This just expanded the Obi Rope section which immediately made me think that none of the top-level, expandable links were actual content. I missed out on seeing the Scripting Actors page which has the most useful information IMO https://obi.virtualmethodstudio.com/manu...ctors.html.
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Relax the rope when required |
Posted by: Romahaaa - 12-02-2024, 03:43 AM - Forum: Obi Rope
- Replies (7)
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Hi,
I experience weird rope behaviour in some cases when attaching parent Rigidbody object. Here is the video
This doesn't happen in 100% of cases. Pencil - is a parent rigidbody and the paperclip is rigidbody object attached to the same rope.
Is there any way to avoid it? MAybe "force relax" the rope somehow?
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Rope stretching |
Posted by: Apoll0 - 01-02-2024, 04:59 PM - Forum: Obi Rope
- Replies (2)
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Hello!
I am making a game with your rope asset. (It is amasing!)
So I have got several ropes with static tips on ropes endings. They have to be static because I move them with touches. I can't use physics, but I need the rope to not stretch at all. Is there a way to check the actual length of the rope so that I can stop stretching it by preventing static tip from movement?
Or is it possible to somehow monitor the stretch coefficient in real time? Also I'd like to add particles by coursor when the rope is stretching too much
PS: I tried to use dinamic attachments but then the ropes Behaviour became unpredictable.
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