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Stretching verts uniforml...
Forum: Obi Softbody
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Yesterday, 04:32 PM
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Scripting rod forces
Forum: Obi Rope
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Burst error causing crash...
Forum: Obi Rope
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Controlling speed of emit...
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Looks nice on editor but ...
Forum: Obi Fluid
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How to Shorten or Scale t...
Forum: Obi Rope
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02-09-2025, 09:53 AM
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The Limitation of Using O...
Forum: Obi Rope
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Bug Where a Straight Segm...
Forum: Obi Rope
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Having an issue with obi ...
Forum: Obi Rope
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29-08-2025, 04:23 PM
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Non-uniform particle dist...
Forum: Obi Rope
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29-08-2025, 09:05 AM
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Jittering |
Posted by: Scarcop - 21-05-2020, 04:09 PM - Forum: Obi Rope
- Replies (2)
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Hi,
im trying to use obi rope for a hanging platform my character can jump on. I want the platfotm to react to the weight of the charcter when it lands on it. The Character has a obi rigid body and a obi collider component both set up correctly i think.
As you can see in the video the platform is jittering a lot.
https://youtu.be/-KRrp2vm2Ng
How can i prevent that?
Thanks alot!
EDIT: I just realized, this has nothing to do with the character, it also happens with nothing on it.
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Soft Skin + Rigid Bones? |
Posted by: phantom - 20-05-2020, 06:59 PM - Forum: Obi Softbody
- Replies (1)
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Hi,
I struggled to realize a similar function like this:
http://obi.virtualmethodstudio.com/forum...p?tid=1087
Basically I would like a human avatar to partially deform its skin but still remains rigid in the bone so that I could use my haptics devices to do some collision-based manipulation on the human avatar (without "visually breaking" its bones). For example, while the avatar is sleeping, I could lift it up to sitting mode by pushing its head and shoulder. Is it possible to do that?
FYI, I am now using an avatar downloaded from Mixamo.
Many thanks,
phantom
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how to deal with multi-layer cloth? |
Posted by: lloydhuang - 20-05-2020, 06:40 AM - Forum: Obi Cloth
- Replies (2)
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after 4 days only during with obi cloth, finally this is what i did here, this opera-cloth has 5 layers, i did what i can to prevent overlapping, but there is still many overlapping on the ribbons. Iis there any good way to prevent overlapping ? it is possible to use mesh collider?
my QQ:1966256295
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[Question] Does the Cross-sectional area of rope change? |
Posted by: YashJ - 20-05-2020, 01:14 AM - Forum: Obi Rope
- Replies (1)
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Hi, I have very recently started using Unity physics engine for a research problem. I need to calculate the contact area between two ropes when they are being twisted together. I feel that Obi Rope should be able to bend and change it's cross-sectional area for me to be able to calculate it but I was't sure. Can I define the parameters for the elasticity of the rope in it's cross-section? Will the cross-sectional area change with force applied?
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Detect Collision between rope and collider |
Posted by: Kifwat - 19-05-2020, 06:25 PM - Forum: Obi Rope
- Replies (4)
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I have 3 ropes in my scene, all of them inside one Obisolver, and they collide with the ground and also some walls. I want to make a condition that return true when all those ropes didn't collide with any wall (but still colliding with the ground), I tried the script below but it didn't work properly, I mean the condition return false even a rope is still colliding with the wall, I think it's because there's 3 ropes in the same ObiSolver, how can I solve this please?
Code: void Solver_OnCollision(object sender, Obi.ObiSolver.ObiCollisionEventArgs e)
{
frame = e;
for (int i = 0; i < e.contacts.Count; ++i)
{
if (e.contacts.Data[i].distance < 0.1f)
{
Component thecollider;
if (ObiColliderBase.idToCollider.TryGetValue(e.contacts.Data[i].other, out thecollider))
{
if (thecollider.CompareTag("Wall"))
{
TouchingWall = true;
}
else
{
TouchingWall = false;
}
}
}
}
}
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glowing effect |
Posted by: SylnorD - 19-05-2020, 03:59 PM - Forum: Obi Fluid
- Replies (1)
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Hi,
I need to make my fluid glow in yellow/red (as if it is hot), and I read several threads on this subject. This one was the more helping ( http://obi.virtualmethodstudio.com/forum...light=glow ), but it didn't work and I have problems.
When I use the FluidDielectricShader, I can barely see the liquid. I tried to add a value to represent the emission of the fluid ( in the last equation ->
fo.color.rgb = lerp(transmittance,reflection,fresnel) + spec * atten + foam + 10;
), but since I cannot see the liquid... For a glowing effect, do I need to alter the emitter or the renderer? I tried both, but when I change the color and fluid materials in the renderer, nothing change or I can't see anything, the screen only shows black...
I don't know what I can do.
Thanks in advance !
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