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Stretching verts uniforml...
Forum: Obi Softbody
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Scripting rod forces
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Burst error causing crash...
Forum: Obi Rope
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Controlling speed of emit...
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Looks nice on editor but ...
Forum: Obi Fluid
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How to Shorten or Scale t...
Forum: Obi Rope
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The Limitation of Using O...
Forum: Obi Rope
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Bug Where a Straight Segm...
Forum: Obi Rope
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Having an issue with obi ...
Forum: Obi Rope
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29-08-2025, 04:23 PM
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Non-uniform particle dist...
Forum: Obi Rope
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  Mulitple color in Simple Fluid.
Posted by: Hassan Sohail - 22-05-2020, 07:43 PM - Forum: Obi Fluid - Replies (2)

Hi,
I am new to Obi Fluid. How can I use different Emitter with different colors in Sample Fluid Scene?

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Pregunta Why is ObiRopeCursor handling input?
Posted by: the80srobot - 22-05-2020, 10:59 AM - Forum: Obi Rope - Replies (1)

I'm using the new input system in Unity, which means I tend to discover random places where asset store packages try to use the old Input.GetKey API, because it now throws exceptions.

One place that I was surprised to find Input code in was the ObiRopeCursor - it's not placed in a Samples directory, so it looks like a reusable class, but it specifically listens for the Q and E keys to control its length. Is this a mistake, or intended?

Thanks.

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  Jittering
Posted by: Scarcop - 21-05-2020, 04:09 PM - Forum: Obi Rope - Replies (2)

Hi,
im trying to use obi rope for a hanging platform my character can jump on. I want the platfotm to react to the weight of the charcter when it lands on it. The Character has a obi rigid body and a obi collider component both set up correctly i think.
As you can see in the video the platform is jittering a lot.

https://youtu.be/-KRrp2vm2Ng

How can i prevent that?
Thanks alot!

EDIT: I just realized, this has nothing to do with the character, it also happens with nothing on it.

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  Soft Skin + Rigid Bones?
Posted by: phantom - 20-05-2020, 06:59 PM - Forum: Obi Softbody - Replies (1)

Hi,

I struggled to realize a similar function like this:
http://obi.virtualmethodstudio.com/forum...p?tid=1087

Basically I would like a human avatar to partially deform its skin but still remains rigid in the bone so that I could use my haptics devices to do some collision-based manipulation on the human avatar (without "visually breaking" its bones). For example, while the avatar is sleeping, I could lift it up to sitting mode by pushing its head and shoulder. Is it possible to do that?

FYI, I am now using an avatar downloaded from Mixamo.

Many thanks,
phantom

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  how to deal with multi-layer cloth?
Posted by: lloydhuang - 20-05-2020, 06:40 AM - Forum: Obi Cloth - Replies (2)

after 4 days only during with obi cloth, finally this is what i did here, this opera-cloth has 5 layers, i did what i can to prevent overlapping, but there is still many overlapping on the ribbons. Iis there any good way to prevent overlapping ? it is possible to use mesh collider? 

my QQ:1966256295

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  [Question] Does the Cross-sectional area of rope change?
Posted by: YashJ - 20-05-2020, 01:14 AM - Forum: Obi Rope - Replies (1)

Hi, I have very recently started using Unity physics engine for a research problem. I need to calculate the contact area between two ropes when they are being twisted together. I feel that Obi Rope should be able to bend and change it's cross-sectional area for me to be able to calculate it but I was't sure. Can I define the parameters for the elasticity of the rope in it's cross-section? Will the cross-sectional area change with force applied?

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Información Rope ends didn't move correctly
Posted by: Kifwat - 19-05-2020, 10:13 PM - Forum: Obi Rope - Replies (5)

The end of the rope is attached to a moving object (the movement is not fast), when moving it, there's a always lag between the moving object and the rope's end, how can I achieve a better movement? I tried increasing timesteps and ObiSolver's Substeps but nothing has been changed.

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  IOS Build stuck
Posted by: marad747 - 19-05-2020, 07:02 PM - Forum: Obi Fluid - Replies (47)

Hi. i cant make ios buid, builb stuck at this status http://prntscr.com/sjuieg
unity 2019.3.13, xcode 11.4

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  Detect Collision between rope and collider
Posted by: Kifwat - 19-05-2020, 06:25 PM - Forum: Obi Rope - Replies (4)

I have 3 ropes in my scene, all of them inside one Obisolver, and they collide with the ground and also some walls. I want to make a condition that return true when all those ropes didn't collide with any wall (but still colliding with the ground), I tried the script below but it didn't work properly, I mean the condition return false even a rope is still colliding with the wall, I think it's because there's 3 ropes in the same ObiSolver, how can I solve this please?

Code:
void Solver_OnCollision(object sender, Obi.ObiSolver.ObiCollisionEventArgs e)
   {
       frame = e;

       for (int i = 0; i < e.contacts.Count; ++i)
       {
           if (e.contacts.Data[i].distance < 0.1f)
           {
               Component thecollider;
               if (ObiColliderBase.idToCollider.TryGetValue(e.contacts.Data[i].other, out thecollider))
               {

                   if (thecollider.CompareTag("Wall"))
                   {
                       TouchingWall = true;
                   }
                   else
                   {
                       TouchingWall = false;
                   }

               }
           }
       }

   }

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  glowing effect
Posted by: SylnorD - 19-05-2020, 03:59 PM - Forum: Obi Fluid - Replies (1)

Hi,

I need to make my fluid glow in yellow/red (as if it is hot), and I read several threads on this subject. This one was the more helping (  http://obi.virtualmethodstudio.com/forum...light=glow  ), but it didn't work and I have problems.

When I use the FluidDielectricShader, I can barely see the liquid. I tried to add a value to represent the emission of the fluid ( in the last equation ->

fo.color.rgb = lerp(transmittance,reflection,fresnel) + spec * atten + foam + 10;

), but since I cannot see the liquid... For a glowing effect, do I need to alter the emitter or the renderer? I tried both, but when I change the color and fluid materials in the renderer, nothing change or I can't see anything, the screen only shows black...

I don't know what I can do.

Thanks in advance !

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