Search Forums

(Advanced Search)

Latest Threads
ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
1 hour ago
» Replies: 4
» Views: 40
How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
6 hours ago
» Replies: 6
» Views: 154
Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
» Replies: 13
» Views: 823
How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
» Replies: 2
» Views: 199
Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
» Replies: 3
» Views: 266
Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
» Replies: 11
» Views: 779
Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
» Replies: 3
» Views: 244
Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
» Replies: 1
» Views: 152
Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
» Replies: 40
» Views: 4,289
Obi 7 Model Scaling
Forum: Obi Cloth
Last Post: alkis
19-06-2025, 02:37 PM
» Replies: 2
» Views: 260

 
  How to make rod more stiff?
Posted by: fishing-rod - 01-05-2020, 12:43 PM - Forum: Obi Rope - Replies (2)

Hi,

I try to create a fishing rod but it is behaving almost like a rope. Here are my settings:

https://ibb.co/L1KBNX3
https://ibb.co/6HfDWmC


How can I make it more stiff? More substeps are performance heavy as I unserstood. Is there any documentation for all the parameters?

best regards

Print this item

Triste No "Stretching Scale" property in editor?
Posted by: smackledorf - 01-05-2020, 10:36 AM - Forum: Obi Rope - Replies (2)

Hi all, as stated in title I don't see "Stretching Scale" as a property in the inspector in the Obi Rope object under Distance Constraints. I'm trying to lower it. Is this something that can only be changed programmatically? 

See attached.

Thanks!



Attached Files Thumbnail(s)
   
Print this item

  Glass simulation
Posted by: SylnorD - 30-04-2020, 12:46 PM - Forum: Obi Softbody - Replies (1)

Hello, I need some help with a project.

I need to simulate melted glass for simulation of glass-making. I already tried with Obi Fluid, but I understood while searching in the forum, that Obi Fluid can't simulate "solid" fluids.

So I tried with Obi softbody, but I can't achieve niether the "slow" deformation of the glass, nor its texture. I tried to recreate the effect of the plastic deformation of the dragon figurine (like in the demo video od Obi Softbody 4) on a ball, but I'm far from a good result.

Can you tell me if melted glass simulation could be possible with Obi ? I already know this is a challenge, since glass is both liquid and solid.

Thank You

Print this item

  How to stack different colors but keep their volumes
Posted by: wm4583816 - 30-04-2020, 09:26 AM - Forum: Obi Fluid - Replies (3)

Hello,

Forgive my English. I am using Obi Fluid for a game. However, I am stuck at 2 questions that I thought would be easy.

Q1
I am pouring two colors in a container one by one. Then I found when I stack the second color on the first one, the volume of the first one will be smaller. It seems the gaps in the particles are compressed. Could I just keep the volume of the first color? BTW, the liquid in our game should be very thick.

Q2
The borderline of the two colors is not very smooth(We want the borderline more clear, not diffused). We tried to make the particles smaller, it got better a little bit. But the FPS will be very low. Am I missing something obvious?

Many thanks,
Meng

Print this item

  Slingshot rope
Posted by: baskot - 29-04-2020, 09:40 PM - Forum: Obi Rope - Replies (3)

Hello, I want to make slingshot like mechanic but whenever I pull the sphere back it went through the rope. I have tried to make rope length bigger but still not working.

Here's the inspector panel
         

Here's the video, any help would be great thanks.

https://media.giphy.com/media/dAoa4kKJjG.../giphy.gif

Print this item

  Obi 5 Slow on simple cases
Posted by: fdpsan - 29-04-2020, 04:49 PM - Forum: Obi Cloth - Replies (4)

Hello,

I have been trying to make some simple gonfalon flags in my game with obi.
However, I'm finding that performances are not as I would expect. 
I have six flags in the scene and the more I add, the more the performance deagrades (I also tried to use only one solver which seems to help a bit)

When i am using unity cloth, the performance impact is negligeable.

Any idea ?



Attached Files Thumbnail(s)
               
Print this item

  how to move object on the rope like spline?
Posted by: emreaa - 28-04-2020, 10:00 PM - Forum: Obi Rope - Replies (3)

Hello,

I want to move player or any gameobject move on rope way like a spline.

Is this possible?

Thanks.

Print this item

  Obi Rope - Rope Around-like physics
Posted by: emreaa - 28-04-2020, 11:52 AM - Forum: Obi Rope - Replies (3)

Hello,

I want to do as in this video.
https://www.youtube.com/watch?v=Czy6WnIWtyY

I set  to this settings.

- Rope blueprint resolution: 0.5
- Rope max bending: 0.02
- Updater substeps: 8
- Substep Unity physics: enabled



But result not the same. 
our result : https://streamable.com/3fx40b

How can do this?

Print this item

  Performance improvement?
Posted by: zforest - 27-04-2020, 07:47 PM - Forum: Obi Softbody - Replies (1)

I'm testing with the human model.

I made two of them as ObiSoftbody into a scene and drop them from a height. I get inaccurate collision as they overlap each other.

So I go to either decrease the particle radius to 0.05 from 0.1, to make the particles generated more dense. But then the simulation drops to a crawl.

I also tried changing the overlap to 2x of default.

What am I doing wrong? The Octopus demo video has a dozen such softbody models and perform great.

I have a i7 8700 cpu

Thanks

Print this item

  How to set relaxed state on first frame? (Sth. similar to prewarm?)
Posted by: fleity - 27-04-2020, 03:00 PM - Forum: Obi Rope - Replies (8)

Hey Everyone,

the team I work with recently bought obi rope and we are very happy with it however there is one thing we could not figure out at all and searching through the forum did not give us any results, maybe I am just missing the right keyword.

Is there a way to start the scene with a rope already in it's relaxed state?


Given the existing API I guess i could write this on my own, enter playmode, simulate idk 100 frames, capture current state of all particles, write them back into the blueprint or another asset and reapply all those values on start next time. 
However it seems like this kind of init / set initial state function should be so common it might already exist?


thanks for your advice

Print this item