Obi 5 Slow on simple cases - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Obi 5 Slow on simple cases (/thread-2205.html) |
Obi 5 Slow on simple cases - fdpsan - 29-04-2020 Hello, I have been trying to make some simple gonfalon flags in my game with obi. However, I'm finding that performances are not as I would expect. I have six flags in the scene and the more I add, the more the performance deagrades (I also tried to use only one solver which seems to help a bit) When i am using unity cloth, the performance impact is negligeable. Any idea ? RE: Obi 5 Slow on simple cases - josemendez - 29-04-2020 How many LateUpdaters do you have in your scene? Seems to me that you've included your solver in multiple updaters (I count 6 in the profiler pic), this will cause simulation+mesh updating to be performed many times per frame (once per updater). Make sure your solver(s) are only included in one updater. There's generally no reason to have a solver included in multiple updaters, unless you know exactly what you're doing. More over, all solvers in a updater are updated in parallel, whereas each updater is processed sequentially. So having one solver per updater is a really bad idea. RE: Obi 5 Slow on simple cases - fdpsan - 29-04-2020 Hello, Thanks, so what you mean is that I need only one fixed updater referencing all my solvers (which are per cloth), right ? I actually have one solver per cloth and 1 late updater per solver (the second pic is from the flag prefab) The 6 updaters would be the right guess as I indeed have 6 flags in the scene. I will try again with only one solver and I'll send profiler pics again, as I did not improve that much when I did that (and I did not have multiple updaters !) RE: Obi 5 Slow on simple cases - josemendez - 30-04-2020 (29-04-2020, 11:17 PM)fdpsan Wrote: Hello, Exactly, just one updater for all the solvers in the scene. Let me know if this does not improve performance. RE: Obi 5 Slow on simple cases - ObiArgi - 08-05-2020 (30-04-2020, 09:32 AM)josemendez Wrote: Exactly, just one updater for all the solvers in the scene. Let me know if this does not improve performance. Using 1 fixed updater and multiple solvers seems to improve performance however this is still expensive for many flags... Are there any other performance tips? If there are 20-50 flags for example in view, how to get the best performance out of them? |