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  Moving chain rotate tail
Posted by: ethan000 - 05-05-2020, 05:24 PM - Forum: Obi Rope - Replies (1)

Hey,
- When I tried to move the head of a chain/rope (p0.gif), the translation propagates to tail a lot, makes the tail rotate a lot, while the tail should be stable or not be affected too much.
- When moving the tail, the chain simulation works well (p1.gif).
Do you know how to fix this?

Thanks,



Attached Files
.gif   p0.gif (Size: 227 KB / Downloads: 15)
.gif   p1.gif (Size: 103.63 KB / Downloads: 15)
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Pregunta Fluid dipping effect. Is it possible?
Posted by: nRonko - 04-05-2020, 09:14 PM - Forum: Obi Fluid - Replies (2)

Hi everyone!
I am looking for a solution that will create the effect of spraying paint on water and mixing. Is it possible with OBI Fluid? An example here: Youtube video example

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  How to keep water particles from bouncing off a moving object?
Posted by: emz06 - 04-05-2020, 01:58 AM - Forum: Obi Fluid - Replies (1)

Hi,

I'm pouring a liquid (using the default "Water" collision material) onto a sphere that is moving up and down.

When the sphere is moving upwards, the water particles colliding with it are sent flying away , as shown in that video:

https://www.dropbox.com/s/6ayrjyw5h102b9...r.mp4?dl=0


Which settings do I have to tweak so that the water particles get "attracted" to the sphere (kind of like a magnet) and just slide down on its sides, instead of bouncing off it?

Thank you

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Pregunta How do I set softbody particle phases in OBI 5.0?
Posted by: IanWoskey - 02-05-2020, 11:08 PM - Forum: Obi Softbody - Replies (2)

I am trying to get soft bodies in the same solver to collide with each other.  Here is what I know so far.

So without the Particle Editor menu how do I do per actor edits on particles? Is there any way to access the Particle Editor on softbodies and set particle phases?

Is the concept of particle phases deprecated? is there some other way I should be getting actors on the same solver to collide?

Thanks!

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  ship rope
Posted by: 3dship - 02-05-2020, 04:49 PM - Forum: Obi Rope - Replies (3)

Hi,


How can I set the rope to hold the ship? When the ship moves, the rope is stretched and does not hold the ship. I also want to use it in towing operations. 

In addition how can I set the rope length to make a longer or shorter rope ? I looked at the example scenes but I couldn't figure it out. 


Thank you

[Image: PMguER.jpg]

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  Not Building on iOS and collisions issue
Posted by: Rohaan081622 - 02-05-2020, 04:28 PM - Forum: Obi Fluid - Replies (15)

Hi there, I have a problem and a few questions

Problem is that I am using unity 2019.2.2.1f1 and when I build the project for iOS it gets stuck on linking with no errors and stays there forever. You can generate that by downloading the obi into an empty project and build.

Now questions
1 - how to detect collisions, I have tried all the docs and examples. simple fluid renders fine and flows well but I want to get callbacks when it collides with certain objects.
By the way, I have used the example script CollisionEventHandler and also change the phase and thickness but no success. it does not log anything. 
There should be a video tutorial!!!
plus is there any possibility if it works finger crossed to use the triggers.

2 - How to set a separate layer for the fluid particles which can be used to enable disable collision with certain layers.

Please help and I'll update my review on the store.

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Gran sonrisa Gone Fishing
Posted by: fishing-rod - 02-05-2020, 12:32 PM - Forum: Made with Obi - No Replies

I love this asset Corazón 

[Image: gone-fishing.gif]

https://ibb.co/vJ5jqN8

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  Cloning A Rope Exactly
Posted by: alininavcisi - 02-05-2020, 12:04 PM - Forum: Obi Rope - Replies (1)

Hello.

I want help about cloning a rope in runtime. I have a rope attached to player's hand. I need to clone it exactly with old one, with positions of particles i meant. Old one will be stay in game for 5-6 seconds, new one will be new rope of the hand. And old rope vs new rope shouldn't collide so I have made layer matrix settings. I have used saving state and load immediately, but there are also some obstacles in map, rope may go through the walls, I am really stucked.

Result : https://streamable.com/digvso

Save/Load script : 

Code:
public ObiActorBlueprint Save()
   {
       ObiActorBlueprint state2 = Instantiate(rope.blueprint);
       rope.SaveStateToBlueprint(state2);
       return state2;
   }

   public void Load(ObiActorBlueprint state3)
   {
       rope.ropeBlueprint = (ObiRopeBlueprint)state3;
   }


Thank you.

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  Unity Collider Position - Raycast Spherecast
Posted by: fishing-rod - 01-05-2020, 02:31 PM - Forum: Obi Rope - Replies (7)

Hi,

I want the player to be able to pick up a rod. I'm checking for pickable objects via spherecasting in front of the player. Unity collider, which are needed for raycasting, are not moving though when attached to a rod. How else could I detect a rod via casting?

greetings

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  unrigged cloth animation with rigged character avatar
Posted by: Bhavesh - 01-05-2020, 01:22 PM - Forum: Obi Cloth - Replies (2)

How can i animate without rigged separate cloth with rigged avatar? Where cloth i can change dynamically. so avatar will be same for other cloth also. Please help i have tried with rigged cloth with rigged avatar but cloth animation not looks realistic. Please help.

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