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Stretching verts uniforml...
Forum: Obi Softbody
Last Post: josemendez
Yesterday, 04:32 PM
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Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
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Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
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Controlling speed of emit...
Forum: Obi Fluid
Last Post: josemendez
06-09-2025, 06:29 AM
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Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
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How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
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The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
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Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
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Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
» Views: 904
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rendering with SimpleFluildRenderer |
Posted by: kmaroufi - 03-06-2020, 08:32 PM - Forum: Obi Fluid
- Replies (1)
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Hi,
I want to buy Obi Fluid, but I have a question. I want to use it in the mobile platform and as far as I understand, I should use SimpleFluidRenderer. My game's objects and camera are 3D and perspecive, meanwhile SimpleFluidRender will render in 2D. My question is, Can I use it for rendering the water in my 3D game? Actually camera is placed in one side of the water. So showing water in 2D with SimpleFluidRender will be looking good?
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How to set the particle size in the rope |
Posted by: wenzy - 03-06-2020, 08:20 PM - Forum: Obi Rope
- Replies (2)
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May I ask where I can set the particle size in the rope. I am doing some procedural ropes and i found if I set the size and thickness very small, It will become two big particle on the head and the tail .
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Rope without bending and stretching |
Posted by: davidsedrakyan - 03-06-2020, 03:04 PM - Forum: Obi Rope
- Replies (8)
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Hey guys, I'm making grapple gun system for my game, and I need a rope without bending and stretching, can I achieve somehow that result?
I already tested changing distance/bending iterations up to 50 on obi solve, and tested changing bend constraints in obi rope also setting to 0.01.
I'm completely newbie in Obi system, so maybe that's easy question.
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Modeling a bed sheet with a human on top |
Posted by: phantom - 02-06-2020, 08:20 AM - Forum: Obi Cloth
- No Replies
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Hi,
I got Obi Cloth and wonder if anyone could give me some suggestions in doing the following task:
There is a human avatar (rigged, ragdoll) on top of a bed with a bedsheet underneath him.
The bedsheet is connected to a horizontal pole, which rotates to gradually roll the bedsheet up.
Due to the friction between avatar and sheet, the avatar would be turned aside.
Is it possible to do so with Obi Cloth?
If not, any other ways I could do it?
Thank you so much.
Best,
phantom
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how to set initial cloth shape |
Posted by: lbouis - 02-06-2020, 06:31 AM - Forum: Obi Cloth
- Replies (2)
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Hi,
I need to simulate the following:
There is a cloth is covering a table, and a character should be able to pull it to uncover the table.
I've been able to make it work for the most part but the issue I am trying to solve is that it takes ~15 seconds for the cloth that I set on the table to take its final 'rested' position (it moves a bit during that time based on the simulation).
I do not want to have to wait for that time when I start my scene.
Is there a way to maybe have the cloth initial shape/position to be that 'final' resting state (instead of flat)? Or somehow accelerate the simulation so it takes close to 0 seconds?
My question is somewhat similar to http://obi.virtualmethodstudio.com/forum...p?tid=1613 except that I need the table cloth to still be 'live' when it rests on the table (as a character will pick it up and I need it to move/be simulated then). So I am not sure if/how I can use 'bake mesh' in this use case.
I tried using bake mesh to save a mesh and setting it as the 'input mesh' in the cloth blueprint, but not confident this is the right approach..(I am new to Obi cloth..)
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Oversized Collider or Thickness Issue |
Posted by: bywhatwhat - 01-06-2020, 06:57 PM - Forum: Obi Rope
- Replies (3)
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Hi --
(First time poster here btw... Love the work.)
I have a problem where it appears my collider is oversized relative to a Rope object. You can see in this video how a plane with a mesh collider affects a Rope well below it. This behavior also occurs with all other collider types. The Thickness settings of the Obi Collider would have an impact here but it's set to zero.
Thoughts? Really appreciate the help.
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Manually tear the cloth |
Posted by: bluedrag0n - 31-05-2020, 03:27 PM - Forum: Obi Cloth
- Replies (2)
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Hi,
I need to manually tear the cloth based on the particle I selected. I have the particleindex of the selected particle and need to tear that particle from the particle above it, or remove the distance constraint. Is there a way to do it without using physics/force? I can get the cloth's distance constraints and traverse through the batches but I can't figure out how to find the correct constraint.
Thanks
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2D Softbody skinning problem |
Posted by: rosedev - 31-05-2020, 06:14 AM - Forum: Obi Softbody
- Replies (2)
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Hello,
I'm trying to use a 3D mesh in 2D simulation mode.
When I start the game with ObiSolver in 2D mode, the mesh looks not correct. However, if I hot switch to 3D mode (with the same blueprint and other settings), the mesh looks just fine. But I need it to be in 2D.
Is there a way to fix this?
Some more info:
-I made volume blueprint using 3D mesh as source mesh, but I set Z scale to zero, so the particles grid looks flat, as it should be I think.
-Using "4 Bones" in Skin Weights in Unity Quality Settings
-Attached the screenshots of character in 2D mode, in 3D mode, blueprint setup, and mesh with ObiParticleRenderer enabled.
-I used different settings in ObiSoftbodySkinner, but the result is always screwed. Current settings is: Falloff = 1, Max Distance = 3
Thank you very much in advance.
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