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  problems with visualizing the rope 50%
Posted by: Alexandre - 07-06-2020, 08:05 PM - Forum: Obi Rope - Replies (1)

I created a rope but it appears only with 50% visualization. I looked through all the options and found nothing to solve it. I even did the tutorials following the guidelines, but even so it didn't work. All other objects appear correct. Only the rope that does not appear correct.
Can someone help me? Please!



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  Collision Detection
Posted by: mapleleaf4evr - 07-06-2020, 12:33 AM - Forum: Obi Rope - Replies (3)

Hi everyone,

I am having a lot of trouble getting a rope to collide with my character model.  From the reading that I have done in these forums, my guess is that my rope diameter is too small for accurate collision detection.  I'm using ObiRopes to act as IV tubing so I need them to be fairly thin.  Is there anything that I can do to improve collision detection?  Unless I change rope size, there seems to be zero collision detection occurring.  I have tried increasing resolution to 1 without any improvement and also tried adding more steps in the ObiSolver.  The blueprint path for the rope is generated through script with a diameter of 0.03f.
   
   
   


Does anyone have any suggestions?

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  Is it possible to add force to specific particles on a rope?
Posted by: wenzy - 06-06-2020, 10:15 PM - Forum: Obi Rope - Replies (1)

Is it possible to add force to specific particles on a rope? For example I have a rope which the head and tail is fixed ( by using ObiParticleAttachment) , and I want the middle part of the rope can bounce by specific force. Not sure is it possible because I can't find the related API.  Or  can we use the  pin constrains to reach a similar effect ?

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  Can I detect collisions from the point of view of the Collider?
Posted by: emz06 - 06-06-2020, 08:44 PM - Forum: Obi Fluid - Replies (1)

I have a platform on which fluid is going to be poured.

Instead of going through a large array of contact points from the perspective of solver, can I just detect collision from the perspective of the platform?

All I want is for the platform to detect just one particle.

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  Everything appears black except fluid
Posted by: superdev - 06-06-2020, 07:44 PM - Forum: Obi Fluid - Replies (2)

Hello all,

I am facing a problem where the whole scene appears completely black. Only thing visible is the obi fluid particles. I made a new project imported obi fluid > opened Raclette scene > built the game and ran it on iphone xs max and iphone 6s plus. Everything looks fine on xsmax but on 6s plus, the only thing that is colored and visible are obi fluid particles, everything else is solid pitch black. If I disable obi solver and renderer and then build the scene, everything looks fine. I am using 


Unity - 2019.3.9f1
Xcode - 11.3
Obi fluid - 5.4 

I searched the forum and didn't find any solution. Any help is appreciated. Thanks !

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  Obi Rope Last Frame Bug
Posted by: davidsedrakyan - 06-06-2020, 12:39 AM - Forum: Obi Rope - No Replies

Hey!  I'm using awesome asset Obi Rope and everything goes fine, except there is a bug in official rope/grapple hook demo, I'm attaching video so you can see, main problem is when I attach rope to A point and detach, after I attach to B point, still I can see one or two frames rope attached to A point position, check video!

How can it be fixed?

https://www.youtube.com/watch?v=nfQ6ZS4YWrA

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  Drop in performance when zooming
Posted by: superdev - 05-06-2020, 10:01 AM - Forum: Obi Fluid - Replies (2)

I am facing this issue where the game runs perfectly fine on 60 fps on my mobile device but as soon as I zoom in near the fluid my fps drops to 20 fps.  Does anybody have any ideas as to what could be causing that ?

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Pregunta Fluid on black background
Posted by: hromoyDron - 04-06-2020, 12:01 PM - Forum: Obi Fluid - Replies (6)

Hello!

I need the liquid to display on a dark background, but it feels like the liquid can reach maximum fury only on a white background
and other background colors absorb the color of the liquid

Is it so?
What should I do if I want a bright liquid on a black background?

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  Rope Jittering effect on ios
Posted by: davidsedrakyan - 04-06-2020, 11:36 AM - Forum: Obi Rope - Replies (8)

Hey Guys! I'm new to obi rope, but I have a problem in Unity editor rope is fine, but when I build for IOS, it's getting jittery on that part that connected to the roof.

Here is the video - https://www.youtube.com/watch?v=7ssnTdMnB90

What's the reason for this?

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  Is rope stretch has some limitation?
Posted by: wenzy - 04-06-2020, 11:34 AM - Forum: Obi Rope - Replies (3)

I have made a procedural rope. The thickness is 0.1 ,and the resolution is 10.

[Image: xmgw3gW]
(https://imgur.com/a/xmgw3gW)

But the rope seem too loose. I have tried to set the mass property in the rope path. But nothing change.

        ropeBlueprint.path.Clear();
        ropeBlueprint.path.AddControlPoint(posA, Vector3.zero, Vector3.zero, Vector3.zero, mass, mass, thickness, 1, Color.white, "start");
        ropeBlueprint.path.AddControlPoint(posB, Vector3.zero, Vector3.zero, Vector3.zero, mass, mass, thickness, 1, Color.white, "end");
       
        ropeBlueprint.path.FlushEvents();

Also I have changed the Bend Constraints - Maxbending to 1 in the ObiRope compoenent. It has changed a bit but still very loose. Could u give me some suggestion?

I remember there a stretch scale property in the previous version can change it easily but can't find it in the 5.3 version~

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