Latest Threads |
Stretching verts uniforml...
Forum: Obi Softbody
Last Post: josemendez
Yesterday, 04:32 PM
» Replies: 1
» Views: 179
|
Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
» Replies: 25
» Views: 3,060
|
Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
» Replies: 1
» Views: 270
|
Controlling speed of emit...
Forum: Obi Fluid
Last Post: josemendez
06-09-2025, 06:29 AM
» Replies: 1
» Views: 541
|
Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
» Replies: 3
» Views: 787
|
How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
» Replies: 5
» Views: 858
|
The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
» Replies: 1
» Views: 594
|
Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
» Replies: 1
» Views: 558
|
Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
» Replies: 4
» Views: 1,061
|
Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
» Views: 904
|
|
|
Is it possible to add force to specific particles on a rope? |
Posted by: wenzy - 06-06-2020, 10:15 PM - Forum: Obi Rope
- Replies (1)
|
 |
Is it possible to add force to specific particles on a rope? For example I have a rope which the head and tail is fixed ( by using ObiParticleAttachment) , and I want the middle part of the rope can bounce by specific force. Not sure is it possible because I can't find the related API. Or can we use the pin constrains to reach a similar effect ?
|
|
|
Everything appears black except fluid |
Posted by: superdev - 06-06-2020, 07:44 PM - Forum: Obi Fluid
- Replies (2)
|
 |
Hello all,
I am facing a problem where the whole scene appears completely black. Only thing visible is the obi fluid particles. I made a new project imported obi fluid > opened Raclette scene > built the game and ran it on iphone xs max and iphone 6s plus. Everything looks fine on xsmax but on 6s plus, the only thing that is colored and visible are obi fluid particles, everything else is solid pitch black. If I disable obi solver and renderer and then build the scene, everything looks fine. I am using
Unity - 2019.3.9f1
Xcode - 11.3
Obi fluid - 5.4
I searched the forum and didn't find any solution. Any help is appreciated. Thanks !
|
|
|
Obi Rope Last Frame Bug |
Posted by: davidsedrakyan - 06-06-2020, 12:39 AM - Forum: Obi Rope
- No Replies
|
 |
Hey! I'm using awesome asset Obi Rope and everything goes fine, except there is a bug in official rope/grapple hook demo, I'm attaching video so you can see, main problem is when I attach rope to A point and detach, after I attach to B point, still I can see one or two frames rope attached to A point position, check video!
How can it be fixed?
https://www.youtube.com/watch?v=nfQ6ZS4YWrA
|
|
|
Drop in performance when zooming |
Posted by: superdev - 05-06-2020, 10:01 AM - Forum: Obi Fluid
- Replies (2)
|
 |
I am facing this issue where the game runs perfectly fine on 60 fps on my mobile device but as soon as I zoom in near the fluid my fps drops to 20 fps. Does anybody have any ideas as to what could be causing that ?
|
|
|
Is rope stretch has some limitation? |
Posted by: wenzy - 04-06-2020, 11:34 AM - Forum: Obi Rope
- Replies (3)
|
 |
I have made a procedural rope. The thickness is 0.1 ,and the resolution is 10.
![[Image: xmgw3gW]](https://imgur.com/a/xmgw3gW)
(https://imgur.com/a/xmgw3gW)
But the rope seem too loose. I have tried to set the mass property in the rope path. But nothing change.
ropeBlueprint.path.Clear();
ropeBlueprint.path.AddControlPoint(posA, Vector3.zero, Vector3.zero, Vector3.zero, mass, mass, thickness, 1, Color.white, "start");
ropeBlueprint.path.AddControlPoint(posB, Vector3.zero, Vector3.zero, Vector3.zero, mass, mass, thickness, 1, Color.white, "end");
ropeBlueprint.path.FlushEvents();
Also I have changed the Bend Constraints - Maxbending to 1 in the ObiRope compoenent. It has changed a bit but still very loose. Could u give me some suggestion?
I remember there a stretch scale property in the previous version can change it easily but can't find it in the 5.3 version~
|
|
|
|