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Particle size over lifetime |
Posted by: Barbelot - 18-06-2020, 10:59 AM - Forum: Obi Fluid
- Replies (2)
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Hello,
I am trying to create a constant stream with Obi Fluid with a source that emit constantly.
However I run into an issue where the particle removed as they reach their lifetime limit create visible blinking as they disappear instantly.
Here is a gif of the issue : https://imgur.com/Pzgkvnh
Is there a way to make the particles fade out in size or color as they reach their death ? Like a size over lifetime or color over lifetime parameter ?
Have a nice day !
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Solver.OnParticleCollision not work + mix 3 color |
Posted by: hungseparate - 18-06-2020, 04:05 AM - Forum: Obi Fluid
- Replies (4)
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Hi, im working on a project that currently using obi fluid 5.3
1. As i follow tutorial with collision callback, i noticed that solver.OnParticleCollision not work as i expect.
- ObiSolver.ObiCollisionEventArgs alway return with count = 0.
- I already change emitter A and B with difference phase (1 & 2) still not work
2.Im checking your mixing color scene, i saw that it use field "x" in diffusion data, it running from 0 - 1 and revert.
- Is this value update auto by obi ?
- I want to mix 3 or more color, how can i use this data to receive infomation i need ?
Thanks !
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Add cloth and runtime |
Posted by: renderlux - 17-06-2020, 03:54 PM - Forum: Obi Cloth
- Replies (5)
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I'm trying to add ObiSkinnedCloth and reference skinnedClothBlueprint
var gameObj = meshObject.AddComponent<ObiSkinnedCloth>();
gameObj.skinnedClothBlueprint = ScriptableObject.Instantiate(SourceBlueprint.instance.sourceTop);
meshObject.AddComponent<ObiSkinnedClothRenderer>();
But I'm getting
NullReferenceException: Object reference not set to an instance of an object
I believe the problem is:
gameObj.skinnedClothBlueprint = ScriptableObject.Instantiate(SourceBlueprint.instance.sourceTop);
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Question about clothing scale |
Posted by: user23 - 16-06-2020, 11:39 AM - Forum: Obi Cloth
- Replies (2)
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Hello.
We do project augmented reality try clothes. We want use ObiCloth to simulate phisics, but in our product we change scale clothes (from 1.0 to 12.0 on skeleton model). Last version ObiCloth supports this mode? Or can we change model without restart program?
P.S. I was read messages on this forum about how work clothes model in Unity, but maybe something has changed
Thanks.
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prefabs of clothes |
Posted by: renderlux - 15-06-2020, 02:38 PM - Forum: Obi Cloth
- Replies (7)
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In the
Samples > Cloth > CharacterCloth
you only use one piece of clothes, the "Trenchcoat", what about prefabs of say shirts, trousers, skirt that can be turned off and on.
What is the setup for the above?
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