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Stretching verts uniforml...
Forum: Obi Softbody
Last Post: josemendez
Yesterday, 04:32 PM
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Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
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Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
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Controlling speed of emit...
Forum: Obi Fluid
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Looks nice on editor but ...
Forum: Obi Fluid
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04-09-2025, 07:20 AM
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How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
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The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
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Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
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Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
» Views: 904

 
  Particle size over lifetime
Posted by: Barbelot - 18-06-2020, 10:59 AM - Forum: Obi Fluid - Replies (2)

Hello,

I am trying to create a constant stream with Obi Fluid with a source that emit constantly.
However I run into an issue where the particle removed as they reach their lifetime limit create visible blinking as they disappear instantly.

Here is a gif of the issue : https://imgur.com/Pzgkvnh

Is there a way to make the particles fade out in size or color as they reach their death ? Like a size over lifetime or color over lifetime parameter ?

Have a nice day !

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  Solver.OnParticleCollision not work + mix 3 color
Posted by: hungseparate - 18-06-2020, 04:05 AM - Forum: Obi Fluid - Replies (4)

Hi, im working on a project that currently using obi fluid 5.3

1. As i follow tutorial with collision callback, i noticed that solver.OnParticleCollision not work as i expect.
- ObiSolver.ObiCollisionEventArgs alway return with count = 0.
- I already change emitter A and B with difference phase (1 & 2) still not work

2.Im checking your mixing color scene, i saw that it use field "x" in diffusion data, it running from 0 - 1 and revert.

- Is this value update auto by obi ?
- I want to mix 3 or more color, how can i use this data to receive infomation i need ?

Thanks !

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  Add cloth and runtime
Posted by: renderlux - 17-06-2020, 03:54 PM - Forum: Obi Cloth - Replies (5)

I'm trying to add ObiSkinnedCloth and reference skinnedClothBlueprint 

var gameObj = meshObject.AddComponent<ObiSkinnedCloth>();
gameObj.skinnedClothBlueprint = ScriptableObject.Instantiate(SourceBlueprint.instance.sourceTop);
meshObject.AddComponent<ObiSkinnedClothRenderer>();


But I'm getting 

NullReferenceException: Object reference not set to an instance of an object

I believe the problem is:

gameObj.skinnedClothBlueprint = ScriptableObject.Instantiate(SourceBlueprint.instance.sourceTop);

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  Saving Rope State
Posted by: emreaa - 17-06-2020, 01:49 PM - Forum: Obi Rope - Replies (8)

Hi,

I stumbled upon this thread; http://obi.virtualmethodstudio.com/forum...d-652.html
But I'm unable to locate "Set Rest State" neither on Rope Inspector nor on Solver  and  edit path tool as you can see in the images. I'm using version 5.1 by the way.
Inspector Screenshots
Thanks in advance. Have a good day!

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Dedo arriba Gumslinger - Mobile game using ObiSoftbody
Posted by: josemendez - 17-06-2020, 01:37 PM - Forum: Made with Obi - No Replies

Hi there,

Itatake have made an awesome mobile game using ObiSoftbody. They were kind enough to share their promotional video with us and gave us permission to post it here, so here it is for you to enjoy. Certainly looks like a lot of fun!

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  Cloth Weird Collider Behavior
Posted by: Elend - 17-06-2020, 01:27 PM - Forum: Obi Cloth - Replies (6)

[/url]
[url=https://imgur.com/a/0GxD8Lv]https://imgur.com/a/0GxD8Lv

so I started working with Obi-Cloth to create the plastic sheet thing we need but I get this weird collider behavior...

it only happens on imported models , something like their collider is being detected in a wrong position and rotation...

any idea what might be the problem?

[Image: 0GxD8Lv]

https://imgur.com/a/0GxD8Lv

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Bombilla I would like to know the optimized way to catch objects in 'SteamVR' using 'SoftBody'
Posted by: JeongMin Lee - 17-06-2020, 07:23 AM - Forum: Obi Softbody - Replies (3)

Hello, I'm writing because I want to make Softbody work even if I buy Softbody and grab an object.

I know Obi Solver should be a parent and Obi Softbody should be a child.

So if you fall from the top, you get the force to crush the object and bring it back to its original state.

Like the BallPool scene in the sample.

But there's a problem.

If you grab an object with a controller, The problem is that the object comes out of the Solver and enters the controller's child.

So there's something else I've done.

Like the picture I attached, I made a solver object at the top, made a component, and if I put all the objects in the scene into sub-objects and execute them, the object will not be caught.

Is there a way to make SoftBody apply even if I catch an object?

And the file names components_1 to components_4 are the components used for the catch object.

I want you to tell me what I'm doing wrong.

Thank you.

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  Question about clothing scale
Posted by: user23 - 16-06-2020, 11:39 AM - Forum: Obi Cloth - Replies (2)

Hello.


We do project augmented reality try clothes. We want use ObiCloth to simulate phisics, but in our product we change scale clothes (from 1.0 to 12.0 on skeleton model). Last version ObiCloth supports this mode? Or can we change model without restart program?


P.S. I was read messages on this forum about how work clothes model in Unity, but maybe something has changed

Thanks.

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  prefabs of clothes
Posted by: renderlux - 15-06-2020, 02:38 PM - Forum: Obi Cloth - Replies (7)

In the 

Samples > Cloth > CharacterCloth 

you only use one piece of clothes, the "Trenchcoat", what about prefabs of say shirts, trousers, skirt that can be turned off and on.

What is the setup for the above?

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  Functionality review for a specific project
Posted by: Elend - 14-06-2020, 12:25 PM - Forum: General - Replies (3)

Hello , I'm working on a hyper-casual simulation game for Android and IOS. 
I'm reaching out to you about Obi assets on Unity Store to make sure that the assets can fulfill our specific needs for this simulation project.

In this project we need to simulate vacuum packing. in the vacuum step there must be a plastic sheet that covers different objects (fruits , clothes , ..) and physically and perfectly sit on them as a piece of cloth would. The only difference is that it will have a special shader to simulate a plastic sheet. 

In the next step the player interacts with the plastic sheet and can start vacuuming or pause and resume it. in the process the plastic sheet gets tight around the objects (just like vacuuming in real life when the air gets removed from the plastic film package) so we need that specific plastic sheet to be able to simulate that effect and be intractable.

I put an image here just to make things clear
[Image: salad9-690.html]

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