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Stretching verts uniforml...
Forum: Obi Softbody
Last Post: josemendez
15-09-2025, 04:32 PM
» Replies: 1
» Views: 192
Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
» Replies: 25
» Views: 3,113
Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
» Replies: 1
» Views: 282
Controlling speed of emit...
Forum: Obi Fluid
Last Post: josemendez
06-09-2025, 06:29 AM
» Replies: 1
» Views: 557
Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
» Replies: 3
» Views: 796
How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
» Replies: 5
» Views: 865
The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
» Replies: 1
» Views: 602
Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
» Replies: 1
» Views: 565
Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
» Replies: 4
» Views: 1,068
Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
» Views: 915

 
Bombilla Check if rope is on top of other rope!
Posted by: Kifwat - 25-06-2020, 08:42 PM - Forum: Obi Rope - Replies (1)

Hello, 

I need to set a condition that return true when there's no rope below or above another rope. is there any way to achieve this?

Thanks,

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  How to detect collision?
Posted by: anulagarwal - 25-06-2020, 08:23 PM - Forum: Obi Fluid - Replies (1)

Hi,
I want to detect collision between ObiEmitter particles & a cube (ObiCollision Attached)

How can this be done?
Which method should I call?

Thanks

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  Collision and Ara Trails
Posted by: Snail921 - 25-06-2020, 02:59 PM - Forum: General - Replies (2)

Hi!

I am interested in buying Ara Trails asset but before I do it, there is a few questions about its functionality.
Does Ara Trails have collision/trigger detection?
If not, do you have any plan to add it to the asset in the future?

Thanks,
Snail

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Exclamación LWRP/URP RENDERING EDITOR NOT IN GAME
Posted by: Piixan Kay - 25-06-2020, 04:54 AM - Forum: Obi Fluid - No Replies

       
Working with the URP I can see the fluid in the editor window but not in the game. I tried to change the resource in the define version (obi.asmde)
from com.unity.render-pipelines.lightweight to com.unity.render-pipelines.universal but no result.
It looks ok in editor, but no rendering in game screen.
Curiously the game rendering activates when splitting side to side the game and editor windows. (image).
I´m using the faucet example scene.
Maybe something to do manually because of the LRWP-URP change? Idea
Any idea or guide on the implementation of Obi Fluid with the URP? Huh
Unity 2019.4
[b]Obi 5.3
[/b]

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  Attaching non-Rigidbody object to rope
Posted by: flamingogs - 24-06-2020, 04:53 PM - Forum: Obi Rope - Replies (2)

Hi,

I'd like to attach an object to a specific particle group in the rope (I don't want to attach the rope to the object, I want to attach the object to the rope so that the object moves and rotates with the specified particle group of the rope). In other words, if the target particle group of the rope was a GameObject, I'd achieve my goal by making my object a child of the particle group.

My object doesn't have a Collider or Rigidbody. I don't want my object to collide with the rope or affect the rope's physics in any way.

I've attached an illustration to clarify things.

Thank you!

   

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  Rope weight effect on rigidbodies
Posted by: hermonir - 24-06-2020, 02:24 PM - Forum: Obi Rope - Replies (1)

Hi,

I have a rope with two pin constraints that attach it to a fixed collider on one side and to a rigidbody on the other side.

The rigidbody moves in the scene. I need the rope to affect it physically - pull it down because of the rope's mass. As the rigidbody moves away and the rope stretches between the fixed point and the rigidbody, it should also pull the rigidbody sideways, toward the fixed point.

Is this possible? Changing the particles mass for the rope did not change anything in this regard.

Thanks

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  Disk Radius Script Not Working
Posted by: goldenmommy - 24-06-2020, 10:23 AM - Forum: Obi Fluid - Replies (2)

Hello,

I'm trying to modulate the disk radius every frame.  Should be very simple:

public Obi.ObiEmitter haloEmitter;
    public Obi.ObiEmitterShapeDisk disk;
    void Start()
    {
        disk.radius = .1f;
    }

    void Update()
    {
        disk.radius += .06f;
    }



And, indeed, in the inspector the radius increases over time, but the result is not rendered -- it stays at whatever radius is set in the inspector before I enter game mode. In fact, whenever I set the radius in script, the result is not rendered, even if I simply assign it a value in Start().  Any suggestions?

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  Bouncy Soft Body
Posted by: iliakot - 23-06-2020, 07:17 PM - Forum: Obi Softbody - Replies (3)

Is there a way to make soft body bounce from the floor? Similar to what can be achieved with Physic Material and Colliders in standard Unity's PhysX. Bounciness is missing from Obi Collusion Material. Thanks in advance for any reply or suggestion how it can be implemented.

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  (5.3) ObiCloth passes through colliders when instantiated as prefab
Posted by: caldorf - 23-06-2020, 10:31 AM - Forum: Obi Cloth - Replies (3)

Just purchased and am really impressed with Obi Cloth overall.

I am using it to build a run time level editor in Unity. 

I have a prefab for a character that is lying down with a blanket on top. The blanket is an ObiCloth. The configuration of the cloth was copy and pasted from the ClothStaticMeshCollider sample scene.

My prefab works when I drag and drop the prefab from the "Project" window in the IDE at both build and run time. The cloth properly collides with the colliders, etc... Looks great.

However, when I try to instantiate the same exact prefab from a script, the cloth passes directly through the colliders, and drops through the ground and into the bottomless abyss.  

This script is triggered at runtime when I point and click where I want the object with the cloth applied to it to appear.

I instantiate the prefab with something like the below snippet:


Code:
// NOTE:
// "type" is set at build time in the inspector
// to the same prefab that works when I drag and drop it into a scene
Public GameObject type;
GameObject w = Instantiate(type);


The prefab is made up of (1) my character model, (2) a bunch of capsule colliders w/ ObiColliders for the character, (3) a plane with another collider w/ ObiCollider, and (4) the Obi cloth.

When I inspect the instantiated prefab all the components and hierarchy are the same when it's instantiated via script or IDE.

I've tried programmatically adding the solver, and changing the phases for the colliders. In both cases I found a way to make it work when I drag at drop the prefab from the Project window in the IDE into my scene. However, I've still not managed to get the obicloth blanket to work when the prefab is instantiated at run-time via script.

Before I dive any deeper I thought I'd check in to see if there is a known fix for this issue.

Any ideas on how to get my prefab to work when programmatically instantiated?

Thank you for your help!

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  Job/Guidance Offer
Posted by: romhaviv - 23-06-2020, 01:52 AM - Forum: Obi Cloth - Replies (2)

Hi dear people of Obi Cloth community!
We recently tried to work on a project using Obi Cloth,
The project itself is very simple, just one character trying different clothes.

The problem is we feel like we're missing the right 3D models required for a good simulation,
So basically what we would like to offer is a Job/Guidance offer (paid of course)

for someone who's experienced in Obi Cloth and believe he could help us with:

  • Finding the right 3D models (we prefer a woman with a dress for the beginning) - (We thought about Daz Studio?)
  • Suggest us the best ways and good practices to use in our specific project (including obi properties etc)
  • Help us achieve something like the following: https://www.youtube.com/watch?v=KBfxnayIlOY
You may contact us here, or through mail: romhaviv@gmail.com

Any help would be really appreciated!


Thanks, Rom
Sonrojado

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