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Stretching verts uniforml...
Forum: Obi Softbody
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Scripting rod forces
Forum: Obi Rope
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Burst error causing crash...
Forum: Obi Rope
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Controlling speed of emit...
Forum: Obi Fluid
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Looks nice on editor but ...
Forum: Obi Fluid
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How to Shorten or Scale t...
Forum: Obi Rope
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The Limitation of Using O...
Forum: Obi Rope
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Bug Where a Straight Segm...
Forum: Obi Rope
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01-09-2025, 08:46 PM
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Having an issue with obi ...
Forum: Obi Rope
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29-08-2025, 04:23 PM
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
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  Obi Cloth particle editor doesn't work
Posted by: Ritstyle - 10-07-2020, 02:45 AM - Forum: Obi Cloth - Replies (16)

Unity 2019.3.6f1. Tryed blue print sample from the package on a brand new unity, the editmode is very buggy. When i select particle in the viewer it shows as it's working but it's not. Everything else works like a charm but it makes impossible to fix problemes when the clothes go inside the mesh.

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  Obi Fluid Tunneling Issue
Posted by: knaroznik - 08-07-2020, 11:35 AM - Forum: Obi Fluid - Replies (2)

Hi!
I tried using Obi Fluid in my VR project, but i encounter quite big issue with moving my mug around with VR Controllers. When i try to fastly rotate my mug, the fluid inside is getting out through it's side. Mug got Mesh Collider on it, i tried with distance fields, i've tried to increase thickness of Obi Collider to, but with no success.

I'm sure i move my object with velocity, angular velocity goes up to 7-8, and its when the problem occurs.

Can you give me a hand with that?

Thanks

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  Hadr, a game about a (Obi) cloth
Posted by: domkonecny - 05-07-2020, 06:22 PM - Forum: Made with Obi - Replies (4)

Hey guys,
So I am finally getting near finishing my project where Obi Cloth has a primary role. It is the main "character". 
Long story short, it is a game about a cloth that makes things disappear.

Here is a short example: 



I am now making weekly builds so you can get the latest always here: https://domkonecny.itch.io/hadr
and a bunch more videos and screenshots here: https://www.instagram.com/hadr_game/

Thank you for making all these amazing plugins/extenstions. It wouldnt have been possible without you.

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  Create rope at runtime
Posted by: mr-matt - 05-07-2020, 06:08 AM - Forum: Obi Rope - Replies (1)

I have looked through all the documentation and on this forum but I can't find a clear answer. How do I dynamically create a rope at runtime?

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  Unity freeze while blueprint generate
Posted by: shaula7 - 02-07-2020, 03:20 AM - Forum: Obi Cloth - Replies (2)

Hello, I trying to apply Obi Cloth to obj model is fixed without the avatar during runtime in Unity.

I have a two question.

1. To apply Obi Cloth, I created a blueprint for the obj model during runtime. In this process, the generate process takes so long that it can only be completed, but usually there is a problem that it does not proceed anymore and freezes. (Same result at Unity Editor)

Models with a small number of vertices and triangles such as Tshirt.obj completed generate, but models with a large number of vertices and triangles such as Pants.obj stopped with blueprint generate. The problem is that the model I want to load is a model with a large number of vertices, triangles and high capacity, such as Pants.obj.

Here is obj Model link.

- Tshirt
https://drive.google.com/file/d/1O2Zc6g_...VMcBE/view

- Pants
https://drive.google.com/file/d/1SeW-KIP...Wsl5J/view

Is there any solution to the blueprint generate freeze?

2. As in the following Sample.png, I am wondering if it is appropriate to apply Obi Cloth Skinned Cloth instead of Obi Cloth when applying physics while the obj model is fixed without an avatar.

Thanks to read my question!



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  Why do I get 15 draw calls from Obi if everything is disabled?
Posted by: emz06 - 01-07-2020, 11:23 AM - Forum: Obi Fluid - Replies (1)

Hi,

I disabled all my gameobjects in the scene, and the screen is black.

I have two problems:

1) When my emitter & solver's gameobject is enabled, it still counts as several draw calls, even though:
       -it is behind the camera (not shown on screen)
       -the speed of emission is zero


2) Even when I disable all emitters and solvers in my scene, I still get 10 draw calls, and this is what I see in Frame Debugger:

https://imgur.com/a/nh3AuMy


How do I make sure I only get those draw calls when it's emitting AND on screen?

Thanks

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  Best time to change rope length?
Posted by: protomenace - 01-07-2020, 03:41 AM - Forum: Obi Rope - Replies (1)

Is there a preferred time in the game/physics loop to change the length of a rope with an ObiRopeCursor? Is there a time at which it would be the least disruptive to the Obi physics simulation?  For example, will the rope be better behaved if I were to update the length of the rope during an ObiSolver.OnSubstep callback? Or maybe just during FixedUpdate? I assume changing the length of the rope in Update() would be quite inconsistent and maybe cause some weird behavior relative to doing so as part of the physics loop?

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  How can i detect if two ropes are twisted
Posted by: rand123 - 29-06-2020, 04:12 PM - Forum: Obi Rope - Replies (11)

Hi,
I just purchased the asset and wonder how to detect if the two ropes are twisted (create a knot). How can i count how many twists / knots that two ropes create ?
Thanks

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  Edges of a plate with proxy cloth are wrong
Posted by: asimofu_ok - 28-06-2020, 01:23 PM - Forum: Obi Cloth - Replies (1)

Hi, I'm trying to make a thickness cloth (Character's cloak) with using Obi Cloth Proxy.
So I made a plate model as an experiment.

In Blueprint, I deleted all the vertices on one side of it.
   

Then, I created a skin map and bind it without any changes.
However, the edges of the plate can no longer maintain their thickness and shape.
       

Perhaps the vertices have rotated?
   

I didn't find what was wrong.
Is there a way to keep the edge thickness?


Maybe there is a problem with the parameter of Bind,
but I don't know which value represents what for
   

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  Collision Problem
Posted by: onurbas - 26-06-2020, 01:00 PM - Forum: Obi Rope - Replies (6)

Hi there,

I will be glad to have your guide for my Obi Rope issue:

You can see that the ropes are actively interacting with each other from the image below,



But when i purchased and downloaded your assets’ latest version and run it in a new Unity project, that scene is not working like in the video. The ropes are not interacting with each other.

Will be really happy if you can let me know how can i fix this!

Note: ***If the new version has this kind of issues, can you please let me know the correct unity version to try and share me the version 3.1



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