Latest Threads |
Stretching verts uniforml...
Forum: Obi Softbody
Last Post: josemendez
15-09-2025, 04:32 PM
» Replies: 1
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Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
» Replies: 25
» Views: 3,131
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Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
» Replies: 1
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Controlling speed of emit...
Forum: Obi Fluid
Last Post: josemendez
06-09-2025, 06:29 AM
» Replies: 1
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Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
» Replies: 3
» Views: 802
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How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
» Replies: 5
» Views: 868
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The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
» Replies: 1
» Views: 606
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Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
» Replies: 1
» Views: 567
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Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
» Replies: 4
» Views: 1,073
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
» Views: 916
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Obi Cloth particle editor doesn't work |
Posted by: Ritstyle - 10-07-2020, 02:45 AM - Forum: Obi Cloth
- Replies (16)
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Unity 2019.3.6f1. Tryed blue print sample from the package on a brand new unity, the editmode is very buggy. When i select particle in the viewer it shows as it's working but it's not. Everything else works like a charm but it makes impossible to fix problemes when the clothes go inside the mesh.
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Obi Fluid Tunneling Issue |
Posted by: knaroznik - 08-07-2020, 11:35 AM - Forum: Obi Fluid
- Replies (2)
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Hi!
I tried using Obi Fluid in my VR project, but i encounter quite big issue with moving my mug around with VR Controllers. When i try to fastly rotate my mug, the fluid inside is getting out through it's side. Mug got Mesh Collider on it, i tried with distance fields, i've tried to increase thickness of Obi Collider to, but with no success.
I'm sure i move my object with velocity, angular velocity goes up to 7-8, and its when the problem occurs.
Can you give me a hand with that?
Thanks
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Create rope at runtime |
Posted by: mr-matt - 05-07-2020, 06:08 AM - Forum: Obi Rope
- Replies (1)
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I have looked through all the documentation and on this forum but I can't find a clear answer. How do I dynamically create a rope at runtime?
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Why do I get 15 draw calls from Obi if everything is disabled? |
Posted by: emz06 - 01-07-2020, 11:23 AM - Forum: Obi Fluid
- Replies (1)
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Hi,
I disabled all my gameobjects in the scene, and the screen is black.
I have two problems:
1) When my emitter & solver's gameobject is enabled, it still counts as several draw calls, even though:
-it is behind the camera (not shown on screen)
-the speed of emission is zero
2) Even when I disable all emitters and solvers in my scene, I still get 10 draw calls, and this is what I see in Frame Debugger:
https://imgur.com/a/nh3AuMy
How do I make sure I only get those draw calls when it's emitting AND on screen?
Thanks
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Best time to change rope length? |
Posted by: protomenace - 01-07-2020, 03:41 AM - Forum: Obi Rope
- Replies (1)
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Is there a preferred time in the game/physics loop to change the length of a rope with an ObiRopeCursor? Is there a time at which it would be the least disruptive to the Obi physics simulation? For example, will the rope be better behaved if I were to update the length of the rope during an ObiSolver.OnSubstep callback? Or maybe just during FixedUpdate? I assume changing the length of the rope in Update() would be quite inconsistent and maybe cause some weird behavior relative to doing so as part of the physics loop?
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