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Stretching verts uniforml...
Forum: Obi Softbody
Last Post: josemendez
Yesterday, 04:32 PM
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Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
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Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
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Controlling speed of emit...
Forum: Obi Fluid
Last Post: josemendez
06-09-2025, 06:29 AM
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Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
» Replies: 3
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How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
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» Views: 859
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The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
» Replies: 1
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Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
» Replies: 1
» Views: 559
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Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
» Replies: 4
» Views: 1,062
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
» Views: 904
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Unity Crash |
Posted by: monther80 - 13-06-2020, 12:59 PM - Forum: Obi Cloth
- Replies (3)
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The unity crashing when I used pin constraint component and press run to the unity ,, I don't know why , anyone can explain the reason ?
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Scripting Lifetime Events |
Posted by: chrisvogel - 12-06-2020, 07:30 PM - Forum: General
- No Replies
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Is there any way to script onto a Particle's Birth/Death events? I'd love to be able to get a location on particle death and do something at that spot. I'm using ObiFluid, if that makes a difference.
Thanks!
Chris
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Mach-O linker Id error in Xcode |
Posted by: emz06 - 12-06-2020, 03:11 PM - Forum: Obi Fluid
- Replies (1)
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Hi,
I couldn't build in Xcode 11.4 and later (it was handing on "Linking"), so I downgraded on 11.3.1
Now I get a Mach-O linker error.. Linker commands failed with exit code 1
Here is the warning:
[color=rgba(0, 0, 0, 0.85)]ld: in /Users/admin/Documents/myproject/Libraries/Obi/Plugins/iOS/libOni.a(Oni.o), could not parse object file /Users/admin/Documents/myproject/Libraries/Obi/Plugins/iOS/libOni.a(Oni.o): 'Invalid bitcode version (Producer: '1103.0.32.29.0_0' Reader: '1100.0.33.17_0')', using libLTO version 'LLVM version 11.0.0, (clang-1100.0.33.17)' for architecture arm64[/color]
[color=rgba(0, 0, 0, 0.85)]clang: error: linker command failed with exit code 1 (use -v to see invocation)[/color]
[color=rgba(0, 0, 0, 0.85)]What can I do there?[/color]
[color=rgba(0, 0, 0, 0.85)]Thanks[/color]
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Issue with Rope Consistency! |
Posted by: Kifwat - 10-06-2020, 02:57 PM - Forum: Obi Rope
- Replies (14)
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I have an issue with the ropes collision, sometimes when one rope collide with another one (or when another object) and stretched, it just slide through the other one, the solution I found is to increase the resolution and the pooled particles, but that make the rope so stretchy and its length increase!
This is what I want to achieve: when the rope collide with something (or with another rope), it should not pass through it, and at the same time, its length should not increase (maybe it can increase at the collision moment, but after it should return to its initial length).
Is there any way to do this?
Thanks,
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Character looks naked on first frame |
Posted by: dutchiedave - 10-06-2020, 02:01 AM - Forum: Obi Cloth
- No Replies
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Hi,
I have a character where its skirt and blouse are both Obi Skinned Cloth Renderers. They work well except on the first frame the character looks naked and then the clothes suddenly appear correctly. Is there something I can do to fix this.
Thanks,
Dave
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ObiExternalForce |
Posted by: hromoyDron - 09-06-2020, 01:48 PM - Forum: Obi Fluid
- Replies (1)
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Hello!
Can't understand how should I use ObiExternalForce
I use ObiAmbientForceZone and attach it to the object on scene from where I want this for to apply
On the Scene View I see correct force vector.
I attach solver to ObiExternalForce.
But when I run scene no forces applied to my solvers with emiters.
My be I should setting something else except ObiAmbientForceZone?
Is there any example?
I find only scripting reference: http://obi.virtualmethodstudio.com/docs/..._zone.html
And no info in documentation.
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Emmiter renderer order |
Posted by: hromoyDron - 08-06-2020, 05:22 PM - Forum: Obi Fluid
- Replies (4)
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Hello!
I use two ObiFluidRenderer on one camera to render to emmiters with different colors.
(I use Simple fluid material with opaque mode, where shader return only color)
I noticed that one emitter everytime is rendered on top another emmiter. But they should every time change their position. Sometimes one emmiter should be in front sometime second.
How to fix it?
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