Obi Softbody
Threads
- Considering buying (again) (5 Replies)
- Collider Problem (3 Replies)
- Softbody problems (7 Replies)
- Avoid Interpenetrations (2 Replies)
- How constraints Z position in 3D world (10 Replies)
- problem generating softbody blueprint (1 Reply)
- Practical question about partial skeleton mesh softbody (1 Reply)
- Softbody Raycast Scene Error (2 Replies)
- Compilation error in Obi Softbody 6.3 (7 Replies)
- Issues getting Softbody working (3 Replies)
- Simple Way to Attach Game Object? (4 Replies)
- Attaching SoftBody/Solver to moving Rigidbody (5 Replies)
- Best way to attach softbody particles together in the newest version (2 Replies)
- When will Obi Softbody support mix animation and simulation in a single vertex? (6 Replies)
- How easy it is to modify the softbody mesh during runtime? (2 Replies)
- drag the ball (4 Replies)
- Obi softbody crashes after setting inverse masses (2 Replies)
- Optimizing Performance With Multiple Softbodies (2 Replies)
- Any tutorial for stitcher? (7 Replies)
- Internal Collision Detection? (2 Replies)
- Clamp Softbody position on X / Z axis (2 Replies)
- Using Burst backend causes Runtime Crash (5 Replies)
- SoftBody Is not generating particles for most meshes (1 Reply)
- Android Performance Issue (2 Replies)
- changing default shape (1 Reply)
- Find out which particle group to attach with the ObiParticleAttachment (11 Replies)
- How to destroy softbody (2 Replies)
- Softbody Surface blueprint seems to fail at generation (2 Replies)
- Can Obi Softbody using multiple softbody to skin same SkinnedMeshRenderer? (1 Reply)
- Attach Game Objects To Obi Softbody (1 Reply)