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Full Version: Issue with skinned mesh renderer
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I had a few issues with Obi Softbody, because of the skinned mesh renderer: 

https://www.dropbox.com/s/oatm9w8y81vwdt...8.mp4?dl=0
You can see these unnatural seams (as if one surface was simply overlapped by another)

How to smooth out seams or bad deformations?
Unity's SkinnedMeshRenderer component uses linear blend skinning. This means each vertex is deformed using a linear weighted average of nearby bones, usually the 4 closest bones. If you're using few particles this can result in non-perfectly smooth deformation.

Unfortunately this is the way the skinned renderer works, so not much can be done from our end to fix it.

From the Unity forums:
https://forum.unity.com/threads/will-uni...nt.262983/

Top: 8 weights per vertex
Bottom: default 4 weights per vertex
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